...but I'm having trouble making it really fun. It's kind of so-so. What would you, as fans of Blue Defense and Blue Attack think I should do? A) stop development on my prototype, and work on a new game that I think I can really make up to the standard of BA/BD B) continue development, trudge it out in the hopes that I can actually make it really fun (doubtful at this point, but still possible) C) wrap up development ASAP, and release a half-finished product on iTunes for $0.99 or for free I'm leaning towards (A) due to my pride. I don't want to go with (C), because I don't want to mar my image with something that's half-baked, but I also don't want my development time to go to waste here. (B) is a tough decision, because I'm not fully sure that I can make this game work, in which case it's the worst decision because I've both wasted time AND it will mar my name as a developer. I've never had a choice like this before, and I don't want to just give up development, but it might be the best choice I've got. What do you guys think? Answers for (C) with the reason "I like free games" are appreciated, but not very helpful for me. please qualify all answers with thought-out reasons.