I understand mwryu, the intention of the black market is not to reward players. This does have the side effect that doing rifts is currently not very rewarding other then that the battles are a lot of fun. I would rather have less daily awards and more rewarding rifts as it would give me a more fitting reward for the hard work.
So I've read and re-read your comments several more times throughout the day to get a better understanding/feel of where and what the exhaustion is setting in. Some things were intended... But if it's just "yek" then... Yeah must think about it. So of course we talked about it a bit with the design lead and those involved. This is a hard one to crack. Some might think otherwise, but it's going to be a challenge. But it's up there on the board now. We'll add, subtract, and try to tune this the best we can. It's like... how do you make something be a pain, but make your day? But not be total frustration and a waste? I don't know how else to put it. But, yes, will contemplate more and try to find a fix for it. I appreciate your observation on this. Well, that goes for most people on this thread as well.
For folks that are curious about the story of Ire, Sigismund organized it in his own way for the community. It's pinned to the top of the Ire Facebook Page here.
A new update and just yesterday we added some item changes as well. As of now some of us are working on the new expansion and realtime pvp elements. Wish us luck!
Wow. Anyone else playing this a ton? I can't stop! This is like if Dark Souls had a kid and named it Monster Hunter. I love this game!
I love this game! I love this game! I've been playing for nearly a month now. on level 58. Waiting for echo every morning. lol
@EverSoul: Great seeing you again. I remember seeing you a lot on global. Haven't been there recently. Thanks, and I hope you are well! @treeplanter: Welcome Echo's warm embrace.
Upcoming Update Notes I sent this out to our Facebook user group a few days ago. It should have made the rounds on our main user groups on Discord and VK by now. I really don't know what we'd be able to do without our group moderators. Well, I felt it was time to post here as well. Told the FB mods to wait until tomorrow to post on Facebook as I wanted to be sure with our team. The following will make it into our mid-December update. I'm a bit nervous because I'm not sure about stability yet, but we're going to take a stab at it. Here you are TouchArcaders. Wish us luck. -- <Update Notes> 1. Expansion added: Lost Corridor - An extension of the main quest that will feature new areas, bosses, weapons, and armour. - The first of three dungeon mode areas will open for this 2nd update. - The new boss will have a chance to drop a new weapons type. It’s Hammer Time. - Compared to other weapons the hammer will have an increased stagger effect. 2. Realtime PvP: Proving Ground - A realtime pvp arena for exhibition matches amongst players. - Gestures. - In addition to being an ARPG, Ire is now a Fighting Game. - Time to test your mettle. 3. Christmas event: Adjudicator Klaus - Custodian variant. - Defeat Klaus and receive a gift. ’Tis the season. 4. World boss adjustments - Decrease of world boss HP in higher levels. - Better drop compensation for world bosses above Lv 90. - World boss - - Munin difficulty level will be adjusted to match other world bosses. 5. Improved automatic combat AI - Eliminated unnecessary movements for efficient combat. 6. Black market products - The composition of products on the black market will be re-organised. 7. Deeper Rift - Better drop compensation for Rift bosses. 8. Blessing (Church status effect) - Life Charge boost for players Lv 70. 9. Rift push notification issue - Ancient King (Deeper), Dust (Deeper) push notification fix. - End -
So just like that, you propelled the premium isometric melee twitch game for iOS to the spot of the premium isometric skill-based PvP fighter? All in a day's work, eh? (Blotted out by the sun, as it were, the other additions and fixes in the patch notes are awesome as well.)
@Ayjona: (laugh) Thanks. Something like that. Everyone here in the studio is being a good sport about working like heck. We just want to do the best we can. I just received notice that the upcoming update news has now been posted to all relevant groups. Looks like there is no backing away from this one now. On a related note, some of our community moderators wanted proof that we were working on it, so we shared the work in progress. Here is a link from one of our moderators.
@Ayjona Thank you for the congrats! We still have a very long road ahead. We have finally got many of the technical features in the game. There are still quite a few left, but we think this is a good start. We will have to balance and polish these features as we add a couple of more important technical features early next year. We submitted our update for Apple review last week and are waiting.
So having submitted our update for review... Here is a video that one of our players shared with us. Cheers. Subscribe to the TouchArcade YouTube channel
Our group users and moderators alerted us to this Youtube video. It's hot off the press. So this is the the realtime pvp we are starting with. It's in the early stages and we hope to refine this as we move forward. Also included in this update is our Expansion, which is an extension of the campaign. Hope you enjoy. Thanks. Subscribe to the TouchArcade YouTube channel
PvP is awesome. I like it because I mostly win so far haha! I've had some great battles in it. This game is sorely under-discussed in these forums at TA. I'm shocked. This is a "gamer's game" that Real Gamers are always begging for. It's punishing, it's rewarding, there are a million things you can do in the game... you can focus on different skills, different weapon sets... I definitely think Monster Hunter people would jump all over this. Especially as the challenge increases, you cna't just dive in and keep button mashing, you have to show some finesse, depending on the weapon set... It was featured as a Best Game of 2016, too, on the App Store. It's also a game that is criminally in favor of the player when it comes to rewards. I DO hope my tiny penance and the dollars of others are keeping this game afloat. You all have created one of the best games I've played on the App stores. I'm still not to 6-1 yet but working my way there, I'm taking my time with this game and trying to get S and S+ on the ratings. Can't wait to get the Hammer weaponset! I've got an A rated Flame Sword... I finally figured out in the last two weeks how to actually upgrade and get more weapons XD I don't know how I missed that Composite was key and you don't want to just sell off "poor" D-rated equipment.. Upgrade it so you can upgrade your top-tier weapons! PLEASE give this a game a try if you haven't and you are wanting a deep, strategic, action-packed game on iOS. FANTASTIC.... and it only keeps getting better!
