How to duplicate Items IN JUNK JACK X For those that want to do it IN JJX, heres how to duplicate: (note that NO jailbreak is needed.. place items you want dup'd into some chests backup your worlds either through itunes or ifunbox. make a bunch of copies 5-10 works fine- and then put them back using ifunbox. open jjx, enter one of the copied worlds and grab the items youve placed in chests into your inventory. go to your main world and store those items in a chest. you can delete these copied worlds as you go. keep doing this until you have as many as you want Enjoy PIXBITS!
This is well past idiotic to do. If you have an itch to have infinite stuff, you create a Creative class world. Do whatever you want and it doesn't involve monkeying around with copying files to and from your device ad nauseam. If you are duplicating in standard worlds where you play in single player mode, congratulations, you just spent 30 minutes duping stuff so you can approximate what you could have been doing 30 minutes ago in a Creative world. If you are duplicating for the purpose of multiplayer, congratulations, you're an asshat. Finally, if you needed someone to spell out how to duplicate stuff in this game, you may not be competent enough to actually do it. Save scumming has been around since the 80s.
Junk Jack X seems popular here amongst the forum. But Terraria seems to be really outselling it. Any ideas why?
My guess is because Terraria was featured as Apple's Editor's Choice. Junk Jack X would have been Editor's Choice too if it had came out a different time than Terraria. Also Terraria has more brand recognition since it already has a fan base on PC and consoles where as Junk Jack is iOS only.
I had checked the games download charts when this game was about a week old. Terraria was at the top and JJX was 18th or something. In top-grossing, Terraria was in the top 5 and JJX was something like 47th. Suffice to say, the gap was huge. And it is mostly because Terraria is a well known PC game and found a ready fan base on mobile. Amazingly, the Appstore has been featuring "Exploration games" here and the games include Terraria and Junk Jack original, but no JJX.
Brand, brand, brand, and brand some more. Apple choosing to feature it vs. JJX even though one of these is an iOS exclusive and homegrown didn't help the situation. Terraria is a good game, and I don't mean to take anything away from it, but at the end of the day, if the world was a rational, fair place, it AND JJX would both be doing about the same. But, the world isn't a fair and rational place and most consumers have about as much independent thought as a worker ant. Terraria was a name that was at least familiar to most of its potential customer base, got featured by Apple less than 24 hours after going on sale, and so it quickly hit #1 and, after that, it's just herd mentality (chart position drives sales more than any other factor, and once you have chart position, it becomes a semi-perpetual machine). A perfect example of the power of the combination of chart position and brand recognition is Minecraft PE. That game has been around since 2011 (was launched within 2 weeks of the original Junk Jack as a matter of fact). Despite the fact that it's a lazy money grab on the part of Mojang (and obviously so), it's never budged from the top 5 paid apps in 22 months. Dozens of employees working for a company raking in millions, a project that's been sitting at the top of the charts perpetually since its launch, and they still can't manage to port a game made originally to run in a web browser to a 1.0 version after close to 2 years. Meanwhile, one dude all by himself puts out a vastly superior "clone" (SurvivalCraft) that puts the official product to shame, but guess which sells better?
You'll love the game! The IAPs are definitely optional but having the miner hat actually helps a lot since you now see a lot more in the dark although carrying torches will still be important!
I like how this guy signs off. For a moment you might think that he's posting on behalf of Pixbits! Or maybe it's meant as an evil "enjoy" to the devs. Anyway, I'm grateful the method requires iTunes. I would rather mine whatever I need, than to start my dusty computer and open that god forsaken POS called iTunes.
No iTunes required and the underlying gist is the same thing you should be doing to back up saves against data loss since the game was built to allow easy transfer of the data files. Like most tools, it's how you use them that determines whether it's good or bad.
Finally found out something about this in the testers forum: The rare, non-craftable biome drops in this game have a class limitation they didn't think all the way through. The drop rate for them upon being broken by the player is the same whether they are "naturally" in a biome or placed by the player, the game can't distinguish between the two. The good news is they've heard the rumbling and they are going to set the drop rate upon breaking to 100% for the biome objects. This will make these objects less precious since if you find them, they'll always drop, but that seems a small price to pay to not lose stuff every time you decorate. This change is not in the "trapped in the approval queue" update that will be out any day now, but will be in a future update. If you find something particularly cool in a biome, probably best to stick it in a chest until this fix goes through, or if you do place it, don't do any rearranging until the fix goes through.
Oh my goodness, I can actually start playing the game again when this update hits! The biome object drop issue had completely crushed my enthusiasm for building something interesting. On another topic, what defines which objects are available to me in creative mode? A lot of objects which I haven't found such as a few statues are available to me in creative, but a few that I already have are not there strangely enough. Same goes for some biome objects. Also, do plants grow in creative mode?
Are there different items for the different worlds? Also, for people who have played the first Junk Jack, is the dev good for updating the game? Do they add more items, and so on? Thanx
Yes and YES! If you take a look at the What's New section of the original Junk Jack, you will see that the dev constantly added new things to the game. There's a reason why so many people have been happy to hit the tip jar IAPs like the gold title and hats - we got a lot of gameplay out of JJ and I expect we'll see the same for JJX.
If you look through the various threads, a lot of games are suffering from this. I expect Apple has pulled a lot of staff from app approvals to last minute humping for getting iOS 7 out the door.
On Seth, do torches, if placed too frequently, attract stronger enemies? Because when in a given depth the distance is 5 blocks, only small worms (that don't attack) and little scorpions spawn. But when I put torches each 3 blocks, mummies and big spiders spawn.