I didn't get it, but I know what it does It just lets you skip discovering recipes. Normally you discover them from notes you find in game or from experimenting with the crafting grid (if you don't turn on simple mode). It's not very steep. You have to enter recipes manually in the grid. The craftbook still records them for you though so you don't have to memorize them. It's just more work but in return you can craft things by recipe that you haven't discovered in game yet.
When Junk Jack came out, I made a lot of noise about tap to break. That probably contributed in them rushing out the "hold to break" feature. Soon though, I realized that the amount of tapping reduces drastically with higher quality tools. Now I actually prefer tap-to-break only. I find it very satisfying to tap in Junk Jack. I think the long-hold gesture was originally intended only for discarding an equipped weapon.
Think I'm goin to go back to terraria. I'm kinda pissed off with this game. After hours of searching for portal blocks I find the last two I need and on my way back to my house I die and when I finally find my death spot, items are gone. Fast forward 4 hours or so I'm on Seth and just found my first alba part. On my way back up, full inventory. I get mobbed by a ton of monsters dropping out if the air and while frantically tapping in order to use my sword, I die while also click the continue and also warp back into terra thus losing my chance to get my loot back. Uggggghhhhhhhh Maybe I'm just a casual player I dunno, but after losing progress like this, I just want to quit.
Long-tail revenue from existing customers is what keeps ongoing development afloat. No need to be afraid of it, Pixbits has an established philosophy of only having IAP that is largely cosmetic with any functionality duplicating stuff you find in game anyhow; the hat drops just make it a little easier. Regardless, there will likely be a lot more over the next year. Pixbits added a number of hats over the life of the original JJ, often tying in with holiday or other seasonal content. I've not bought it yet, but will at some point. All it does is automatically unlock all the recipes in the game. The reason I haven't bought it yet is since there are new recipes and crafting methods in this game compared to the first, it's fun having that sense of discovery as you smash a block and see a note drop wonder what new avenue it will open for you. Once you've unlocked all the recipes, though, the only thing it spoils is the handful of seasonal recipes that will undoubtedly be added, and it does come in handy if want to start a brand new game on another device. I'm not sure which I'd recommend for a new player. The pros of the simple crafting is that you don't have to mess with rearranging any of your inventory to create the grid patterns that determine what you craft, and, yes, this can be futzy. However, since it still only deals with items on your character, you still have to pay attention to components, get stuff out of chests, etc., so it's only cutting out some of the complexity. Additionally, everything crafted with simple crafting requires an amount of crafting time roughly equal to the time it takes to set up the recipe grid for people using standard crafting - that doesn't make much difference for something you only make 1 or 2 of at a time, but it will add up for things like wood planks and torches that you tend to make often and by the dozens. Another con of simple crafting is that you absolutely cannot craft something you haven't found the recipe for (hey, look at that complete craft book ). Conversely, you have a chance to discover recipes by experimentation / accident using normal crafting. Probably the biggest con is that you will have to go to the craft book to make every single thing, even something with an extremely simple recipe like wood planks (just put a single stack of raw wood in the center of the grid). Still, I don't know how I'd feel about the differences between the two systems if I was just starting the game today. After nearly 2 years of playing JJ on and off, the grid system is second nature to me, and the craft book is much better organized in JJX than JJ so going to it every time probably not as annoying as it would have been in the original.
Let me know how that works out for you when you lose an entire world and everything in it because the game set your spawn point to a void and you constantly fall to your death Hey, if Terraria fits you better, go have fun with that, but this is definitely sounding like a classic "grass is greener" issue.
The rare game crash that happened when opening the craftbook when inventory is full has been found and fixed. The fix will go live in version 2.0.2 but sadly we're still waiting approval of version 2.0.1. Time for other fixes, thanks guys Since the crash is related to the Options->Gameplay->Keep last slot empty, please keep it disabled to avoid it while Apple approves the new versions.
I think I may have read it in this thread somewhere, but do you need to use hammers to break crates below a certain depth, or can you use a pick? I've found crates I can't open with an iron pick so I'm not sure if I should craft a silver one or some kind of hammer.
Crates can be broken with any tool type. You just need a higher tier tool. Chests always need hammers, though.
Yes, there was a good deal of vigorous discussion in the early days with me also being one of the most firm on championing hold to break. Nope, haven't changed my opinion one bit. In fact, I had to "shelve" the game while I waited on them to implement it. The amount of repetitive tapping in this game aggravates carpal tunnel syndrome to the point it's not possible to play. As it is, I still have to watch how much time I put it into it, but the HTB vs TTB mechanics extends the amount I can play several fold.
I'm so tired of setting a torch on every third block to prevent mobs from spawning in every slightly darker corner. Looks ugly.
Play on peaceful. I put peaceful on when I'm draining random worlds, and it's actually really enjoyable bc you can just get stuff without worrying, it's really nice.
You may want to move on then. Enemy mobs spawning in darkness has been the rule for Junk Jack since it was a twinkle in the real Jack's eyes and you are the first person I've seen complain about this particular matter since I started playing the series in Nov 2011. FWIW, they did eliminate the dripping ember/pitch animation from torches found in the original JJ that was frequently complained about by some people.
Mobs spawn rates and light settings will be changed in the next release. Right now the hostile mobs are too much in terra.
Right, but the idea that you need to light things with torches or other light sources is being kept, which is what he was complaining about in and of itself. But, yes, the Terra spawn rate is crazy. I've already amassed more roasted insect meat than I am liable to need to consume.