That's on the backburner at the moment. We want to do it well, but our 14 person dev team is too short-handed to work on this and that right now. We really, really want to!
An update is coming your way, TA. 1. First-time chapter clear rewards of higher value. 2. Individualised attendance tally. 3. New equipment Codex and status boost. 4. New Expansion boss. 5. New Rift boss. 6. New weapons category type. 7. New weapons. 8. New armour. 9. Transcend system for weapons and armour. 10. Otherworldly forge for regular weapons. 11. Base skill value increase. 12. Upgrade bonus passive skills. 13. Add imbue slot system. 14. Rift entry with gems. 15. Maximum player level cap increased.
So this is the extent of the update! Server Maintenance & Update 1. When: Mar. 2nd (TBD)* 0800am - 1500pm, UTC+9 (approx. 7hrs) *: Application binary is currently awaiting review and approval from app stores. 2. First-Time Chapter Clear Rewards - Previous first-time chapter clear rewards have been changed to items of higher value. 3. Attendance Tally System Adjusted - Hard reset of the attendance calendar at the end of the month for all users has changed (Reset of Mileage at the end of the month, adhering to UTC+9 time, will not be affected). - Attendance system will check for individual player 28day log-in. 4. Equipment Codex - Tap the side pane in the Camp or World Map for access. - Weapon, armour, and accessory codex. - Items in each codex are arranged in sets from Grade D to S+. - Gems are rewarded upon completion of sets. - - Reward amount varies depending on set Grade. - - Completing higher Grade sets will automatically include reward amount for lower Grade sets. - Tap item icon for details. - - Tap arrows in the details to view information on different Grades and Levels of that item type. - Tap and holding an icon will allow preview of equipping the selected item. - - Tap reset to return to view current setting. 5. Expansion Pt. 2 - New boss: Eastern Advocate. - New weapons class: Tachi. - New armour type: Eastern Advocate’s set. - New enemies: Lost Undead (2) 6. New weapons class: Tachi - Curved single-edged sword. - Lethal attack: Parry and counterattack. - - Tap at the moment of enemy’s attack to initiate. - - Cool-time for an unsuccessful attempt is 7.5sec. - - Lethal Attack skill will not shorten unsuccessful attempt cool-time. 7. Forge - Go into Inventory and tap item to see Forge button. - Forge will contain the following features - - Reinforce - - Composite/Otherworldly - - Transcend - - Hone - - Imbue 8. Composite Otherworldly (Weapons) - Quest and Expansion weapons Grade S+ MAX can be composited to become Otherworldly. - - Rift weapons are inherently otherworldly, thus do not apply. - - Otherworldly composite for armour will be introduced at a later time. - To composite otherworldly weapon, select Grade S+ MAX Quest/Expansion weapon in Inventory, tap Forge, tap Otherworldly. 9. Transcend (Weapons & Armour) - Weapons/Armour Grade A and above can be strengthened to transcend original base stats. - Weapons/Armour Grade B and above are required as recipes to transcend. - - Weapons are used as recipes for weapons, and vice versa for armour. - Basic reinforce or composite will not affect stats that have been transcended. - Transcend will display an identifier (+XX) next to equipment grade. - Transcend will display improved stats (+XX) next to original stats.. - Transcended will affect the following: - - Quest/Expansion weapons and armour: - - - Before otherworldly composite: Up to +10 - - - After otherworldly composite: Up to +30 - - Rift weapons and armour: - - - Up to +30 - To transcend weapons/armour, select Grade A weapons/armour in Inventory, tap Forge, tap Transcend. 10. Upgrade Bonus Skill - Bonus skills can be upgraded - - The level amount that has been upgraded will be displayed (+XX) next to skill name. - - Tap the plus (+) sign next to the bonus skill for upgrade. - - Maximum upgrade level is +50. 11. Add Imbue Slots System - A maximum of 8 slots will be available for all weapons and armour. - Initial amount of slots when item is acquired remains unchanged. - - Quest and Expansion weapons/armour: Max 3 slots. - - Rift weapons/armour: Max 4 slots. - Opening locked slots - - First 3 locked slots can be opened with gems. - - Upon the 4th slot Greater Amber is required to unlock/add slot. - To unlock a slot select go to Inventory, select an item, tap Forge, tap Imbue, tap a locked slot. 12. Skill Value Increase - The following are affected (27): - - Max HP: 100% → 150% - - Max Stamina: 100% → 150% - - Attack: 30% → 45% - - Defense: 30% → 45% - - Critical: 20% → 30% - - Flame: 30% → 45% - - Wind: 30% → 45% - - Lightning: 30% → 45% - - Night: 30% → 45% - - Flame RES: 30% → 45% - - Wind RES: 30% → 45% - - Lightning RES: 30% → 45% - - Night RES: 30% → 45% - - Incapacitate: 100% → 150% - - Stun: 30% → 45% - - Curse: 30% → 45% - - Poison: 30% → 45% - - Burst: 30% → 45% - - Stun RES: 50% → 75% - - Curse RES: 50% → 75% - - Poison RES: 50% → 75% - - Burst RES: 50% → 75% - - XP: 30% → 60% - - Life Charge: 60% → 75% - - Lethal Attack: 30% → 39% - - Siege Weapon: 50% → 100% - - Recovery → 30% → 45% 13. Rift Boss Summon (Gems) - Rift bosses can now be summoned with offerings, or with gems. 14. Player Level Cap Increase - Increased from 70 to 75. 15. Misc. - Countdown to free Forge item is displayed on the Shop icon in the Camp and World Map. - Chatting in Arena room added. 16. Schedule - Mar 15th: World Boss level cap will be raised - Mar 29th: The Gatekeeper Rift boss will be timed-released at the end of March.
Because this game is cross platform... I can play across my android phone and iPad... and they have a very active community outside TA.
yea.. but zero reply from this forum even elder scroll legend's thread are so dead, whats wrong with the peoples here
It has been a long time since I have posted here. Believe it or not, Ire is still going. We even launched our early guild features. Recently, we released our first guild raid boss. Thanks to everyone here and our communities. We're working on a companion piece to Ire. Working title is Animus - Stand Alone.
Follow-Up Title I am not sure if anyone will see this, but I felt like I should update on my previous comment. We finally made the companion piece to Ire. If you check it out, you will understand why we decided to create this as a supplemental game. Here is the link for anyone interested. We released it yesterday, but had to make an emergency patch. I had initially wanted to get in touch with someone at TA about this, but development came down to the wire, and so many things happened. Anything that could go wrong did. Without further ado, here is a link to Animus, the companion piece to Ire - Blood Memory. I hope people are able to enjoy it. https://www.facebook.com/AnimusStandAlone/ Work will continue on Ire - Blood Memory. We hope to bring elements we learned from Animus to Ire when possible. Thank you TA.