Actually the photos showing the platforms don't seem to look as intimidating as the ones I had a hard time with when I started the game. Some were just 90 degree turns only and then quickly going onto the next closely resembled one with launch pads, etc. These have the height but the tracks look longer to at least get a bearing before launching again, and landing as well. Probably for the more use of the in-air steering, and air brake, etc as you mentioned earlier and maybe whats shown are earlier levels? What actually will make these tracks more difficult then? I do like what is shown. Possibly I'm just getting more accustomed to the tracks now. But anyway, I'm buying the DLC when available just from these photos alone and work up to it. Thanks for adding onto the game, greatly appreciated!
These should be the 3 easiest tracks. I'm working through the tracks from easy to hard, although the final order may change.
next dlc level: 4/25 Ok, I think that will be it for a while, I don't think I will do much work over the easter break, although, I might find some time to make a few posts here.
No contact from Openfeint yet, nor any "custom achievement unlocked." The contest ended on Sunday. What gives? Also, to the dev, I wouldn't recommend having DLC courses with too much in-air steering, unless you are willing to provide hands-on demos of those courses being completed; replays will not be enough. Without those, there will be no way of knowing whether people are using USB alternatives, such as a DIY Sixaxis rigs, and so far your own testing skills have been inadequate; according to you, many "shortcuts" were unanticipated, and for others you even went as far as to add what turned out to be ineffective deterrent geometry. If you plan it, then that's one thing, but unplanned exploits constitute poor app design, and your ratings will reflect that.
anyone who loves playing challenges add me on openfeint hands on demo? i dont think much courses need guides or anything. their pretty straight forward after you've completed them or have had a few runs through them. i think the point in the map design and JCS in general is to figure out how to best play the maps yourselves, tho if you need it the replays are there to help you shortcuts, although unintended dont really mean poor map design, for some it makes the maps/game more fun knowing that you could improve your time or get higher on the leaderboards if you just spend enough time looking and practicing. i also doubt the game will get a 1 star review because of a shortcut in a map though i guess its your opinion
Thanks. Being the person with the highest total standing in the JCS series (going by either total track times in both platforming and time trial, by openfeint points, or both), as well as being the only one who provided hands-on gameplay to within ~3 seconds of the run that won me the contest (Hard 'C'), makes my opinion on this specific matter worth somewhat more.
well i wouldn't call anyone's opinion "worth somewhat more". we're all equal in that, no matter what your leaderboard score is, or OF points
My greater skill and experience in JCS makes me somewhat more qualified to judge gameplay mechanics under a variety of conditions. I sent LukeTrueAxis a challenge/replay containing a "1080 spin," to which he replied that he himself had only been able to unlock that achievement via "cheating" (his own choice of words - I'll post the screenshot of the Openfeint conversation if anyone doubts it).
You really must be exceptionally good. Better than everyone (or atleast most of us). But that makes your opinion less important (if anything) only as you are the highly skilled extremely small minority compared to to the rest of us average skilled folks who are in the majority No one's opinion matters more than anyone. Feel free to post your thoughts but dont imply yours should matter more just coz you are better at at the game.
Ahem, you just implied you are one of THE best. Dont think there can be too many best at anything. Pretty much goes against the definition of best if the bests are the majority. And in any case. My first part of the message was more of a joke (in case you somehow didnt get it). Its the second part where the message was for you.
More on-topic, the "average skilled majority" to which you initially referred would most likely prefer there to be few gross shortcuts, and less in-air steering (unless their devices can be made to do the same). Were there ever to be a TA poll (or broader internet one) asking customers (both present and prospective) how the frequency and type of shortcuts present in JCS affect their opinion of its gameplay design, then I would predict that most would answer to the effect that such shortcuts (and the excessive # of attempts needed to pull some of them off, due to scant and often unreliable in-air steering) cheapen JCS to some extent. The latter would be a relatively charitable view, cutting the cool devs a little too much slack, especially given how they openly lamented the "additional work" that would have been involved in implementing checks against, for example, cheating the beginning of Impossible E, which SO surprised the devs (i.e. early in this thread) when they learned of it happening. Any game that is structured so as to reward unintended shortcuts with higher leaderboard positions *is flawed*. If you hold competitions while maintaining that such flaws make the game more fun, then your competitions are all the more flawed. If it structured so as to make anyone using such a shortcut look like a cheater (as I was accused of being, in a response to my ~0:32s Impossible E gold video months ago, even though I didn't cheat the beginning) by putting that person's tag higher on the list than every player not using the shortcut, then the overall product can be said to be flawed to the extent that solid online competition features matter; I like many games lacking leaderboards, but think less of any product with them done poorly, even if only in the sense of poor conception.