Anyway to restart or rename? I must have played at some point and I came back to a started game and no real idea what to do and a name that, even for me, is dumb. Game looks good but not good enough to deal without either of thos options. Thanks in advance!
I've been so busy on the update feels like it's been a while since I've been here. To answer your question, sorry, but those features aren't available at this time :C Though we have been thinking about it, and see a need for it. I'm not too sure when that will arrive.
Allow me to go ahead and post the update notes for today. For more information you can visit the nifty community our players have set up for Ire on Discord here https://discord.gg/NumcB7D or visit our Page moderated by some of our friends at https://facebook.com/irebloodmemory I hope to check back in with you very soon. Thank you, TA! // <Notice> Server Maintenance & 3rd Update* When: Jan. 18th, 1030am to 1430pm (UTC +9) *Players will have to update app for access. -- v2.1.1 Update Note 1. Increase of Regional Hosts for Arena (TBD) - Regional hosts* expanded from 2 to 10 for real-time fighting feature (Arena) - - Asia - - Australia - - Canada (East) - - Europe - - India - - Japan - - South America - - South Korea - - USA (East) - - USA (West) * Mind that depending on performance and interaction, regional game servers may removed. 2. Additional features in Arena - Create room - - Private or public invite feature in in-game chat. - - Private rooms will not appear in Arena lobby. - Invite - - Send a public invite from Arena lobby. - - Public invite will show in your current chatting channel. - - Tap on public invite to enter room. - Room Master can dismiss combatant. - Once all combatants are in ready status the fight will begin. 3. Hone - Random increase of attack/elemental damage dealing index. - Acquire hone ingredients from timed world bosses. - Tap item in Inventory to view Hone button. 4. Timed World Boss - One world boss will be given a countdown* per day. - During the countdown. - - Doubled drop rate of sacrifice and skill shards. - - Hone ingredient drops to strengthen weapon. *All in-game date and time standards follow UTC+9. 5. Mileage and Attendance - Mileage will be provided for attendance. - Mileage will be stacked in the Shop area. - Mileage will expire at the end of the month*. - Mileage will be given for attendance at: Day7, Day14, Day21, Day28. *All in-game date and time standards follow UTC+9. 6. Hunt - Each league to receive Feronias Splinter to rankers. - Feronias Splinters required to forge Feronias accessories. - - Item skills and slots (min.1-max.3) will be determined randomly. - Feronias Splinter Reward - - Bronze League: 10 splinters (Ranked #1, Group1), 8 (2nd-3rd, Group2), 6 (4th-10th, Group3), 4 (11th-20th, Group4), 2 (21st-50th, Group5) - - Silver: 20, 16, 12, 8, 4 - - Gold: 100, 80, 60, 40, 30 - - Platinum: 300, 200, 100, 70, 40 - Minimum bone shard requirement for Hunt changed to 1 bone shard. - Hunt via Echo - - Next Hunt target automatically selected after end of hunt session. - - Target will automatically choose the Corrupt from left to right on the Hunt list. 7. Balance - Player speed movement increased. - - Speed increase will vary depending on weapon type. - Expansion drops increased (incl. Amber). - Rift Shard drop rates increased in deeper Rift. - - Revaluation of Rift Shard/items (Black Market). - - Note that Rift Shards can be sold for gold (as always). - Curse - - Before: Attack and defense decreased by 75%. - - After: Decrease in defense withdrawn. This has been switched to a 75% increase in relation to base damage. - Rift weapons - - Aspects of Rift weapons have been normalised or re-calibrated. - - Reduction of base damage upon ascending to a higher tier upon composite has been fixed. - - Rift weapons effectiveness and/or fair value have been normalised to reflect the amount of effort and resources required to composite and reinforce, comparable to general weapon drops from Quest. - Armour - - Aspects of some armour defense and resistance have been normalised or re-calibrated. - - Addresses armour imbalances/ambiguities in relation to weapons attributes/physical attack index in Quest, Expansion, and Rift parameters. - - Elemental resistances have been normalised/increased. - - The following armour sets will be affected. - - - Monster - - - Einher - - - Dainn - - - Lyrius - - - Aker - - - Bloodwed - - - the Faint - - - Pale - - - King - - - Morgan - - - Sunken Knight 8. Convenience - Amount of Rift shards in Inventory will be displayed in the Black Market. - Carve implemented into autoplay. 9. Bug fix - Crash upon looking up player info for boons equipped with Feronias accessories. - Stagger/Poise bug related to the Faints armour. 10. Optimisation - Increased asset compression and performance optimization for Android devices. 11. MISC. - Klaus event will conclude as of the start of the coming update.