Jet Car Stunts from TrueAxis [in review] + new videos

Discussion in 'Upcoming iOS Games' started by DaveMc99, Sep 7, 2009.

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  1. Diggins

    Diggins Well-Known Member

    Apr 5, 2009
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    your attic
    No not till the 16th.

    Looks easy to control and that's all I was worried about but now I got none :)
     
  2. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    #42 TrueAxis, Oct 13, 2009
    Last edited: Oct 13, 2009
    Just to keep people in the loop. I've just finished off all the bits I had to do for the game. Tomorrow Luke and I are going to merge the code for the final build. On Thursday we will both be testing the final build for any last minute problems.

    Then it will be submitted on Friday.

    I feel relieved and I need a holiday :)
     
  3. defaude

    defaude Well-Known Member

    Dec 8, 2008
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    This game looks like a mix between the art style of that special Mirrors Edge Mode, TrackMania Nations course design/Racing feeling, MotorStorm boost strategic use ---altogether----> sound like extrem win to me, instant buy :)
     
  4. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    I hope so :) For 2 bucks you cannot go wrong with 36 tracks, super smooth graphical updates, online leaderboards and achievements, probably the best accelerometer based control system for a driving game, and great looking graphics.

    Anyway, looking forward to peoples reactions to the game once it gets on the App store...
     
  5. Chronical

    Chronical Well-Known Member

    May 31, 2009
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    St. Gallen, Switzerland
    TrueAxis, could you add in a future update that the boost system really is like motorstorm? So you have to wait a while and then use it again :p
     
  6. colorsound

    colorsound Well-Known Member

    May 15, 2009
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    Video Game Developer / Photographer / Graphic Arti
    Detroit, MI
    Wouldn't that make it impossible to jump certain gaps then?

    They would probably have to redesign every track...
     
  7. Diggins

    Diggins Well-Known Member

    Apr 5, 2009
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    your attic
    Ya the controls looked really responsive and easy to get used to :).

    Will the achievements be part of a social network (open feint, plus+ etc.) or will it be just for the game
     
  8. Nascor

    Nascor Well-Known Member

    Aug 14, 2009
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    Are there any plans for a track editor?
     
  9. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
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    ^^ that would be awesome. Like slots racer. Then I woulndt havento buy the game again.
     
  10. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    #50 TrueAxis, Oct 13, 2009
    Last edited: Oct 13, 2009
    Some of the tracks have been designed so that you have to conserve jet fuel. The car always gets refueled at the checkpoints.

    There's two types of play mechanics for the jet:

    1. Race from check point to check point jetting on full max (the Time Trail levels and a bits of the platforming levels).
    2. Jet fuel management - some of the platforming levels you need to keep an eye on the fuel.
     
  11. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    The controls are very responsive - not blowing our own trumpet but I would say they are the best so far on the iPhone... when I go back to other games, say like Real Racing (so far the best published control system), I feel like everything is delayed and sluggish.

    It's not uncommon to take the Jet Car around a bend, with the jet on full, skidding on two wheels and pushing the car to the limits and still feel in control. But I guess the proof will be in the pudding on release of the game so people will find out themselves.

    We are using OpenFeint for all the online stuff.
     
  12. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    Who knows what future updates will bring... We just want to get it out the door first, then take it from there.
     
  13. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    UI

    Hi,

    We are in the final stages finalizing Jet Car Stunts now, but we noticed a few comments about the appropriatness of the UI style. Some comments have the opinion that the toy car style buttons don't fit. Personaly, I thought they fit in nicely with the block graphic style of the game.

    Here are the origonaly buttons:
    [​IMG]

    After a few concerned comments, we are considering trying to quickly rework the buttons before we submit to apple. We really wan't to avoid changing things at this point, but we did a quick and dirty mock up of an alternative HUD button style.
    Here are the alternative buttons:
    [​IMG]

    Anybody have any opinions?
     
  14. Nascor

    Nascor Well-Known Member

    Aug 14, 2009
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    mhm...the best would be if you can choose the button style in the options menu, both are nice, but I would choose number two, I think

    P.S.: will there be a release sale :p ?
     
  15. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    Might consider doing a few HUD styles in later releases that are selectable from the options menu.

    People are really keen to get this game and we don't want to make them wait any longer but introducing new bugs because of new features.
     
  16. Pheebau

    Pheebau Well-Known Member

    The new ones look more appropriate and better in all honesty.

    It would also be good if you could make the buttons (or whole hud) more transparent (alpha) via some config setting slider.
     
  17. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    I dont mind either way. I think they could be added in a new update with transparency settings.
     
  18. Nascor

    Nascor Well-Known Member

    Aug 14, 2009
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    yes, just add these settings with an later update :)
     
  19. deluxe

    deluxe Active Member

    Aug 13, 2008
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    IT
    France
     
  20. deluxe

    deluxe Active Member

    Aug 13, 2008
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    IT
    France
    For a game I thought would be $5+ (fair), just view $2 as a permanent release sale... =)
     

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