Haven't found a single Alba portal piece yet. They will generate on any Adventure world, right? I've made two Adventure worlds, Home and Loothome. I'm exploring Seth on Loothome right now because I have a full base on home. I just pop in there to drop off loot and craft/grab some tools as necessary. Anyone bought some hats? I've got the Ninja Hat, which speeds you up, and the Botanist Hat, which gives you 2 extra HP. I'm wondering if there's any hidden benefits to the other two. A medium bomb also loosens statues. I've picked up 3 statues between Terra and Seth so far. Oh, that sounds awesome! I've destroyed a few mummies and they dropped some Sarcophagus. Will look nice in my statue garden. Peaceful mode is what makes JJ/X stand out from Terraria, for me. Don't get me wrong, I love Terraria, but mobs really get in the way of the joy of exploration. There's a difference between still water and running water. Still water can be picked up in a bucket; running water has bubbles in it and cannot be bucketed. Still water is the source of running water: if you remove it or block it, any running water it generates disappears. There is a limited amount of still water in your world but the optential amount of running water is much higher.
I feel the opposite. Exploration with no mobs is so easy it's practically pointless. The joy in getting to the top of a mountain or the bottom of an ocean (real life here) is the trials you overcame to do it.
So far I got the mining hat (lights up making initial digging of mineshafts easier and provides pretty decent bonuses, better than anything else I've gotten so far, but I'm going slowly) and just bought the Giga Blast, which I haven't had a chance to play with yet. My least favorite mob from the first game were those bomb chucking zombies that destroyed my tunnels and me more than once, figured a hat that made me bomb proof would be just the thing when I find them again (and dynaslimes and whatever else they've cooked up to make me curse ). I'll probably grab the botanist hat as soon as I get building a more permanent home than the 2 story stone shack I'm using as home base now and get down to farming. ----- The light is in a circle about 5 squares in diameter and provides +5 to all defense categories and +3 to all attack categories.
Technically, it was also round in the first game, just had an invisible wall that I always wondered why they didn't remove since the code base was 95% of the way there to allow it. Still, what a great change. I love the idea that wherever I decide to build and drop my mine shafts, that is the center of the map (kind of ).
Indeed. I remember getting frustrated relatively early on in JJ1 from a series of frustrating deaths that robbed me of what, at the time, were very precious materials. So much so that I decided, screw that, I'm going to turn on peaceful mode... I was so bored I turned it back on before a day passed; never used it again. No matter how frustrating it is to deal with mobs blowing your torches off tunnel walls, caving in a floor, or killing you deep in the depths and causing you to lose a bunch of cool stuff you were 30 seconds away from popping back to a world to drop off, when you do finish building something or displaying some cool treasure, it provides a much better sense of accomplishment. Conversely, I still love that it's in there for my kids, particularly my son who's only 5 and barely keeps himself alive on peaceful mode.
I picked this up last night after having Terraria since they both released. I have to say that JJX is pretty damn cool, and is starting to totally draw me in! Anyway... what exactly does the Tiny Jack item ya get for following on Twitter do? Also, what is the brown outlined box right below the character portrait? It's in the the same pane as equipment slots.
Tiny Jack is a trinket. Put it in the trinket/accessory slot for an HP boost. Also that's the ammo slot. For arrows when you use a bow. Possibly for future ammo types for new weapons if they decide to do that, too.
Oh man, I've been having a blast on this game, and I think I have a pretty good understanding of the game other than a couple things: 1. Can someone please explain step by step how I enchant items with gems (including putting together pieces of gems together and what each gem does) 2. Where do portal pieces spawn and how deep do I need to go to find them? What would they look like when I find one? How many portal pieces to one planet spawn on an adventure world?
You cut the gem at a tinkerer's table. You need four uncut gems of a type to do it. The pattern is simple so I'll leave that to you. For using them, the tutorial explains it. You hold and release the gem like a consumable then select the item you want to encrust. On armor: Diamond = Defense boost Emerald = Immunity to Acid Ruby = Immunity to Lava Topaz = Infinite breath in liquids Sapphire = Gives off light Amethyst = Not sure. Haven't seen anything conclusive. The one time I tried it on equipment it showed no stat change, but it might scale with armor or something. Could also be a hidden bonus. On tools: Diamond = Affects drops in some way Emerald = Increased knockback and chance to break adjacent blocks Ruby = Increases range Topaz = Increases durability Sapphire = Gives off light Amethyst = Increases power For your second question, check the tutorial. The portal section shows some portal chests. And they're largely random in location. I've seen people say they found them as high as upper layers. I've also seen screenshots with three portal chests in the same cavern. Yes, they do.
Also a number of equipment/accessory items. The weird feather necklace and possibly the air essence bauble, for example.
I kinda understand that POV, and feel that way about certain other games, but it's just not how this game clicks with me. I'm primarily interested in exploring, collecting, building, and farming. That is interesting to me. It takes skill and effort -- they're just not combat related. When hostiles make those experiences more fun to me, great! I'll pop out of Pmode to farm materials for some of the stuff I want to build to make my home just so, or to make an item that'll make exploring easier. But it's super irritating to be in the middle of an intense dungeon delve, and get interrupted by mobs. By "interrupted," I don't mean "killed". I mean "I was doing this one thing in the game and really enjoying it, and now the game is demanding that I stop doing that thing I was enjoying."
Thanks, Seil! Much appreciated! I think I'll be losing some sleep on this game tonight. Time to turn it off "peaceful", I think, too. Just crafted some copper armor and a gold sword I wanna try out! ^.^