Jet Car Stunts from TrueAxis [in review] + new videos

Discussion in 'Upcoming iOS Games' started by DaveMc99, Sep 7, 2009.

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  1. RJ

    RJ Well-Known Member

    Apr 8, 2009
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    ...so this wasnt submitted? =(

    At least they told you before they approved it; then you could lose money. Which is worse than more waiting. =D
     
  2. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    We are still looking into the Openfeint problem, hopefully get it fixed soon :)

    I'm a bit disappointed that this happened but at least we caught the problem before we shipped it. All we want to do is give the best value game to the games playing public but we don't want to release the game with a major bug in it.

    Hopefully people who want the game will understand this :)
     
  3. deluxe

    deluxe Active Member

    Aug 13, 2008
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    #83 deluxe, Oct 19, 2009
    Last edited: Oct 19, 2009
    Yes (Personally, I totally understand).
     
  4. misfitskater6

    misfitskater6 Well-Known Member

    Oct 3, 2009
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    Seattle, WA
    Hope they get back to you ASAP, I can't wait to play this!!! Instant buy for me. :D
     
  5. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    Any news about the submission?
     
  6. RJ

    RJ Well-Known Member

    Apr 8, 2009
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    Any updates on how the game is going with OpenFeint?
     
  7. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    It looks like Openfeint on 2.2.1 is incompatible with the way our mainloop runs. Not getting technical here but the only reason why the game runs at 30fps and locked onto the refresh on a 1st gen iPod is because of this loop. If we use the standard method which Apple show in their examples the game runs pretty poorly.

    We are thinking of just releasing for 3.0 and above now (for some reason the mainloop works fine with those firmwares). We really did want to get the game to run on 2.2.1 - I've spent a week looking into this and I am getting nowhere finding how to work around the problem.

    So I'm afraid to say sorry for people with 2.2.1, I'm afraid you will have to upgrade...

    If all goes well we will be submitting next week sometime.
     
  8. sic

    sic Well-Known Member

    Aug 27, 2009
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    its ok, people really should update, its for their own good. :)
     
  9. colorsound

    colorsound Well-Known Member

    May 15, 2009
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    Detroit, MI
    I agree 100%

    Might as well just submit it right away and THEN fiddle around with it for an update.
    It sucks that all the waiting has been for nothing.

    Best of luck
     
  10. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    Actually, we did start going though the submision process already but ran into some problems with the details of our iphone developer program submision details. The plan is to submit as soon as that all fixed, which will hopefully be very soon. We are very anxious to get this game out there.

    On a positive note, this openfient bug has made us spend a lot more time checking all the different firmwares on different devices inorder to give the best possible experience possible.

    Anyway, I'm sure we are more anxious to submit then you guys are;) We wish it was out already too!
     
  11. RJ

    RJ Well-Known Member

    Apr 8, 2009
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    Well, after you guys have been checking in on openfeint, and found other problems...maybe you guys need beta testers? HAha, just kidding...good luck on trying to get things fixed.

    And people should really upgrade. I'm on 3.0. It's awesome with spotlight.
     
  12. RJ

    RJ Well-Known Member

    Apr 8, 2009
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    Any new updates on how this project is goin? Thanks. :)
     
  13. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    Hopefully if all goes well it will be Wednesday or Thursday of this week for submission :)

    The game will now be for 3.0 and above - our mainloop and Openfeint under 2.2.1 just does not want to work together. Every time you go into the Openfeint dash the touch events fail to register and you just get stuck there and cannot do anything. Anyway, at least releasing for 3.0 we can use any of the new features for future updates.
     
  14. Prab

    Prab Moderator
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    Dec 17, 2008
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    All the best!! There's a lot of us in TA eagerly waiting for your game :D
     
  15. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    Well it looks like today (Wednesday in Australia) we will be doing the submission. I've been up all night doing final tests, last changes and such and it seems ready to go to me :) I've just got to meet up with Luke later for the submission upload.

    Anyway, I hope people will enjoy the game - I'm really happy with how it's turned out. On a technical level this game shows what can be done on the lowest hardware (1st gen iPod) - on this hardware the game is silky smooth and I think a lot of developers will wonder how we did this :)

    I think I need a holiday! I guess I need to slot back into getting Space Tripper finished off...
     
  16. Prab

    Prab Moderator
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    Dec 17, 2008
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    Awesome news!! :D

    Any chance for some updated gameplay video?
     
  17. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    We submitted the game today :)

    There will be new videos soon, spread out over the submission process - showing various gameplay aspects.

    Anyway, it's down to Apple now...
     
  18. Squirt Reynolds

    Squirt Reynolds Well-Known Member

    Jun 23, 2009
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    Good to hear. I've been looking forward to this game for a while now.

    *Fingers crossed* for a quick and painless approval process.
     
  19. Prab

    Prab Moderator
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    Dec 17, 2008
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    Awesome!! I've updated the thread title.

    Looking forward to the new videos and screens :)
     
  20. deluxe

    deluxe Active Member

    Aug 13, 2008
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    Noooooooooo... not the 3.0 update. ='(

    It seems I have to update at last. Hope 3.0 play well on my iPod Touch 1G.
     

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