So, since the last beta we did quite much of things. Implemented some new weapons like Satanic Gun and more. Yet most of our work was about optimization and bug fixing. So, we decided to postpone a next beta roll out for a week or two, until we will put more content into the beta to make it look more like a game with levels, some UI and so on. Tonight I'm posting more screenshots on weapons. And not to let you get bored, tonight we are rolling out a beta build for our another game, Little Boat River Rush, for all our beta program participants - hope you will like it. So, the screenshots: 1) Imp gun A powerful speel based weapon, creates a black hole into a dark world of death, that pulls sould and blood our of enemies. 2) Satanic gun An upgraded version of Imp gun where the black hole into the dark dimension is shot to fly and clean up the level in front of Joan. 3) Acid gun Strikes with acid that melts enemies, or, upgraded spawns a bunch of headcrabs, that spit acid all over the level. 4) Microwave gun 5) Mono-molecular lash (and net as an upgrade) 6) Circular saw (upgraded strikes with circular saw disks) 7) Lightning cannon Tazes enemies with chain lightning, or when upgraded can send a ball lightning to clean up the level before Joan. And one more thing, lightsaber. Works same as katana, but is better. Deflects bullets. Lightsaber throw as an update.
Yep, they all look awesome, them guns. btw I notice that you have to buy ammo. Hmm, not a fan of that, I like picking up ammo from dead enemies but this game looks so boss I might as well play along!
No, trust me, that's good. I'm beta testing and the guns have unlimited ammo right now. If you had essentially an unlimited ammo supply through pick ups, the game wouldn't be fun and would be a cake walk. If you have to buy ammo, it forces you to choose your shots and dodge more.
Thanks =) That is a preliminary concept. The game is planned neither to be pay to win nor to contain any IAP. So, it is just one of ideas in progress. As Bronxsta has said already, it would be an imbalance to have unlimited ammo for all weapons. Some weapons will have finite maximum ammo. Some will have infinite ammo, but will have cooldowns, like energy replanishment intervals like for the nanosuit in Crysis. A game session will always start with some specific amount of ammo given to you for free. Ammo will be pickable during gameplay too, not falling from enemies, yet in ammo stashes. Purchasing ammo for the in-game cash will be just an option for those who will like to get some extra ammo - that will be an addition over what you will get at the session start and pick up during gameplay. We planned to have it completed already. Yet based on feedback we received we decided to put much more stuff into it. The current work plan is somewhat about 260 hours for the lead programmer. That is about 2 months. That's more realistic.
Also wanted to say that we have some extra spots for whose who want to beta test the game. Sing up here. Participation in our beta program gives you access to all our game betas, not just the Joan. We will accept registration requests for all who will have at least one device registered on TestFlight via the link above. Tomorrow we will be sending out a slightly updated build of the Joan's early beta. Also will be sending out a build of our another game, Little Boat River Rush. In the moment we have like 30 new requests to approve for tomorrow - so, it's very likely that we will close the registration after about 18 hours since this post. Thanks for all who participates! Remember to register your device on TF to get your beta registration approved.
Unfortunately we now have used all available device slots on two developer accounts. That's about 150 people now. And around 200 devices registered. I've somewhere read Apple will allow 200 devices per account per developer. But now it only allows 100 devices. So, we'll wait a bit. If 200 devices won't happen soon, we'll probably use more dev accounts or contact Apple for more device slots. Thanks to all of you for participating and good inspiring feedback! So, stay tuned.
Some news about the game First, we're extending our beta program registration. Got 50-70 more slots in addition to a few hundred that have already signed up. In order for us to be able to send a beta to you, you'll need to register your device on TestFlight by logging into your account from your device. Only requests from users with at least one device registered will be approved. The new registration will be closed when we'll have somewhat about 70 new devices registered. Sign up here. Second, we are now close to sending out a new beta build to all beta program members. Still no UI, but more like a game now. You'll be able to run and gun trough about 10 new locations, 27 sections each (randomly selected from ~100 sections per location). Still without bosses. And after it we'll have more time to continue programming of weapons left to program and the game UI. When you'll get new beta. We'll really appreciate your opinion on levels and how you like it overall. Because, levels will be a bit more harder, then in the current beta, you have already played. And, the third: It's confirmed, the game will definitely be premium with no IAP - so, don't get scared too much about in game coins, when you look through screenshots. Now, all the new screenshots (all are clickable): *** 1. Death. Probably the most beautiful screen from the tonight update. Upon death you'll be able to either resurrect or fly a bit further as a death spirit collecting blood and souls of enemies with the effect like the Satanic Gun, we wrote earlier about, has. On the background you may find one of bosses. 2. Some secret level. On secret levels, beyond usual three platforms, you'll be able to find some unique items, like, for example, color crystals for your plasma sword, and much more. 3. Mission accomplished screen + double kill combo + mission log screen. 4. Plasma sword color crystals upgrade. You'll be able to change color of your plasma sword blade by using color crystals found on secret levels. 5. The upgrade and etc menu. 6. Powerups. (read descriptions on the screenshot) 7. Some utility items. (read descriptions on the screenshot) 8. That's how a bloodlust powerup is to look like: 9. One of bosses, the tank: fight + animation. P.S. Would love to hear your ideas on more power ups.
Some suggestions: Utilities Bullet shield - blocks X amounts of shots, could be a riot shield or a force field or maybe just causes bullets to curve around you Drone - aerial helper drone that follows you, picks up coins and/or attacks enemies Armor - high tech armor that adds additional health, enemy attacks break off pieces until you're back to normal Joan Visor - warns you what level upcoming enemies will be on, allowing you to react accordingly Headstart - skips to 750 meters, because you have a super headstart but not a regular one Power-ups Time slow or time stop - for X amount of seconds (would prefer slowed time, just because seeing the weapon effects in slow motion would be cool) Health regen - regenerates your health for X amount of seconds EMP - temporarily shuts off all traps (saw blades, lasers, etc.) for X amount of seconds Flashbang - briefly stuns enemies, upgrading increases how long enemies are stunned Hologram - for a few seconds, holographic clones of Joan appear on the levels you're not currently on, allowing you to attack enemies/collect items on all three levels or do triple damage on a boss, upgrades change what weapon they use (so no upgrade = pistol, then golden pistol > assault rifle > shotgun, etc., each upgrade would give the holograms the next most powerful weapon)
Oh my God, this game is going to be amazing when it comes out. I've been following it for a while, and I can't wait! I REALLY hope I get into the beta!