iPad Is Apple killing the games?

Discussion in 'iPhone and iPad Games' started by Milhouse, Dec 16, 2008.

  1. Milhouse

    Milhouse Member

    Dec 16, 2008
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    OK, I know this might be a bit much of a thread for a first post. So please forgive me. I was just thinking about this today. I've been lurking the forum for about a week....I hope this hasn't be discussed before.

    So I wonder if Apple is killing the gaming environment of the Touch and iPhone. I just got to thinking about the HORRIBLE layout of the app store. There obviously needs to be a better way to find games. It always cracks me up when I look at "What's new" and it's games that have been out for weeks(as opposed to the 6 games that came out that day). Another problem I have is the pricepoints. Why would anyone want to develop games for this "system" when they can't be expected to make much money. I'll take one of my favorite games for example.....Fieldrunners. They had to make it cheap to make it viable, but it's essentially a demo. I'd pay $10-15 for the same game but with more levels(like, say 10?), evironmental hazards and more options(weapons, enemies, etc.). Most of the games feel incomplete at best. Great ideas, but no execution. And I know why, they can't afford to keep working on these games, especially considering how little return they'll make. I just don't get why Apple advertises the Touch and iPhone as a games system. It has all of the potential in the world, but they seem to be doing everything to keep it from reaching it.

    Oh, and on a side note, I'd pay $15-20 for a good game, but I'd have to have some assurance that if something happens to my device that I'll ALWAYS be able to redownload it.

    Thoughts?
     
  2. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    Cali-forn-i-a
    welcome to the club brother.
     
  3. No Hero

    No Hero Well-Known Member

    Oct 20, 2008
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    Yes, threads about the poor app store layout have been made. (some)Developers are abusing updates, as when they update, they can change the "date" it made to the app store, and the app store considers it "new".

    All apps are redownloadable for free.
    True everyone would.
    Think of it from dev side. Companies probably don't think they will earn money by making a full game with higher price, thinking no one will buy it (note lots of price drops)
     
  4. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
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    Exactly. The app store is just so new right now developers would definitely be risking a lot of money in order to make a $15-$20 app. Hopefully the app store will still have good $1-$5 pick up and play games, but also have developers create better, more expensive games.

    Only time will tell which direction the app store will go and we just have to see what the devs do... But then what the devs do is based on what the consumers buy..... this thing is a mess!
     
  5. Milhouse

    Milhouse Member

    Dec 16, 2008
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    Let me clarify a few things. Redownloading.....my concern is if I go back to the store 2 years from now because I upgraded, or something happened, etc, will the game still be there? That's the problem with digital and why gaming systems haven't really gone that route(other than microtransactions and such).

    The other reason I blame Apple is because it's their system yet they let people put any sort of shovelware on it. Imagine how much better this whole thing would work if they only had 5-6 games coming out a month, instead of 5-6 a day. They approve these games right? I'm sure Apple has no problem putting their foot down. Perhaps coming up with a structure for pricing as well. Less games would allow these developers to actually advertise their games and make money. So many good games get lost in the shuffle of crap.
     
  6. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
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    But what happens when a lot of developers make really good games, and then realize a new app with the same concept comes out a week before them, even though they were submitted one day apart from each other, and the first app gets all the sales, and the 2nd game is better but people already spent money on the first one. It's kinda hard to explain, but I don't think this would work
     
  7. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    Yeah, 99% off all apps are crap and you're right about the shovelware but that's the way it is and the only thing we consumers can do is bend over and take it. :mad:
     
  8. salsamd

    salsamd Moderator
    Staff Member

    Nov 1, 2008
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    My guess is that Apple is not blind to these issues. Effective implementation however would mean over-hauling the entire App store. Perhaps this is something they are waiting to do post an announcement of "How well the App Store has done" at Macworld SF 2009. After which Steve can then say, " and here's how we plan to make it even better..."
     
  9. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    San Diego, CA
    Don't sites like this one help a bit in filtering that stuff out?
     
