Hello community, I want to introduce you to my third project. JackQuest is a 2D platform game with lots of action. If you enjoy challenging bosses, jumping on walls, discovering secret passages, and collecting items to explore new areas, JackQuest is your game! More information here:jackquestgame.com
Wow! Looks great, I would love to help (on iOS, I saw you have links for the demo/beta on your website but its PC and Android only of course).
So I played for a little bit. This game is really hard. I mean Ive never been very good at this specific type of gameplay but I really didnt expect it to be this difficult. Maybe its healing is so rare and the save points are few and far between. I died maybe 10 or so times getting to the first boss, now Im sort of stuck after the boss. You should really add a save point right before the boss so we can save it because the way back after him is a very difficult one so when you die you have to go all the way back down and fight him again. The boss itself was very easy so fighting him wasnt an issue its just fighting him over and over because I cant get back to the save point . Also I highly recommend connecting and making the move buttons bigger because Im constantly fighting myself not jumping in any specific direction until its too late because my thumb keeps sliding outside the button area, sliding between left and right would make the game play smoother, more fluid. Theres no reason to have that dead space between the two buttons! Lol this game is very fun Im sure its meant to be difficult so Im not saying change the levels or anything it just needs more save points or a check point system before and after a boss.
I’m on the same boat. As I posted on TestFlight, rather than adding more checkpoints, the game could use the same system as Ori and the Blind Forest, which lets you use resources to save anywhere. There are already save crystals in game, so it wouldn’t much of a stretch.
Yeah. It doesnt matter to me how its done. Just as long as I dont have to repeat boss fights in case I cant get back to the save point lol, considering healing is a little hard to come by and 3 fails and you die. yes I did see the heart on my way to the boss (the one that adds a 4th heart) and I tried a few times to get it succsssfully but I couldnt get back once I got over there because of the placing of the spikes and the distance and movement of jump. I figured I needed double jump to actually get back from there.
First of all thank you all for the interest in testing this game, I am receiving a lot of requests for access to the testflight. I'm going to add a roadmap based on the feedback I've received so far. 1 - Increase the number of checkpoints to save. 2 - Increase the amount of crystals. 3 - The Torch sold by Gabe the Merchant allows saving the game and anywhere, its price will be decreased. 4 - Check the controls, especially the white spaces between the keys. About the the hearts, double jump is necessary to catch it and get out alive from there. I hope to launch a new update soon! Thank you OBS:. Looking yet for MFI/Controls test
Great. I would put checkpoints before and after boss fights. But also, look at areas that require tricky maneuvers — getting a checkpoint afterward can serve as a reward and avoid frustration without lowering difficulty.
Great news. I have a SteelSeries Nimbus so I could test out controls for that if you’d like. Just pleeeeeeease keep in mind the nimbus does NOT have an R3 and L3 (aka clickable thumb sticks) soo if you can avoid making the control scheme use those it would be appreciated. There have been a few games that I’ve played that got ruined control wise because they require clickable analog sticks :-/ it’s the only problem with the nimbus controller. Hopefully when they make a steelseries Cumulus (hey it fits the theme lol) they will actually add R and L 3 buttons. Just in case you don’t already know the nimbus has L and R 1, 2. X, Y, A, B, 2 thumbsticks, a D-pad and a single button in the middle usually for pause/start.