Without those shortcuts and in air steering, JCS would be just another arcade racer without any soul. They pretty much are the sole reason why this game is so much fun (atleast for me). Unlike you, I wont predict for others. Those who predict for others often end up proven wrong anyways. Again, those shortcuts are great. When I saw some of those shortcuts my jaws literally dropped to the bottom of the floor. A lil off topic, but lemme tell you something. I bought this game on day one. It had some issues with 1st gen iPhones so it didnt work perfectly. An update later came but I never played it much. It seemed kinda boring until I discovered all these cool tricks others were doing about a month or so ago. Completely hooked with the game since then. I already admitted to being an average casual player. So that pretty mach fails your theory. Instead of making me dislike the game, they were the only reason I started playing it. So please dont speak for anyone else except yourself. Now if it didnt have downloadable replays, your theory would have been fine. But I dont see any problem in people using shortcuts anymore as I can just watch the replay and even race myself against the ghost car. A lot of people are loving the game. What you suggest might work for improving their sales or it might not also. Just remember, you dont have any better idea about it compared to rest of us. Feel free to post your thought. Thats the only reason TA forums are so successful coz devs can interact with the players directly. But to think your opinion matter more than others, would be really ignorant on your part.
That's just your opinion followed by a couched prediction of your own. I just might start such a poll and let others speak for themselves. That's only true regarding subjective aspects of a game. Only knowledge can qualify opinions on more objective matters requiring a certain degree of expertise and experience, such as the necessity for fair competition checks in tracks with unintended shortcuts that haven't yet been proven to be feasible on standard idevices, since the devs were unaware of them in the first place and even tried to block certain shortcuts with "added geometry" (suspended blocks, etc.). Moreover, the devs (one of the tag-team) already stated here that the reason more checks weren't added was generally the additional work involved.
Exactly. Thats my opinion. Thought I made it pretty clear in that post. Also if you think that the statement about people speaking for others being wrong most of the times is incorrect, then you have a lot to learn in life. And in any case, this is a fruitless convo. Feel free to believe whatever you wish. Just dont post in the forums what others will think. Suggesting what others might think? Sure. Making a statement what others will think? Seriously? I cant blame them considering they sell the game at 2bucks a piece and still get asked if their will be a price cut or even a free giveaway. The game needs to be fun. Thats the only criteria one should focus his most energies on. As I said earlier, your points would have been absolutely valid before the downloadable replays. But now they dont really make any sense as shortcuts arent a cheat anymore. Anyone can see them and do them if they are skilled enough. It doesnt matter if the shortcuts were intentional or un-intentional. So many people play this game, someone is going to find a short cut somehow, no matter how much testing is done. And personally, I think the game would've been nothing above average had it not been for shortcuts. Not really sure why you want them to do away with the the most fun part of the game (IMO) (IMO uselessly added in the above line coz u have a hard time realizing I am speaking for myself only and not making a statement for others unless I specifically type it out) Anyways, I highly encourage you to create a poll thread, if for no other reason then to make sure off-topic posts arent added to the thread for no reason.
i dont think this kid realizes hes talking to a moderator! also, Zincous is the best. And the others who won the contest. But, they stilll have an equal opinion
huh? Nothing against zincous(he's a great mod) but in JCS he's not the best....he is above average and really good...but not the best....IMO no-one is "the best" in this game....if there was a qpawn* of JCS I would say he's the best...but no-one is like that now. *Qpawn is the master of Hook Champ...check the leaderboards there.