Did you read the tutorial screens? They appear every time you touch a new icon or at the beginning of the first battle. And if you read them: do you think that they are useful or not? Too verbose, maybe? That's a question for all you: what do you think of the in-game tutorial?
I assume your character retains skills,inventory etc. from chapter to chapter. Does this gamr have iCloud storage? Not just tranfering between devices. I know for a fact that I will be deleting and reinstalling due to it's size. Uploading to icloud is a must.
Or just generate a code like Sorcery... In fact, that would be more portable and won't waste iCloud storage...
Thanks for the feedback. Yes, that data is kept from an Act to the next one. iCloud is not implemented yet, though.
sorry, I maybe misled you there. the tutorials are just fine. the difficulty curve just seemed a tiny bit steep for a first encounter, but that's just me. have since gotten used to it all and still enjoying every moment
Hi, I'm a 1970s kid, so I belong to the generation that grew up reading Lone Wolf - in fact, I still have many of the books. I was absolutely thrilled to see the previews of this gamebook and bought it without hesitation - all 4 acts. However, I agree with many other players here that the combat is too difficult. Now, I realize there are more skillful gamers out there, but as a working family man with deteriorating reflexes and eyesight(!), I really can't spare so much time, so to speak, practising and re-playing failed battles. I really appreciate it when a game allows me to progress in ongoing short play sessions. But that's just me... I was wondering, can the developers consider making the fight encounters gradually more difficult, instead of throwing one into the deep end from the first AND second encounters (I could not progress beyond). I even found the first lock-picking encounter extremely disheartening. I know some gamers like a challenge, but perhaps it would be more balanced if the challenges grew with experience and the story. Isn't it rather destructive to first impressions to make the beginning so difficult? I feel there are too many - are they called QTEs? It seems to me the game is trying a bit too hard to be interactive. Again, I acknowledge that this is a matter of taste. Developers, you have my full support. Hope you can implement something to help us less-skilful gamers!
Game Impressions OK, so as I'm a HUGE fan of the Lone Wolf world and setting (is there a way of getting the wolf's head symbol for an Avatar? Would love that), I picked this up sight unseen, the moment I heard about it. And so I'm going to give a mini-review JUST on what I've played so far, and what the game promises. First off, kudos for breaking the 'equipped weapons' limit that I found forced in the original books (and the Table Top RPG 'Mulitplayer' game) had. You can carry, comfortably, quite a few knives, and at least three sidearm class weapons (like one handed ones.) That was an awesome thing to find! Secondly, the idea that you can dual wield weapons (haven't found anything that I can, but the game states you can, so plus!) is awesome, and I can't wait to unlock that. Next, the story, from the little bit I played, it flows very nicely, and it's already had one really dark bit (which I won't spoil) but man, that hit me harder than I expected. Then again, I did read these in the 80s, so my memory might be a bit fuzzy... Speaking of which I have Flight From The Dark on my dresser, a little more than an arms length, so I'll refresh my memory. Now, for the negatives. The difficulty. The fact that there's no choice irks me a bit. Worse, is that my reflexes were never that sharp, so this is exceedingly brutal. Couple that with the super precision required QTE's (Which I have no issue against, I like them when implemented well, and by well, I mean not 'insta-death for failure) and I'm having a problem getting past the first few mandatory fights as a Strength specialist (as that's my thing, I like combat.) The one restart you get that supposedly lowers the difficulty is not much better. Which leads me to the combat, it's great, but 3 on 1, with little to no chance of avoiding some strikes? It's a battle of attrition and it's set up in the monsters favour. It's a bit of a disconnect to me, Kai Monks, even without Weapon Skill as a power, are supposed to be scary fighters, a single Giak (as proven by the stats in the first book, where Silent Wolf, your actual name, is still an apprentice monk) should be no match. A trio should be a cake walk, yeah, you could get battered a bit, but right now, I'm getting owned. I want to play more, I want to see the rest of the story, but my hands just aren't that good. I'm effectively stymied from seeing more. So in terms of gameplay, I would like to request, if possible, a choice of difficulties. An 'Easy' difficulty for wimps like me (yeah, I admit it), Regular for those with better reflexes, and a Hard for those who really want bragging rights! And maybe use those difficulty scales to 'lighten up or tighten up' on the precision required on the QTE? Please? I want to get through this game, and once I get more money, I'm getting the unlock for the rest of the chapters (I'm poor, I just had enough to squeeze this game over Oceanhorn...) Also, a non-problem related request: In the original book, all the weapons were effectively one handed, including the quarterstaff, but in a book or two they created a two handed weapon category, like the Battle axe and Broadsword, so I was hoping that unless it's in now, that you guys could put those in as well? At some point? it's mostly animations, I'd think (which I could be wrong) but I know that it can be pretty rough to add those into the game... Either way, I love this game, even if I'm having too hard a time getting ahead in it.
Yes, that!! It's like the proverbial "You were killed by a rat!". And now I have visions of lowly giak grunts walking away with the Sommerswerd. This shouldn't be. Praise to the art direction for this app - Lone Wolf has never looked more badass. I love the look of the Sommerswerd as well. All the more pathetic/disappointing that he (I) gets owned by a giak.
If nothing else, I'm thankful I'm not the only one. I will continue to have faith in the developers addressing this. YOU HEAR THAT - I HAVE FAITH!!! Not enough, sadly, to risk putting down another $10, but you can be damn sure if the difficulty is adjusted to allow for an "old guy" level, you bet your ass I'll be one of the first to pay for the season unlock.
