Looks exactly like the previous game on iOS only with even more IAP shenanigans this time, so yeah, I'll skip it. What a shame, I loved the original Joe Danger on my PS3, thought the iOS version was ok but by the time I finished it, had enough of its simplified gameplay. This one tries to sell you vehicles and characters that are completely cosmetic but requires them on some levels just so you bite into the IAP. Well guess what, I'm not going to.
Because iOS 7 takes up a hell of a lot of RAM and it makes a load of games not run on iPad 2's anymore I dunno, I guess Apple hates me for wanting optimal performance out of their hardware
What's infinity about it? Nothing, but the attempt for the developer to have this game come up in search results when people are looking for Disney infinity of course. The graphics are quite gorgeous though, but not paying $3 for a game riddled with IAP.
I'm definitely getting it but it would have been great to add an endless twist. It will be interesting to see a comparison between this and the PS3/Xbox versions...
Nope. I think infinity is to signal the amount of money you can spend on IAP now, which can be used for buying consumable cheats amongst other "goodies".
Eurogamer's review: Joe Danger's best game yet. 8/10 http://www.eurogamer.net/articles/2014-01-09-joe-danger-infinity-review
Okay so I watched most of Sanuku's video and I have no idea how GiHubb and co. are getting the impressions that this is some paid-ium game. You can use coins to buy vehicles now but as seen towards the end of the video, you earn vehicles by completing levels. Coins seem to be earned at a reasonable pace; when he got the Firecracker, he already had 300 coins. So it's not like the game seems stingy. Boosters seem unnecessary, as boosters usually are Now of course I can't say anything definite, but going by the gameplay, this looks like premium game with IAP for those who can't be bothered to actually play through the game. Just because a game has IAP doesn't mean it's some evil agenda to rip you off, it's really getting annoying to see this mentality in so many threads
awww... I was under the impression that there'd be a true endless mode. The IAPs don't bother me that much. Looks pretty standard like the 1st Joe. I'll just wait for the sale then. It can wait.
Game is great fun. Not drastically different from the previous game but different enough to be enjoyable. If you're worried abou IAPs though, they're definitely more prominent than the original, although still just as unnecessary. From the Eurogamer review: "But the appearance of three boosters - offering invincibility, a coin magnet and the ability to perform stunts automatically when airborne - is more intrusive. These single-use power-ups are 69p each, and show up before each repeat attempt at a level, putting you an extra tap away from an instant restart."
Just because a game has IAP doesn't mean it's some evil agenda to rip you off, it's really getting annoying to see this mentality in so many threads
Sorry no. I'll admit, when I've paid so little for a game with so much content, I can't complain about the existence of iAP. But shoving it in my face every time I fail a level just isn't right. It's greedy and intrusive.
It's not a question of greed or right versus wrong. It's just that sadly in general the only way you can make money on the App Store these days is with such IAPs (there are exceptions, but generally speaking). There's nothing wrong with trying to make money off a game you made. What it is though is darn annoying. And cheapens the feel of the game. The powerups seem completly unnessasary so who cares they exist. But stop reminding me of them!
I played the beta right through to the end and didn't use any IAP so I wouldn't worry too much about spending lots of the money. The game is very well made and you easily earn enough coins during regular gameplay to get all the vehicles and costumes (in fact most of them come from collecting gumball tokens anyway).
In the gameplay video, Sanuku earns about 300 coins per level, Some of the vehicles and characters had a price tag of 100,000 - that is not a reasonable pace of earning coins. Also, adding consumable powerups for cheating your way through a level is something I'm not too fond of either. And if it blocks an instant restart, that is also very annoying. Of course I could be wrong and this game is a blast, even if it does seem almost identical to the first Touch game.
Damn... 3 dollars and lots and lots of IAP, consumables and such... the "Premium" tag is getting worse and worse everyday...
Ouch. Grindzilla. This alone is going to keep me away, they want their premium price and then to gouge you as well. A game should be so much fun you want to replay levels, not feel you have to in order to unlock trifling content.