That is better than I was thinking then, I was afraid it was every planet that was being adjusted so the future content I hadn't got to yet was going to be nerfed before I even got to it. But I really wish they did implement different difficulty settings. There are so many different types of gamers (casual, avid, hardcore, etc.) and many of them enjoy different aspects of the game (crafting, exploring, fighting, building, etc.). There is creative mode, peaceful mode, and regular survival mode right now and it kind of takes away from those of us who enjoy the more hard aspects of survival when its nerfed. I can't even imagine wanting to play on creative or peaceful mode but I guess there are players that are drawn to that and it is good they have modes that cater to them. More difficulty options for regular survival mode (not peaceful) would allow the game to be able to better custom match the correct game experience to the player's preference. Currently on Terra, I have dug to the bottom and I am running around with stone weapons since there is no need to waste any of my copper/iron/silver/gold on weapons and I attack everything I see move. I also have yet to bring a single piece of cooked meal into a dungeon since I have more potions than I can drink. I guess I need to hurry up and find my third portal piece to get to the next world and find more challenge. Edit: note that I am also a builder and not just a twitchy fighter, I just enjoy both aspects. I spend a lot of time working on my mansion, currently in the process of putting waterfalls from the sky through the middle of my house that you have to swim up to change floors.
The game you two are imagining up there bears little resemblance to the Junk Jack series. I am in no way confused about the game, probably played around 200 hours of the original and beta tested this one. This is a builder first, second, third, fourth, fifth... and only becomes about survival somewhere in the double digits of what the game is focused on. The long term challenge of this game comes from finding what you want to build what you want, the mobs are merely one aspect to that challenge. Survival game? Never resembled one much, I wouldn't be expecting it to start. Besides, the gross limitations of the mob AI and combat system are lot bigger impediments to it becoming whatever game you two are imagining than any reduction in spawn rate anyhow. As it is, though the combat system is more complex than the original with the addition of more weapon classes and mob resists/weaknesses, at the end of the day, all combat amounts to is tapping repeatedly on a moving mob, munching on a consumable to replenish health, and repeating. It is a severely limited system that if made as core to the focus of your actions as you seemingly want would destroy a lot of its appeal. It only takes a week to get as good at the combat as you're ever going to be, but it can take weeks or months to build some particularly superfantastic wooden fort and mansion with a gold swimming pool you cooked up in your imagination. Difficulty complaints aside, this is why I strongly recommended Terraria to the action minded players: combat in the Junk Jack games becomes just as incidental and internalized as switching from a shovel to a mining pick as you move from soft earth to stone based blocks in your mining. At any rate, this all much ado about nothing. A week from now if you two haven't grown bored and moved on, you won't even be spending much time on Terra making this whole matter moot. Of course, then you'll find something else to complain about that seemingly makes the game too easy for you. Finally, the shuddering horror of the truth will sink in: while a very deep and complex game, it is still an ultra casual deep and complex game and was never intended to be anything more.
Cannot get to grips with the controls on this game after playing terraria.Ive gotten used to the virtual pad too much and keep dying far too easily on this now because of it!Is there any kind of alternate control scheme now or in the works?Maybe I need to spend more time on this and less on terraria for a while!
How do you build a better pick? I can build a stone but I'm finding that I can't dig up a lot of the deeper materials.
During the first hours, I had the same problem. You have to realize that this is basically a one-finger game and after a while you will get used to it.
Will there be any future updates that include a friends list or an easier way to visit people on my GC friends list?
A good six or so hours into the game, dug seemingly endless tunnels and pits. No iron. Anywhere. Balls
What I did was find a stone vein that starts at the surface and then mine down from there following the stone. Eventually I started finding tons of iron once I reached a certain depth and now have like 200 extra iron bars I am not even using and this is with only devoting 1 to 2 hours to the game a day since release and I haven't left the first planet Terra yet. I have like 80 extra silver bars now too. Still need more gold though, using every little bit of it I can find.
Good advice, thank you. I have been doing just that, I'm on my third house/excavation site (starting on a large stone deposit) no dice, but I'll keep mining down... Is there a hardware store in the game? The rate with which I'm going through picks and shovels is disconcerting.
Once you get iron tools, they last quite a bit longer. After you find enough iron to make an anvil, you can start smelting nails into iron ingots as well to help you get things going. I suggest keep mining downwards, eventually you will start hitting the good stuff. When you start finding large caves and biomes, the good stuff starts pouring in.
Oh, ha-freakin'-ha. Very smart, trying to make our opinions less valid than your own by accusing us of being irrational. What a cop out. You clearly weren't a very effective beta tester if it's taken you until release to uncover what is apparently an important flaw in a pretty huge mechanic of the game, why wasn't this fixed pre-release? Also... a week? To learn how to tap on enemies? Bullcrap. We're talking about people who have at least a passing interest in games here, not your grandmother. Now you're just arguing for the sake of arguing rather than for the sake of game balance. And no, you don't get to tell us what this game is and how it should be. We're all entitled to provide input.
Few questions: Are there plans to increase the online (not local) multiplayer to 3? Anyone know the effects of certain trinkets? Anyone find out the bonus amethyst gives when you encrust it in armor?
