It would be cool if the plasma sword color crystals had special effects, maybe like modifiers. The sword would not have to be equipped for a modifier to be active, but finding a new crystal would unlock a new modifier for you to select before starting a new run. Maybe one could be rainbow blood or another could be super gore. Just silly fun stuff that don't unbalance gameplay And I added more power up/utilities suggestions
Thanks Beta registration is still open - I'm approving everyone with devices on TestFlight. Man, you're good, damg good! From what you wrote we only planned a force field shield. Will be thinking how we can implement all of these things. A nice idea as well - thanks P.S. I've updated the main post/page to include all actual pics in case anyone had missed them.
Just the obligatory "How's the update coming along?" post. Usually I prefer regular updates, but I know here, the longer it takes, the cooler stuff gets added
A short update from tonight - a gameplay movie we have quickly composed for IGF: Subscribe to the TouchArcade YouTube channel How do you like it? The update still needs work. We added more locations, levels, programmed power-ups and more weapons, but we are shy to let it go public yet because levels sometime feel like a bit empty and needed to be edited to be more interesting. Have a look at the new video - you'll get a game feeling So, we work hard to make it happen asap. I'd say at least one or two weeks more. We still have some space. You are welcome to sign up here: http://tflig.ht/17W4SZN
Thanks I've approved everyone who has their devices registered on TestFlight. You'll get email notification when the beta is ready for download.
As you didn't like the "sigh" sounds - a slightly updated video with: - a more structured and prolonged weapon use, so you can see it with more details - a bloodlust power-up demo added - a 5x simultaneous kill using laser flare - a katana slicing - fixed sounds to be less annoying (turned off Joan sighs sounds) Subscribe to the TouchArcade YouTube channel *** P.S. How do you like the description we are working on, quoted below? Please, help us fix and improve it Not too much of a marketing attitude? Will use your advice on what might sounds too rude or too ambigous. What would you change/fix/add/remove there? Thanks a million!
Somehow I missed this one... a runner that instead of obstacles uses enemies to obliterate as such... amazing. I would add some features that the game has to that description, the devices it supports (what you honestly know it works on), if it has IAP or not, and such things :=)
Thanks =) Sure, we'll add this too. And, just in case you are wondering. In this huge post I answered a lot about the game - there will be no IAP. Yet, I'm asking the fellow forum members just about this particular short paragraph. If something sounds bad in it that can make you skip the game - please tell me
Forgot to post about your last post. Beta gameplay looks cool and premium + no IAP is great news About that paragraph, I think it goes into too much details about what weapons can do in that last sentence. Maybe list fewer examples so other functions can be more of a surprise? The first part is well written, concise, but I feel that last one is too wordy and could be shortened How's this? "Besides shooting and slashing, you can satisfy your bloodlust by incinerating your enemies to a crisp, obliterating your foes with ice, acid, or lightning, even dice them to pieces with lasers, and much more."
=) Yep. I second that. Pity, we'll have to make a much more neutral description for the App Store page. Watched "Machete Kills" yesterday in the cinema. I'd say Joan feels much like it =)
If that's the case, then maybe you should some characters that look like Carlos Estavez and Mel Gibson! The game is looking fantastic and I've been longing to play a updated beta build. Bronxsta - you're a machine! Does that brain of yours ever rest? I mean I've had a few nice ideas I suggested earlier in the game that I think we both came up with the same things. At least I think that was you...but that energizer brain of yours keeps going and going and going...
Well I'm kind of a game dev at heart I'm a psychology major but I've always wanted to get into game development. Maybe one day. If you're interested, I've listed a few game ideas on Reddit: Wendigo - gore stealth action Goddess of the Sky - an Organ Trail-style ascent of Mount Everest Slashers - A horror action roguelike inspired by horror movies
I guess we can do. =) Climbing Everest is naturally a walk over dead bodies. There are hundreds of them fronzen there. And everyone who climbs goes near them.
Was playing some more today. @Happybyte - What do you think about having the katana slice the riot shield enemies? It was something I expected to happen, but didn't
You only can get them with laser or grenade or something else that powerful, but I think a lightsaber will do them like the katana The beta rollout is probably this week - different levels, limited ammo, power ups, one boss - you can pick up ammo on the level, yet limited ammunition makes you think strategically. On the weekend I played a finally very stable build and what's left for the next beta is the first boss.