Well it has around 500+ more things to craft than Terraria. Then there's the portals to other planets, yadda yadda. Go back 3 or 4 pages I did a pretty long explanation of JJX's features. And yeah multiplayer.
For the record, I quoted you and if you weren't complaining about this in some manner, I'm not sure what you were complaining about, because you specifically said you were tired of placing torches to prevent spawns because it was ugly. This has what to do with what exactly? Your post said *nothing* about spawn rate, merely the aesthetics of placing so many torches. As best I can tell, dogxsx misunderstood your post to be complaining about the excessive spawn rate and now you're ret-conning your own post I'm not sure how you forgot about one of the key survival mechanics, but I'll take you at your word. At any rate, regardless of spawn rate, you will always need to place frequent torches or you'll have mobs spawning in darkness. I built slime monster traps under my house in the original JJ using this mechanic to harvest goo for torches. Reducing the spawn rate just means you'll have 4 mobs outside your door at night instead of 14 (and inside your house too if you don't have enough lights ).
I think he was stressing the "every three blocks" or whatever he said. In otherwords, the number of torches required in a build results in an oversaturation of torches. And the reason said significant number is required is an overly high spawn rate. That's how I perceived his original post from the get-go. I'm pretty sure the general idea that you need light is something everyone gets and accepts naturally...
In a LEGO sort of way. Of course you're limited to the blocks and items the game contains. But there's a lot of stuff you can build. JJX generally has more world building options. E.g. you can breed animals, there are more plants to grow, there's one more liquid type (acid), there are purely decorative items and shelves and showcases to show them off, there are more blocks overall too. It also has five different planets you unlock as you play by finding portal pieces and each has a completely different style and its own flora and fauna.
"Literally anything"? No, but if you can conceive of an approximation of it using different colored blocks, sure. Again, it's 2.5D Legos (or Kreos or whatever toy building blocks you may be familiar with). Here's some quick examples of some cool stuff others have done in the original game: http://pixbits.wordpress.com/2012/01/23/community-creations/ http://pixbits.wordpress.com/2012/10/22/the-not-so-weekly-junk-5/ http://wiki.pixbits.com/index.php/Wack3jo In terms of broad features, not that much; multiplayer is the biggest one that stands out, and that may not mean much to you. Beyond that, they are very similar superficially. It's the execution and developer focus that distinguishes them. Both are good, but its inevitable that one or the other will be at least a little more your thing, and it's things like aesthetics, control schemes, and game focus (e.g. Terraria is more focused on action and combat, JJX more focused on creative building and treasure hunting for the hell of it).
Had to place them every 3rd block in the first game if you wanted to completely prevent spawns, so, not relevant. Do what I did in mining tunnels (every 4th) and you only mostly prevent spawns. Also, a lot of mind readers in here
Every 3 blocks is a bit much. I'm sure it's a higher concentration than pretty much every other game that uses the same mechanic, and with the blocks being so big in JJX, space is more of an issue. Wasting it on torches is a bummer.
That's a tough one. JJX has more loot in the abstract, but Terraria arguably has more loot that does stuff in and of itself. A great deal of JJ's loot is strictly decorative or, if it does have a purpose, it's a self directed one (i.e. seeds and sprouts).
I don't have any issues when mining. I *like* killing things because I like loot. But if I'm going to build something cool, an over-saturation of torches is an eyesore. I didn't play the original, and I have yet to start actually building on here. But one would think there would be a countermeasure for player built structures. Also it's called reading comprehension. There's an implication by the fact he even bothered to mention the number of spaces. If you're just complaining about needing light to stop spawning, why not just say you're sick of having to place torches?
Well, from having played as much of the first as I did, it was every 3 blocks. If there were more than 2 spaces between light sources, you wound up with mob spawns in your home no matter how many times they claimed they were fixing that issue
Finally found my first bit of Antanium, not very deep and one piece was even in dirt =/ What would be the best use? Armor, tool or chest?
Because it's not a matter of reading comprehension, particularly when the required spacing is identical to what it's been for close to 2 years. So, yes, it is a mind reading issue. Someone new to the game without any experience complains it's ugly to have to place torches every 3rd space to prevent spawns. Since that has always been the case, I don't know how anyone infers he's talking about the spawn rate itself. Having had to kill more than my share of monsters in my home, sometimes even with torches every 3rd block since 2011, none of his short post implies, "Oh my, the monster spawn rate is abnormally high on Terra!" But you all keep on imagining he wrote things he clearly did not if it makes you feel better.
I somehow ended up with more titanium than antanium after my alba expeditions. Made some titanium armor. I wouldn't recommend a tool unless you needed it. There's some kind of rock on Xeno that can't be broken with mithril, but it seems scarce. And I haven't run into a chest higher than mithril yet. Since armor doesn't degrade, it's probably your best bet if you're in need of an upgrade. I'm just holding onto mine until I have enough to justify using it for tools or something.
It's a pretty simple workaround, you just need a brighter light source that requires more complicated crafting than a regular torch, and maybe takes up two blocks vertically or something. It'd be pointless wasting them on mine shafts but worthwhile to light a home. I don't know if anything like this exists, but it'd be nice to see. Does anyone else feel like sleeping in a bed should restore your health? I mean, you're at the spawn point anyway. All it does currently is force me to find a place nearby to kill myself, it might as well just give me the bonus.