It's a Space Thing

Discussion in 'Upcoming iOS Games' started by suitcasenuke, Jun 3, 2016.

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  1. suitcasenuke

    suitcasenuke Member
    Patreon Silver


    Greetings! I'm in the middle of developing the iOS arcade shooter It's a Space Thing. It's an endless high score chaser, with boss battles after every 10 victories against the normal enemy. Also, I'm building a Boss Mode where you can replay the battles after beating them in the regular game. Double also, there will be local, same device multiplayer.

    Release date: Who the heck knows? Probably some time this summer. I'll post more progress as I go.

    See below for some tweeted vids using the sweet iOS ReplayKit:

    Basic Game Play

    Bosses so far, building 2 more



    Finally, a quick trailer.

    It's kind of ridiculous, but I've been enjoying making it. I've been concentrating on game feel more than anything and making sure shooting 'feels' fun and powerful. Any thoughts would be welcome!
  2. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
    NCC 1701
    wow, looks really good!!!
  3. Arnold

    Arnold Member

    May 11, 2015
    Amazingly fast. I like that :eek:
  4. echoli@zplay

    May 13, 2016
    It looks fun

    The who shooting process looks pretty much fun, is there any version that we could try?:p:p
  5. suitcasenuke

    suitcasenuke Member
    Patreon Silver

    Sure! If anyone wants to DM me their email, I can add them to Test Flight. I'm in the process of adding in Game Canter right now, as well as some other tweaks to iron out so anyone interested could expect something in a day or so!
  6. kripa1415`

    kripa1415` Well-Known Member

    Nov 30, 2012
    is game looks very cool !!
  7. rezn

    rezn Well-Known Member
    Patreon Silver

    Mar 8, 2014
    Coder/Keyer in medical ICD 10
    Reno, NV
    This is going to be rad!
  8. Iamsecond

    Iamsecond Member

    May 27, 2016
  9. Andre

    Andre Well-Known Member

    Apr 11, 2012
    The game looks very, very cool.
  10. franfox

    franfox Member

    May 17, 2016
    Designer & Developer
    Looks super cool! Good work!
  11. suitcasenuke

    suitcasenuke Member
    Patreon Silver

    TestFlight invites sent! Itunes Connect was taking forever processing builds, just eating them and storing them in processing purgatory.
  12. Mrbestapps

    Mrbestapps Well-Known Member

    Dec 9, 2015
    #12 Mrbestapps, Jun 8, 2016
    Last edited: Jun 8, 2016
    Please add me to the beta testing :) I'll send lots of feedback!

    *email removed*

    Thanks for the invite! I got the email. I'll send feedback over the TestFlight application in a couple of days.
  13. Mrbestapps

    Mrbestapps Well-Known Member

    Dec 9, 2015
    I just tried it and I can immediately send some feedback.

    1. Left and right Controls are too small and too close together. There should be an option to customise the layout and size.

    2. When you die, you should be able to tap anywhere on the screen to retry. The retry button is annoying to click every time as its in the middle of the screen

    However it's Great so far! I'll send a full review in a couple of days.
  14. suitcasenuke

    suitcasenuke Member
    Patreon Silver

    Thanks for the feedback! I'll look into the retry. The directional buttons actually have a much larger touch area than is on screen, like you can miss pretty badly and still register a touch. That said, I could move them further apart. Thanks again!
  15. Mrbestapps

    Mrbestapps Well-Known Member

    Dec 9, 2015
    Isn't really a huge game to explore, so I don't need to play it for a crazy amount of time in order to review it.

    My review is 8/10 so far.

    It's a great little game you can pull out of your pocket and play. And it also has a huge potential to be a multiplayer online game. I've reached 20 points in single player. It's really fun! Bosses however are pretty easy. Would be nice if they did bullet hell patterns that you need to avoid?

    Controls are great but it would be nice if you could move them. However they're very responsive.

    The whole screen should act like retry button. It's kinda annoying having to click retry every time

    Weapons and charactersystem. Would be amazing if a weapons system would be added. Make it so you unlock characters by earning coins and each character has a special ability For example. (These are ideas)

    Single shot (what it is currently)

    Multi shot (shoots in 3 directions in a wave shape like that powerup)

    Rockets (slow fire rate and aren't that fast but they one hit shields)

    Flame thrower (lasts 3 seconds then you need to reload) Deals loads of damage but takes a while to reach the target and can be countered easily)

    Laser (takes a second to shoot and you can't move when charging the laser)

    Those are just some ideas.

    Oh and make online multiplayer so you can face players using different weapons and abilities. Would be a great pvp game.

    Overall it's a fun unique game which I'm enjoying very much!
  16. suitcasenuke

    suitcasenuke Member
    Patreon Silver

    Thanks a lot for the idears, and I'm glad you're enjoying it! You're the first person to think the bosses were pretty easy. :) So it's all about finding that balance. I have two more boss ideas, one of which will use some bullet hell action. Anyway, thanks again!
  17. ksr

    ksr Active Member

    Apr 9, 2016
    testflight notes

    Thanks for the testflight invite! I tested one-player mode only. Here are my notes:

    Overall: Great fun challenging fast game! Love the pixel art and sound design. Gameplay feels familiar, yet still unique and novel.

    Controls: To me, the buttons are too close to the bottom and side edges of the screen. It hurts my thumbs to play for an extended period of time. (I use an iPhone 6s plus with no case).

    Difficulty: As a beginner, I found the difficulty level to be perfect! However, in 15 minutes of play, I never got past level 5 or so. So I never saw a boss fight. Sucky players like me might get frustrated if they can't even get to the first boss.

    UI: I wish there was some audio queue when my shooting energy recharges (or maybe my volume was too low). I also wish there was a visual queue telling me how soon my shooting energy will recharge.

    Hope this helps, good luck on the release!
  18. suitcasenuke

    suitcasenuke Member
    Patreon Silver

    Thanks a lot! I like the idea of the visual/audio cues when dealing with reloading. I'll also try tweaking where the buttons are positioned from the sides. The touch area is much larger than the buttons, so you can tap much higher on the screen. I can move them in from the sides though. I'll have to get a general consensus and test some more.

    I can lighten up on the AI a tad over the first 10 points too. Still trying to find that sweet spot. :)

    I've also started on some more boss sprites. I'll post something more when ready! I've got an idea for at least one more power up, and I'd like to come up with at least one more. The more ways to win, the better.

    Thanks again!
  19. suitcasenuke

    suitcasenuke Member
    Patreon Silver

  20. Dead Rashad

    Dead Rashad Member

    Jun 17, 2016
    The game is just so smooth and quick. It looks so satisfying to watch!

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