For the 1st time...I lost all my saved data. Sigh... Oh well. Will be fun to start over on a clean slate I guess(though it hurts a little).
Wow, is that really correct? That would mean they where over 3 minuits slower then every other time. In that case, anybody who hasn't been trying really should give it a try. Anybody can win. Too bad, we are just waiting for the update to be approved that we beleive will totally fix this for the last time. We thing a lot of the new OpenFeint was functionality was causing our save on exit code to time out, as well as making it easy to exit the game before the save data was loaded, and have it written over during the save on exit. I think this bug was always around, and we had done some things to make it less, but it was so rare we couldn't find it. The good news is, we have totally remove the save on exit code... it wasn't ment to be there anyway. And just to be save, we have made our data back up and error checking procedure more fool proof.
In the Official Contest Rules on openfeint, it states that the contest is off limits to youtube and google employees, but it doesn't mention anything about OpenFeint or True Axis employees, relatives, or affiliates (e.g. beta testers). Since there are several days left in the contest and presumably some yet-to- be submitted times (e.g. from one of the dev's friends), it makes sense to clarify this rule. I didn't see any forum section on the Openfeint website.
Did you read the same rules as me? This is what I read from the offical rules: And the game had no beta testers, and we are game devs, which means we don't have friends So you don't have to worry about competing with them
I've just looked at the status on the submissions... The 1.3.2 update is still Waiting For Review. The Lite version is In Review. If all goes well, and the Lite version does not get rejected, then this should be out very soon I think you may have got your wish Strange that the Lite version was submitted after the 1.3.2 version by a day, though...
haha. Ok sounds good. I must have missed that part. Didn't mean to get too controversial. On a different note, when JCS announces "Ready, set, go, BEEEEP" (something like that), it would be great if a toggle made it so that the game just says "GO" as soon as you hit restart, followed by the beep and clock starting the next second. Those extra seconds spent hearing the "ready" and "set" add up after 60 or more consecutive attempts at, for example, intermediate B, and could be added together to make enough time for some complete runs.
It's not suppose to be so easy to restart. Your just suppose to get an extra number added to your retry count instead. Be happy with how quickly we are able to restart.
@LukeTrueAxis Thanks for the info. I am going to play strictly offline til then. Normally I would delete the app after so much progress but JCS is a different breed of game. It's way too fun! It has also caused me to delete my other racing games. Yep...no need for em.
That doesn't really apply to contest conditions, or to cases where you've already held world records and are competing with other world class players (e.g. players with #1 records in other games, who exist, have proven gameplay, etc. ). Anyway, it was just a suggestion. Not everyone plays games professionally for Openfeint and has all day. Devs understand and appreciate the time limitations of working adults, and welcome any such feedback.
so i was over at my friends house who has this game and i told him bout the contest, he then proceeds to play easy A and get the #5 spot in the world on his first attempt and he'll probably win easy A for day 7. that jerk pushed me down to 7 and zincous down to 6
I and others have asked the dev about whether that was regarded as cheating, and he said no. To date I have seen no live-play videos that are convincing. The dev could be using an emulator, as could certain other player. The only proof that stands in the world of competitive video gaming is video proof. Given that JCS had calibration and other control issue in early releases, that people play this game under a wide variety of conditions (e.g. in transit), that not everyone has all day to play each game, and that not everyone has a 3gs, or even a 2nd gen device, the devs really had nerve to even use the word "cheating" to refer to any action on the part of the player aimed at beginning a level anew via legitimate means such as the restart button; it was their choice to add one. I know JCS will do very badly in the long run if the devs keep using such words as "cheating" to to describe legal play, and making such accusations, as it has already gotten quite a few people angry. For example, the app still erases progress often. The dev just admitted to having had "no beta testers" all along. Looks like some refunds could be on order.