  10. Milhouse

    Milhouse Member

    Dec 16, 2008
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    The problem is that the average person buying these games doesn't know about this site. Most iPhone game reviews aren't in mainstream magazines or sites. The problem is we can't say "We'll speak with our wallets" because the dumb masses do......and they buy the crap. I look at the hot sellers and I just scratch my head. It's hard though because most places don't review iPhone games. You have to search them out. A lot of reviews and info I've come across here and there. I think Apple shouldn't have released the App Store until it was 100% and they were truly commited to it. It just seems like Jobs talks about the Touch and iPhone as if they were gaming devices. It appears he doesn't know squat about gaming, lol.
     
  11. iago

    iago Well-Known Member

    Oct 24, 2008
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    Yet my two 10 year olds - a boy and a girl - prefer the games on the iphone then on the DS's they each have or my old PSP. I turned my old 1G 8GB phone into a Touch for them to use and loaded up over a 100 games for them to play. They love the games, have an enourmous variety with them at all times and would - 99/100 times pick the iPhone as the device to bring on road trips or while waiting around then any other portable gaming device. I have no problem rotating or buying new games for them since the cost of 5-10 new games is less then 1 DS game.

    I think that maybe Jobs knows a little more then squat about games then you give him credit for.
     
  12. dwsolberg

    dwsolberg Active Member

    Jul 28, 2008
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    The iPod Touch/iPhone as a gaming platform has existed for just five months, and it's already way more popular than I think most people thought possible. Apple will adapt to this new success, but they're used to planning everything out ahead of time. This burgeoning market probably wasn't expected, especially given that they originally didn't even want third-party applications on the iPhone.
     
  13. Milhouse

    Milhouse Member

    Dec 16, 2008
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    #13 Milhouse, Dec 16, 2008
    Last edited: Dec 16, 2008
    I guess only time will tell, but I hardly feel that your two children are the target audience for a $300 device like a Touch. No offense, lol. I also feel that you'll prove to be in the minority. I can't imagine too many people would prefer the ipod over a PSP or a DS. I personally got rid of my PSP in favor of the Touch, but it was other factors, not games that lead me to that decision. If I had a chance, I'd pick the PSP games in a heartbeat over the ones on the ipod. Then again, you never told us your preference considering your the owner of the device.

    edit: I think the problem is that Apple didn't really plan it out. At least not like they should have. If they are going to advertise it as a gaming device, they should have fixed some things first. I LOVE the idea of gaming on it, but I just don't see much of a future at this rate. Usually shovelware comes AFTER a system has been out for a while, not from the beginning.
     
  14. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    Most of us aren't 10 year olds. :rolleyes:
     
  15. iago

    iago Well-Known Member

    Oct 24, 2008
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    Have you read the posts in this forum? Just how sure are you about that...?

    ;)
     
  16. ficbot

    ficbot Well-Known Member

    Oct 21, 2008
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    I am an adult, but I am a casual gamer, and found once I got the iPod, that I barely used the DS. I just sold it for more than what I paid for my iPod Touch, and don't regret it and don't miss it. All the games I like on the Touch are word games, puzzle games etc. Things like Fire Words, Trism, Imangi, Yahtzee, Vexed, Brain Challenge. I do not miss the DS at all.
     
  17. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    FieldRunners is pulling in $15,000 + per day for the devs.

    Not chump change...
     
  18. Milhouse

    Milhouse Member

    Dec 16, 2008
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    Well, then that's even more incentive to give us a full game correct? Not a beta or demo. It really isn't a full game in its current state. I love the game, but I shouldn't pay for a game and then wait 6 months for a patch to make it what it should have been, lol.
     
  19. yet....

    ;)
     
  20. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
    San Diego, CA
    This is because on all other consoles / systems the number of developers starts with a hand-picked few and slowly grows over time. The iPhone started with the floodgates open from the start for the most part. :eek:
     

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