by pressing the pause and reset is considered as cheating? BALETED i think double tap of the << button to reset the map would also be handy
i agree.. first time i saw the icons i was thinking they could have been more polished.. but after a while i got used to them, they are bland and do not stand out so you can focus more on the game..
Just trying to point out the levels wheren't designed with that in mind. To be honest, it is something I wish we had of considered earlier. Either way, if you want to play that way, Its 100% fine by me. "for time trial obviously"? Is that what you ment to say? Bit confused now... btw, For anybody who is curions, currently in time trial, if you crash, you are reset to the last checkpoint (or start of race), along with fuel, and time, then a 1 second penalty is given. So you can acctually reall mess around a lot, and only loose 1 second, you retry. You also have to accelerate from a stop again.
Just dont fade out a running iPod. We had several threads here describing how to play music (ambient mode) in a way, that a running iPod is preferred by the OS and the game sound effects can still run on top of the iPod music and they all worked in 2.0! Thats MUCH better than using the 3.0-iPod-playlist-control-crap stuff, Apple gave to you devs.
Sorry i think i mistaken myself earlier, To clarify: Issue 1 If users are playing a game (whether it be a platform or time trial mode game) and want to get into the top scores, they will naturally want to have no failures in driving. Now, if they do happen to crash or fall off a platform BEFORE they reach a checkpoint... Current behavior: - The user is taken back to the start - The total time is still ticking and is not reset - The rocket fuel is full again - The "Retries" counter shows 1 Proposed behavior: - The user is taken back to the start - The total time is reset and the user is shown the countdown to start all over again - The rocket fuel is full again - The "Retries" counter shows 0 - Essentially it is as though the user starts the current game all over again Issue 2 The aspect of "Cheating". You claim that Pausing and Resetting a game is considered to be cheating. If a user is going for a high score, crashes or falls off an edge, pauses the game, and resets the level... is that considered cheating by your definition? Hope that cleared things up.
I'm also curious as to why that would be considered cheating. If the leaderboards are based on fastest time with (i'm assuming) zero retries, what does it matter if you get that perfect run on your first attempt or your tenth attempt? Either way, you're still starting from the beginning of the track and trying to get through as fast as possible with no mistakes. The only difference is, after a few attempts you're more familiar with the track, which you'd have to be to get one of the fastest times anyway. Saying that restarting a track is "cheating" doesn't really make sense to me.
yea that isnt cheating. its like trying to beat the track the fastest in 10 tries, not making it and straight away starting a new game.. its exactly like that except your not waiting to get to the 10
I think there has been a lot of crossed wires here Reading through all this cheating stuff I can see the advantage that if you crash before the first checkpoint then it makes sense just to restart the race. In my case if I do this myself I restart the race myself by going into the pause menu and restart. What is proposed here is a time saving device that cuts out going into the menu. If this is what people mean then I agree this is a better way to do things. And it isn't cheating because you have just restarted the race.
The impossible levels are pretty muuch impossible. Cant even finish A. When i get to the bit with the massive arch of hoops it seems as much as i try to boost at different points along the track and in the air i still cant make it. Little help?
That's ok I'm stuck on the last 2 levels of impossible... for the life of me I cannot do them. Luke can but he's a better player than me. What I found when I got stuck was to play some of the easier levels again. Doing this you find that what you once thought was hard to do is incredibly easy now. And doing this you hone your skills even more and then once you have done this for a bit, go back to the levels that you were stuck on with your new refined skills. I hope this advice helps
haha, extremly clear. Now, let me try to more carefully explain my grand theory that lead to the design, right or wrong New User: - Goal is to try to complete level in 10 tries. - Is penalized for every mistake. - Presses retry button when stuck, or to save waiting after a mistake. Experienced User: - Goal is to finish with zero retries and the best time. - Most of the time they will pass the first check point with no retrys. - So mistakes will most often happen after the first check point. - So most of the time they will want to restart (Pause->Resart) - So, the habbit will be to always press Pause->Restart. - And, importantly, experienced users are too impatient to wait for an automatic retry. They will always be quick on the Pause->Restart. And, if hapz replys again, can somebody pleas hold me back from key board to resist the temptation to keep typing about this
Ok, I totally regret using the word cheating by now Could everybody please erase it from there memories
So the issue boils down to.. if the user makes a mistake BEFORE the first checkpoint... (falls off edge/smashed to bit) Current Implementation - User brought back to start, retries count = 1, timer is still running This means: - Penalizing new users - Experienced users (assumed to) press Pause -> Restart VS. Proposed Implementation - Users brought back to start, retries = 0, timer = 0, countdown timer as though the game restarted This means: - New users "cheat" as they can start all over and NOT be penalized for failing to reach first checkpoint - Experienced users will not need to Pause -> Restart Additional arguments - It is assumed that the target audience of this game would have some gaming knowledge - It takes a "New user" only 1-2 games of 10+ retries to know that they need to do it less than that - Once a "New user" knows that they need to do it under 10, and fail for 3-4 times BEFORE the first checkpoint, it is assumed that they would Pause -> Restart - Hence, a majority of users would Pause -> Restart if they fail before the first checkpoint Extension of arguments - Sticking to the current implementation slightly inconveniences a majority of people, yet penalizes the "New" - Changing to the proposed implementation would have no foreseeable consequences, besides benefiting "New" users, only very slightly, as they now have one less checkpoint to make mistakes on If you are new to this thread, i am NOT dissing the game, just arguing fine points, pet peeves. This is an awesome game.. BUY IT!!.. the speed, adrenaline rush, and skill base involved makes it a highly repayable game... you will love the revving sounds, and jet sounds, and the highly polished UI....
A few more things.. 1. Is it just me or open feint scrolling is not right, it does not scroll seamlessly with the Flick gesture?? 2. for DLC content, just had an idea, how about instead of DLC for new levels, add an existing level for each difficulty level and a new level of difficulty for a free update. Have DLC be skin packs for customizing the game look, instead of sky, a hellish background, lava, dirt track, the game platforms be textured to something? 3. would DLC for new content or a lite version of the application attract more people and maintain the reputation of the game?
it seems to me like on impossible A you cant do the last bit if you have to restart from the last check point because you cant get the speed up. So if you pass the last check point and die you may aswell restart the level
Sign of a great Dev Wow! Thanks for the crazy-fast response. We first gen owners can't possibly be a majority of your customers...so I really appreciate you taking my problem seriously. I'm currently playing w/ headphones, and loving the game.