Just to keep people in the loop. I've just finished off all the bits I had to do for the game. Tomorrow Luke and I are going to merge the code for the final build. On Thursday we will both be testing the final build for any last minute problems. Then it will be submitted on Friday. I feel relieved and I need a holiday
This game looks like a mix between the art style of that special Mirrors Edge Mode, TrackMania Nations course design/Racing feeling, MotorStorm boost strategic use ---altogether----> sound like extrem win to me, instant buy
I hope so For 2 bucks you cannot go wrong with 36 tracks, super smooth graphical updates, online leaderboards and achievements, probably the best accelerometer based control system for a driving game, and great looking graphics. Anyway, looking forward to peoples reactions to the game once it gets on the App store...
TrueAxis, could you add in a future update that the boost system really is like motorstorm? So you have to wait a while and then use it again
Wouldn't that make it impossible to jump certain gaps then? They would probably have to redesign every track...
Ya the controls looked really responsive and easy to get used to . Will the achievements be part of a social network (open feint, plus+ etc.) or will it be just for the game
Some of the tracks have been designed so that you have to conserve jet fuel. The car always gets refueled at the checkpoints. There's two types of play mechanics for the jet: 1. Race from check point to check point jetting on full max (the Time Trail levels and a bits of the platforming levels). 2. Jet fuel management - some of the platforming levels you need to keep an eye on the fuel.
The controls are very responsive - not blowing our own trumpet but I would say they are the best so far on the iPhone... when I go back to other games, say like Real Racing (so far the best published control system), I feel like everything is delayed and sluggish. It's not uncommon to take the Jet Car around a bend, with the jet on full, skidding on two wheels and pushing the car to the limits and still feel in control. But I guess the proof will be in the pudding on release of the game so people will find out themselves. We are using OpenFeint for all the online stuff.
Who knows what future updates will bring... We just want to get it out the door first, then take it from there.
UI Hi, We are in the final stages finalizing Jet Car Stunts now, but we noticed a few comments about the appropriatness of the UI style. Some comments have the opinion that the toy car style buttons don't fit. Personaly, I thought they fit in nicely with the block graphic style of the game. Here are the origonaly buttons: After a few concerned comments, we are considering trying to quickly rework the buttons before we submit to apple. We really wan't to avoid changing things at this point, but we did a quick and dirty mock up of an alternative HUD button style. Here are the alternative buttons: Anybody have any opinions?
mhm...the best would be if you can choose the button style in the options menu, both are nice, but I would choose number two, I think P.S.: will there be a release sale ?
Might consider doing a few HUD styles in later releases that are selectable from the options menu. People are really keen to get this game and we don't want to make them wait any longer but introducing new bugs because of new features.
The new ones look more appropriate and better in all honesty. It would also be good if you could make the buttons (or whole hud) more transparent (alpha) via some config setting slider.