EDIT: The Beta will close the doors on November 25. Do you want to test the game? Hurry up! EDIT2: The Beta is now closed. Thank you for participating! Subscribe to the TouchArcade YouTube channel Hi, Toucharcade forum members! Finally! We have just launched the beta of our game! It’s Full of Sparks is a frantic platform game where the player must run, jump, dodge and activate mechanisms to surmount different obstacles. Simple, isn't? Well, there's a thing that complicates a little everything: The characters of the game are Firecrackers. Time to complete each screen is determined by the fuse of the firecracker. If it explodes it dies, and it never returns, you have to try again with another firecracker, with another life. We’ve already passed our forties, Have you ever heard about Midlife Crisis? We look around and, most people are desperately running to catch the remaining time. Life is short and being aware of that could shake you. And that’s what the game is all about exactly. By the use of three colored filters the blockages appear and disappear. These simple mechanics allow you to complete a lot of different actions with just a finger tap. PM me with your name and the Apple ID email address if you are interested in take a closer look! Feedback more than welcome! Thanks! The Dabadu Games Mini Team
Hi! I just published a 5 minutes gameplay video, so you can take a look before joining the Beta! If you like what you see you can DM me with your mail for Testflight! Thanks! Subscribe to the TouchArcade YouTube channel
In "It's Full of Sparks" each firecracker is unique, and if it explodes, itll not be back. You have only seconds to react. The beta version is also unique, and it'll not be back. This weekend is the last weekend to join in! So DM me with your mail for Testflight!
Yes! Thank you a lot for this! I agree almost in everything. More people said that the time must start someway more clear, and not automatically! We thought that it was more engaging that way but now is clear that is not fair. The time indicator was there, but then we removed cause we like the no in game UI approach. The player is focused on the character and the obstacles, and we thought that a time indicator didn't help. Thanks to your feedback we now believe that maybe, when you are trying to beat the clock, this time indicator might be useful. Also, we are rethinking all the stars system. There's a lot of room to improvement in replayability there. The only thing I doubt is on indicating more clearly that you must jump to water. By now, everybody figures it out. It's not clear at the beginning, but when finding it by yourself that this is the way to turn off the fuse, it's rewarding! Everybody shake their head affirmatively and find themselves more clever It's like a mini puzzle. Thanks a lot for your great feedback! Only for that worth the pain of making a beta version. We are only two developers, and we have lost all the objectivity we had. A fresh view of the game is invaluable.
Very interesting game! If you need one more beta tester, I use a iPad Air 2, at moment is iOS 10.0.2 installed.
Sure! It's not optimized for iPad yet (Some buttons are little far from the fingers) but is playable. If you want to test it, DM to me with your mail Thanks a lot for your interest!
Thanks! Can you DM to me and give me your mail for Test Flight? If you prefer, you can Sing Up at http://sparks.dabadugames.com