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Discussion in 'iPhone and iPad Games' started by PeteOzzy, Feb 25, 2015.
What's the installed size of this please? I assume pretty big if the download size is 1.4 GB?
The episodic version is sitting at 2.6 gig, so im guessing this should be close to that number.
I don't know why this is bothering me so much, but is it pronouced DEVVER or DEEVER?!
I think I'm just going to have to get a second iPad or something. This one's already full. Or maybe I just need to finish and delete some games.
Doe Jever's accompanied kitty- Incomplete Edition
About the installed size: around 2,6GB on iOS and 1,1GB on Android.
And "Deever" should be the correct way of saying his name!
Is there a major updare planned? Read it somewhere. That's why I've not played yet.
We're back on the forums just to share the latest news.
In the past few days you may have noticed that Joe Dever's Lone Wolf was no longer available on the App Store.
We are sorry for the inconvenience, and we're happy to confirm that the game is again available for you to download.The only difference? Joe Dever's Lone Wolf is no longer published by Bulkypix, we are publishing it ourselves!
If you bought the old version of the game fear not, it is still available for you to download.
For Sommerlund and the Kai!
Except in Finland you cant download old version apparently. Cant buy new one either.
Have you checked your purchase history? That's how I found my copy - go to purchases, not on this iPhone/iPad and then type in the search box. If you bought it before, it'll be there somewhere.
I can see it there but it says its not available in my store but in US store
Even in your purchased list? Or do you mean you haven't bought it before and you're looking for the new version? If it's the new one, then it's just about waiting for it to propogate to the App Store. If not, I would try contacting Apple or maybe speak to the devs?
Same thing with old version I bought and new one I havent.
Edit. Now it started downloading. Guess it was some glitch.
I've just finished Joe Dever's Lone Wolf.
It was an interesting take on mixing gamebook, inventory management and combat (based heavily on QTE).
However, the story is not very inspired, there isn't much choice and the combat drags too much. In fact, the plot basically lead to one fight to another.
Despite that, I rather enjoyed the game and would love to see what the devs might do on another take on the genre, especially if they solve those issues.