How well lit exactly? JJ seems a lot stricter than the likes of Minecraft and Terraria to me in terms of areas being considered light enough.
Hi! Sorry for my ignorance, but I want to ask a question! I have played this great game for at least 5-8 hours and I am having a blast. I couldn't get into the original junk jack, but the addition of planets really set goals for me to visit. However, I have not found a single portal piece. I have mostly gold and silver tools. Don't have any armor because I'm playing simple craft and I can't guess the ingredients. I thought the pieces were in chests that I need to break with my hammer. Am I wrong or should I just keep doing what I am doing. My goal is to visit all the planets without paying. I have bought the miners hat and that's pretty useful. So is there something I am doing wrong? I am very deep in Terra right now and I'm surprised I have not found any portal pieces when people are burning through this game.
I found my Seth portal pieces using a copper pick. I don't know if they always spawn around the same level, but it sounds like you're definitely digging deep enough. Maybe start a separate save for mining? You can always take the pieces back to your main world with you.
How do you place/put down objects such as a chest, and how do I put items into a chest? I was dragging the chest out of my inventory and he would throw it onto the ground. I couldn't find a way to interact with it and then it disappeared, which makes me think throwing it down is the wrong way to do it.
First drag the chest out of your inventory and into one of your quickslots. After that, close the inventory and tap on the chest so that your character wields it in his hand. After that tap on an empty space on the ground to place it. What works for me is to place torches every 3rd block. So it would be like this T x x T x x T I could be wrong, but the light seems to spread equally in all directions. So have torches above and below too. Also ensure there are no gaps in your walls.
Thanks. Sometimes I can't figure something basic like this, even after reading the manual or googling. Does it make sense that since I just threw it down, it disappeared after I died and then came back to that spot?
I haven't personally noticed any bugs with enemy spawns, but that's not to say there aren't any. It's probably more likely you've left a space dark enough somewhere and they're just following you though.
Thanks, I will try that. I would have done that anyways but I was hesitant since I didn't want to cheat going through different generated worlds by just exiting my main one.
No gems protect from fall damage. It's an effect certain pieces of equipment like the weird feather necklace naturally have. I think the primitive silk tunic and air essence bauble also have it, as well as an amulet from Magmar and probably others.
What? In a home, you can leave 2 empty spaces between light sources and be fine, when mining, you can leave 3, or if you're really daring, 4 (but that's harder to keep track of on a smaller screened device.
I admire the honesty in that assessment. There's a difference between a badly done game and a game that you don't like and it's nice to see people who can be objective about the latter. I see way too many fools pop into threads just to declare "this game blows!". If you're using a computer, at the top of a thread page (but before the TA banner), you'll see a drop down menu, "Thread Tools", and one of the options is "subscribe to thread". You can set how you want to be notified in "User CP" options.
Once you're ready, what you do is make another world, preferably stand alone for this purpose, e.g. mine is called, "Terra - Home". That's where I'm building my first nice home, workshop, etc.. When your inventory is full, pause, exit, go to Worlds, select the home world, you will start wherever you left off there, i.e., in your beautiful home full of chests and crafting tables. Drop off the stuff there. Pause, exit, go to worlds, go back to wherever you were mining.
I think there should be a dedicated item in the game to return to your base whenever you want. Like a town portal. That workaround with having another world and switching worlds in my opinion is ugly. I don't want to have multiple worlds. You could make the item craftable.
Not looking to start more arguments over people wishing for a game that doesn't exist, but the "ugly" multiple worlds is how the game was conceived and designed from the ground up. No one will force you to use it, and, who knows, with the amount of support the first game received over its life, it's even possible a teleport device within a single world will be added at some point, but it's not like this hasn't been brought up for close to 2 years with no sign of it being added. This is a game where everything is merely a resource for building, including worlds themselves. The multiple worlds thing is the #9 bulleted feature in the game's description, it was the third new feature highlighted for the game's announcement last spring (only coming in after multiplayer and character customization). Ugly to you or not, it's a key element in how the developers conceived the game. EDIT: I will say that I wouldn't mind teleporters just for the cool possibilities of designing worlds.
How's this game when it comes to hand holding? I true the first and was completely lost, so I ended up giving it a miss. Is there more of a tutorial here? I normally love these types of games, and am really enjoying Terraria (save for some issues I have with one of the bosses).
Like the first, the only tutorial is what's in your craft book (and you will be prompted to go to it your first time playing). It is a more thorough and better written and organized tutorial than the original, but the game is still heavily about the player being willing to discover things instead of having everything spoon fed to them. With 5 different planet types, a few hundred different resources, over 1500 craftable/discoverable items, and so on, there's only so much a tutorial can do. If you do read it all, it will get you up to speed on the basics.