It's comical, but of course entirely predictable, that my comment goes down as me being a weenie casual player for reiterating the obvious, which had already been stated by the devs themselves. No worries "HaRdCoReZ pLAYeRZ", I'm as hardcore as any of you. That said, there is a difference between an enthralling hardcore game and a boring chore. The game is clearly about exploration, which is why there are thousands of things to discover. The one thing you can definitely say about Terra as it stands is that the "exploration" itself has been "nerfed". I'm bored to death of hacking clusters of 5 enemies bunched together, which absolutely nerfs the strategy of dealing with each enemy's unique abilities. How exciting is it to randomly stab at a cluster of enemies while standing two blocks above it with a silver spear or better? This is boring! How exciting is it to be forced to throw blocks behind yourself as you explore just to keep 2 to 3 things from spawning behind you while you're simultaneously laying torches every 2 to 3 blocks while also attempting to dig brick by brick to push forward? Then you get to dig and fight your way back if you dare to head back to the surface! It's such a boring chore, and I am very cognizant while playing it that I'm fruitlessly wasting my time. Not to mention that if you dare actually constantly fight the mob clusters, your inventory will be completely full of rat tails, bones, and other junk within seconds, which you then have the fun of quickly attempting to delete while dealing with all the above because the game keeps going and doesn't pause while you are doing this boring clerical task. So, I ended up proving to myself that it was in fact the spawn rate that was messing up the game when I came up with the solution to the obnoxious spawning on top of my structure and at the doors every night. Take a gander… http://imgur.com/5DhXZ5m As it turns out, mobs don't spawn over water. So, being able to wake up every morning and get straight to the exploration in the above ground world immediately showed me the potential of what should have been the clear advantage of having a bed and structure in the first place… freedom to plan and explore, not wasting precious daylight fighting the cluster mobs jumping off the roof. The mob fights should be for the night and underground, and shouldn't be cluster mobs which require no more strategy than to have enough resources at the right time. When this game runs like a resource management game, I feel like I'm playing a spreadsheet. When I have the time to generally explore and not get swamped in minutiae, this game really blossoms into something more interesting. The problem with the spawn rate in Terra is probably mostly down to its block dense nature I assume, whereas I've heard other worlds are more cavernous, so you probably don't have to simultaneously mine, light, and fight as much. I have a feeling these things combine to in actuality make Terra the most difficult level. All of that said, I see this as a superb concoction of Mario and Castlevania: Symphony of the Night, and would even encourage the devs to take all of the current material and build a campaign to play with these concepts, possibly as a separate game, hopefully with some unique boss battles. Also, un-nerfing exploration and strategy in Junk Jack X would be excellent. I wanted to hold off on Terraria until it matures through a few updates and then have a fresh experience with its best iOS implementation, but the notion C. brought up of it having more strategic action has piqued my interest. I also agree with him that Junk Jack is intended to be a simple midcore casual game where enjoyment comes from the personalized building element. That said, I could see where they could go more minecrafty with hunger games, hide and seek, and all those other types of multiplayer mods minecraft has going on. A level editor, campaign builder, rules builder, and other types of tools could possibly be out of this world in a 2D game like this… Or it could be ridiculous and boring! At the end of the day, I trust these devs for the sheer quality of this product. I'm very impressed with the art direction, and really enjoy most of the gameplay. Kudos!
Are there no enemies? I'm in adventure mode and there are plenty of animals like pigs and cows but I haven't seen any enemies yet. I've also tunneled extensively and am to the point where I'm crafting gold gear. Any ideas? edit: Nm, I had the options on peaceful!
Any reason why I lose my tiny jack every time I quit the game? Kind of annoying having to click the "follow" then "redeem" buttons every time
BOOM!!! I was doing that on my iPhone copy of the game in order to collect recipes more quickly, but decided to keep my ipad version "pure" with a single world at a time. I was wondering how these guys could claim to get to later worlds so quickly! And now I'm being lectured by "Te HaRdCoReZ" when he likely pauses whenever he is in a rough battle, runs to his other world to stock up and refresh, and drops back into the fight as if nothing happened! Is that supposed to be "hardcore"? Is the game meant to be balanced to that behavior or to the single world at a time behavior? There is a bit of a conflict in the game design there. If the dev says that it is intended to be balanced between worlds then that is how I'll play, but nothing in the game gave me any indication of that, so I had the impression it was balanced to the single "Terra" world scenario. Are you meant to be running multiple Terra's? That would also go a long way towards explaining the massive spawn rate getting past beta testers. If they use that trick, they never feel the brunt of it, but can still prance around as if they're hardcore mofo's compared to those actually playing the game through a true "hardcore" method. It's slightly breathtaking to consider the self-delusion and pomposity required to do such a thing if that is in fact what's happening.
World hopping is intended in the design. That's one of the new key features of JJX: unlimited worlds whereas in the original you were capped at 3.
As a total newbie I am staring in peaceful mode to learn the game mechanics and better understand how to craft since right now even though I use the "easy craft mode" whatever they call it... I still have a bunch of items that seek pointless and I am clueless on what I am supposed to do with etc... For example, leaves, bamboo, ice, etc... I eventually want to start over or turn peaceful off and play with the mobs etc... I agree with the idea of peaceful mode and offering a mode above peaceful which could allow true beginners the chance to leave peaceful without feeling to overwhelmed etc...
I'm still trying to understand the value of tools since when I am mining I need the torch and typically dig using my hands... Every once in a while it hit a piece that I can't break even when I switch to a tool. Possibly the tools currently seem pointless since I mainly hit soil, sand, some stone, some pieces that have dots in the middle that seem to give more than stone. Please advise on value & necessity of using rolls and what does what?
I think I want to buy this game, but I'm concerned with some people losing all their progress. Is there anything I can do/avoid to minimize the chance of this happening, aside from regular backing up of the data? I will probably not get into multiplayer, if that makes a difference.