Universal Jet Car Stunts - by True Axis

Discussion in 'iPhone and iPad Games' started by Mr. Crazy, Nov 14, 2009.

  1. RaptorF35

    RaptorF35 Well-Known Member

    Feb 10, 2010
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    Is it fine if we who have the game enter?
     
  2. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Melbourne, Australia
    I wont really be paying attention who has the game or not, but ideally any won promo codes would go to somebody who can't get $2 onto itunes for what ever reason.
     
  3. The prez 12521

    The prez 12521 Well-Known Member

    Aug 17, 2009
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    =me :p
     
  4. RaptorF35

    RaptorF35 Well-Known Member

    Feb 10, 2010
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    Aw ok...Good luck!
     
  5. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    #1885 luketrueaxis, Mar 30, 2010
    Last edited: Mar 30, 2010
  6. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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  7. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Where number #62 on the free US Game charts now, so we are creeping up there.
     
  8. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Next question in the promo code competion is waiting, plenty of time for this one.
     
  9. Diggins

    Diggins Well-Known Member

    Apr 5, 2009
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    your attic
    Lite version is almost at top 100 apps. 121. And the full is around 150 in overall games
     
  10. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    "Jet Car Stunts Lite" is #8 in Germany, The paid version also stayed in the top 10 for a long time in Germany too.

    We where really very unlucky to miss out on a 'new and noteworthy' for the paid version in the US because the list seemed to be frozen when we released, but, it looks like the free version has a good chance of peaking higher in the US.
     
  11. Golden Boy

    Golden Boy Well-Known Member

    Dec 12, 2009
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    Regarding Ghost Challenges

    So, let me gets this straight (on ghost challenges). I send a ghost challenge to a friend, they take 20 or so tries to beat it, if they so happen to beat it... I get a loss? What crap is that?

    Is it suppose to be like that?
     
  12. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Did they rechallenge you? I thought you only get counted as a loss if you accept a challenge but havn't beeten it.

    Actually, I'm a bit confused exactly how that works my self. It's how the openfeint system works. Maybe it doesn't actually make sence to report wins and losses with there system if you are allowed multiple retrys at the same time, but they asked us to do it for the Gold Update... but I'm still confused a bit confused about it, but nobody has complained until now.

    new promo code comp on now too: http://forums.toucharcade.com/showthread.php?p=968281#post968281
     
  13. Inzanedude

    Inzanedude Well-Known Member

    Mar 1, 2010
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    Bought this today with the iTunes card I got...

    $2? More like $10! Loving it, just got to say it's awesome. ;)
     
  14. Will090

    Will090 Well-Known Member

    #1894 Will090, Mar 31, 2010
    Last edited: Mar 31, 2010
    #1 in the world in lite platforming E!!!!!! Beat the previous record by .99 of a second :D

    Ya and definetley you shouldn't be able to restart on a challenge it defeats the purpose cause you can keep going until you win. Same goes for initiating a challenge you should have to select the challenge before you pick the level so no matter what you do it gets sent. I admit I'm guilty of of retrying on challenges, but it isn't balanced if the challenger can just send their best time after a good run and you only have on retry
     
  15. Golden Boy

    Golden Boy Well-Known Member

    Dec 12, 2009
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    Players get as many retries as they want. When checking the results, it tells you how many retires they took (say 12) then they show there time they beat you by.

    On top of that it also says "You Won," but gives you a lose? Seriously, what?
     
  16. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    #1896 luketrueaxis, Mar 31, 2010
    Last edited: Mar 31, 2010
    We will have a look into this and figure out exactly how it works, how it should ideally work, and see what we can do... maybe its best to remove the wins losses thing... But we won't be doing an update for a while unless there is a critical problem. We want to try and focus on finishing of the paid DLC


    The other way to do challneges would have been to choose to send a challenge before you start the race... then allow only one attempt to beet it. But that has its own problems. Anyway, I think its most fun to send a challenge when you get a really nice time and you want to challenge your friend to been it, no matter how many tries. And the win loss thing is secondary. Just need a way to make it make more sence.
     
  17. playn

    playn Well-Known Member

    Jul 21, 2009
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    i think the way it works now is fine. you couldnt possibly expect to beat a very good scroe in ONE shot. do you think when people try to beat whoever first in the leaderboard they do it in one shot? no it takes tones of times

    my only complaint is its hard to see the results when looking through OF, it should be more clear. and also i hate it how if you only watch the replay but dont click start race it counts it as you lost and you attempted to race. that bit REALLY sucks
     
  18. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    Another way to look at it would be in terms of the increased likelihood of a given challenge recipient attempting the challenge in the first place, as a result of being able to try more than once and still score a +1 if the challenge is ever beaten; more tempting to prospective opponents, in a sense. What balances the latter is the fact that many people will give up after X attempts instead of finally beating you, sparing you the loss taken in other cases (assuming the challenge is indeed tough to begin with). Send a tough enough challenge out there, and some point will come rolling in.
     
  19. Golden Boy

    Golden Boy Well-Known Member

    Dec 12, 2009
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    #1899 Golden Boy, Mar 31, 2010
    Last edited: Mar 31, 2010
    Well you can practice before accepting the challenge. You can clearly see what track they challenged you on and their time. So, practice before accepting their challenge, then accept it for a one time chance. That would make sense to me at least.

    But this is all coming from a competitive nature. I just don't believe in multiple tries. I mean what if your about to take the last second shot in a basketball game to win, you miss, but you get multiple tries to beat your opponent. That really isn't fair, IMO.
     
  20. Diggins

    Diggins Well-Known Member

    Apr 5, 2009
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    your attic
    but when i send challenges i usually only send them after ive played the tracks multiple times myself to get the best possible time. so i can have as many tries before i send so they can have as many times to try and beat it
     

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