Is TouchArcade a good place to promote Word games

Discussion in 'Public Game Developers Forum' started by liteking, Jun 19, 2015.

  1. liteking

    liteking Well-Known Member

    Aug 1, 2013
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    Indie Game Developer
    I'm making a word game, and looking for ways to promote the game.
    Do you think TouchArcade is a good place to promote word games?
    To me, it looks like TouchArcade members are kinda mid-core, hard-core gamers, so casual word games are not very suitable here.
    What do you think?
     
  2. 1stSPIN

    1stSPIN Well-Known Member

    Nov 15, 2014
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    Own 1stSPIN
    China / Canadian
    If you have a game talk it up. Puzzle games in whole or in part make up a lot of the game logic for all games.
     
  3. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    May not be ideal but you may as well try!
     
  4. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    Capitals got some 16k views. It's not Asphalt 8 huge, but it's a respectable thread. I'd post it, the worst that happens is it gets ignored.
     
  5. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    People are definitely interested in word games around here, it's just supremely difficult to make your word game stand out. Consider that the TouchArcade community is incredibly savvy, and just another word game is not enough. Capitals did as well as it did around here because it was not just a word game, but an incredibly unique and well executed word game.
     
  6. beardysoftware

    beardysoftware Active Member

    Jun 18, 2015
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    It's a great question, since my first game I'm working on is a color-based-word-game-thing. I seem to remember spelltower was pretty popular around here too? Anyway, I'm always looking for more feedback on my game before release, so if anyone reading this is into word games, let me know, and I can send a beta invite.
     
  7. liteking

    liteking Well-Known Member

    Aug 1, 2013
    74
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    Indie Game Developer
    Thanks for all the feedbacks.
    What I am prototyping is actually a Word-RPG game.
    I thought it is easier to make good impressions with the RPG elements, character graphics, etc.
    But after some internal play testing, I found out that word-RPG are more difficult than other puzzle-RPGs, and now I'm struggling to find a way to make my game more accessible.
    I guess the word-game audience is a bit different than other genres, right?
     
  8. 1stSPIN

    1stSPIN Well-Known Member

    Nov 15, 2014
    605
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    Own 1stSPIN
    China / Canadian
    Like to try it. Not sure if you posted the link. If not please do so.
     
  9. liteking

    liteking Well-Known Member

    Aug 1, 2013
    74
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    Indie Game Developer
    I'm prototyping the game. It's not out yet.

    Just like what Eli said, I'm thinking about how to make the game stands out from the development phase.
     

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