I've often re-evaluate how is the best way to handle retry/restart. Just the other day, I was considering the exact same idea that it might be better to skip the ready set go on a restart. (Although, it might be a bit jarring to new players) Could also add an option in the options menu for retry to always restart for expert players. But it think its more likly that we would make some of these changes for JCS2 rather then the current game. The most important thing is that you can retry or restart with out reloading. (I can't beleive how many console games can't do this, it is just unacceptable from my point of view)
Remember, its not that serious... its just a game. We are just human, we do our best, we make mistakes, and hopefully we learn from them. I don't think I'm a judemental personal, and I certainly don't want to tell our players how they should or shouldn't play our game. My use of the word "cheating" was ment to be endeering, not acusational. You have to try to be a bit careful when using writen english and it is easy to forget, that something that sounds playful in speech, might be interpreted as agressive in writing. I always try to be diplomatic, but sometimes I fail misserably We did do a lot of in house testing, but we didn't use any beta testers here from touch arcade. We think about that sometimes, but then we here stories about crackers pretending to be beta testers. Anyway, we are just a small intependant developer trying to ofter the best value product we can with the resources we have. I'm happy that a lot of people have stuck by us, even considering the progress loss bug, but sadly it sounds like a lot of games have similar issues. Anyway, hopefuly the fix will be out very soon.
I'll like to add from what Luke said... We do listen to feedback and any bugs that surface get fixed in updates, plus we have added more to the game from the first release. The thing is we are giving a real bargain on the App store, we fix bugs, and keep adding to the game. Now ask yourself the question - how many of the big publishers do that? Not many come to mind.
Do you see how your previous reply makes it look as if you are dodging the issue of having had no beta testers, and thus no broad-based pre-release testing, by very subtly attempting to recast my previous comment as solicitous (i.e. your reference to beta testers at Touch Arcade) , when in fact I was merely pointing out that Jet Car Stunts, according to you, was not beta tested for bugs and compatibility by anyone besides you and Andy at Trueaxis prior to being releasesd. For example, you claimed from day 1 that JCS runs perfectly "even on first gen devices" in your app store ad, yet how could you have known that without testing the app on more than the handful of devices to which you had access. Your negligence in that department caused aggravation, regardless of how you attempt to put a value-wise spin on the whole issue (e.g. its price, etc). Your stated concern about software pirates pretending to be beta testers is understandable, but then you do risk having the flaws of your app highlighted until they have been fixed. If you use no beta testers, then why should I believe you when you say that the just-submitted updates "fixes" the game progress deleting problem that I and others have experienced more than once? Doesn't that make your difficulty tier unlocking requirement look all the more absurd, even to the point of a bit sadistic, when your app never had the kind of reliability, or broad-based and thorough testing, to justify it? edit: When JCS can be trusted to not occasionally and unexpectedly corrupt its save data upon quitting, then I'll be satisfied and not think less of True Axis for any time wasted as a result of their sales safeguarding strategy (i.e. skimping on testing, rushing the product, downplaying its learning curve at launch, etc.).
We actually own all the iDevices for testing purposes... I did a lot of beta testing before release and all devices and firmwares. The only bug that got into the 1st release was on the 1st gen iPhone (at the time we did not own that device). We went onto ebay to get that device, just so we could fix the bug. This was a mistake on our part but we are human and can make mistakes. At the time of release this was the only bug that came through, on a device that never got a world wide release. That is pretty good going by App store standards. @Grubjelly... The thing is you are trying to make us out to be bad. Which is rather unfair because we actually care about what we are doing. You know we keep adding to the game, we fix any found problems, and we are practically giving the game away. As I said in another post above, ask yourself how many of the big publishers do this? I've got some shocking Apps I've bought from well know publishers with some serious bugs in them and they certainly havn't fixed issues. We do listen to what people say and I'm wondering what you are trying to say. It's quite clear from your posts that you like the game but sometimes, on odd times, you just attack it at the same time and at True Axis. I just wish I can get a handle on it - you know we are good guys as well and I think you are one too Anyway, when 1.3.2 gets approved all serious issues will have been sorted out ready for the DLC content.
You're right, you're the best. I just can't stand it that anyone can make a game this good, but at least it's about as engaging to play as it must have been to make, so you don't get all the marbles.