Needs a re-balance I'll add my voice to the chorus - the game is way off balance. I'm pretty decent with my reflexes, but the game is just too stacked. The enemy hits are too powerful, enemies get the chance to block (are are always successful) more often than the character does, and enemies get double hits against the character far too often. Add in the fact that combat is almost always 3-against-one and all you're left with is frustration. Plus, the enemies get to use potions more often than the character! I've often had enemies use potions two turns in a row but the character can't. I really love the artwork and the game style, but this is unplayable. I like a game that is pushing me, but not one that is frustrating all the time. At this point, I'd recommend that anyone on the fence not purchase at this time and wait to see if the dev rebalances the combat. Sadly, right now it's not worth it. As someone who devoured all of the Lone Wolf books as a kid, I'm really disappointed.
Specific suggestions Sorry - just saw that the devs are tracking this forum. Yay! Devs, a few specific suggestions would be: 1) give the character a chance to block each time 2) allow the character to use potions each turn 3) scale back the number of enemy double-strikes 4) don't have every combat be 3-against-1 5) scale down the Giaks' hit points (it seems that they have almost as much as the character!) Those would be a good start for my $.
Another suggestion - let the player meditate whenever a room has been cleared. For example, after I cleared the foundry the game forced me to leave it, even though I had barely any health and really needed to meditate to heal. The more I play, the more I feel that the game has it in for the character... The Giaks feel like they must be the heroes, because they get all the breaks!
I've finished it in few hours. To short for such price. I think, devs should consider to improve leveling system. During the first act I leveled two times. Only few of my choices have influence over char's stats. Also looks like amount and difficulty of fights not influencing char stats at all, only skill or destiny choices. That's very demotivating. I suggest that every successfull combat adds to hero parameters. Also it would be handy to know, what stat will be improved with every choice. Moreover, I can't find any info regarding hero's stats. So I don't know what benefits me more - intelligence +2 or dexterity +3.
Unless, you're trying to mimic the 'realism' of Game of Thrones style fantasy, more often than not, heroes that are considered 'capable' usually tackle groups of bad guys, in a more (even in literary form) cinematic fashion. Also, part of the issue we have to balance here is how much of the story do you want your readers to have access? In the original books, more often than not, you had several paragraphs with choices, events and/or combat per page. Usually ranging 2-3 such 'events' per one page. This game has more of that, not to mention three options on how to approach the story on this game book, which takes up so much space, and thus limits the options available. The sneaky Kai will not have as many combats as the strong Kai, but the strong Kai will not have as many brain teasers, or lock picking or other stealth tricks that the sneaky Kai would, for example.
Awesome Game My Rating: 9/10 Pros: Engrossing story, gorgeous visuals, Sorcery+Witcher+Infinity Blade Cons: Combat is slightly difficult, Some gestures are hard. -- I would first like to say, Joe Dever's Lone Wolf by Forge Reply is an awesome game. If the Witcher game would be ported over to mobile, I think this would be the resulting game. Very good production values and a game thats generally well thought out. -- But great as the game is, it doesn't mean that it doesn't have some points to improve on. Theres quite a bit of rough patches actually (mostly with the gameplay). As pointed out by earlier posts, the gameplay of the Lone Wolf can be quite difficult especially if you're not accustomed to reflex based games. Sometimes I felt as if the opponents had some unfair advantage and I think some of this ambiguity could be attributed by the fact that we dont know the opponents "speed"/"initiative". Its as if they hit more often. And near the end of the game, it kinda got worse. During the final fight, I found myself losing without having the chance to make a single move. That happened quite a bit and I was forced to finally ask "help from the Kai". Also, the game failed to read some of the QTE gestures resulting in the failure of an attack, this is particularly true if you do it very quickly (which sometimes puzzles me because its a reflex based game). I really think the circular gesture is bad for gameplay but thats just me. And finally, placing the shop near the end of the game (about 2/3 of the game) made it kinda pointless. Theres very little time to upgrade the equipment and let alone find the resources needed to do so. I think the experience would've been better if it was placed earlier in the game and it would also ooze out a little more replayability (like what if I upgraded this instead of that?). -- It's not that I hate this game, thats really not it. In fact, I love this game and I'm really looking forward to future episodes (assuming youre going to make this episodic like walking dead). I just highlighted points for improvement so that future versions or additions to the game would come out really polished and a game thats worthy of being game of the year (But i think this is worthy of being game of the year already, futher refinements will definitely make it more formidable contender). Thank you for this game Joe Dever & Forge Reply. Really looking forward for future additions . My Rating: 9/10 (Go make it a 10! )
The game is great but is too short. It felt like a lite version. And for $4.99 i feel robbed... You went to 7 or 8 locations, leveled up twice or thrice and.... That's it. But for 1 act where it won't even take you an hour to finish. That' just wrong. Fyi, i finished the game in 44:33 mins.
Important ATTN GAME DEVELOPER: I played this game and completed CHAPTERS I, II, and III. Thus far, I have very little complaints with the game battle balancing. For the sake of others who disagree, please simply provide a DIFFICULTY setting--> "EASY - NORMAL - HARD" for this game. That is all. Other than that, this app should receive "App/Game of the Year Award". Thanks!!
Guys, thanks for all your feedback. We're working around the clock to improve the game and the plan is to submit a new update to Apple soon, with a tweaked difficulty level. After that we're going to add additional difficulty levels, that can be chosen at the beginning of the game or changed from the options menu while playing. In this way all kind of players will find the right way to enjoy the game, focusing on the story or fighting against skilled enemies.