I think it's great that id is doing this. I can't get the download page to show up. Is anyone else having that problem? It just tells me that the page can't be found.
Try firefox, that worked for me. Do i have to drag the file into the application page of my itunes? My phone is NOT jailbroken, will it work nevertheless?
If you read the notes that come with the file, this isn't intended for normal users to play - it's been made available under the GPL as a case study/ready made engine to help other developers in creating their own games.
Why does it say Wolfenstein and has the APP STORE icon next to it on the official page? Apparently there will be a version coming to the app store I hope? It will no doubt be censored when it is. This version I guess is the full uncensored version. I don't know..
Let's chill out people, that link is the source code for people to maybe improve upon it, or even release their own game. It's been submitted to the appstore and will be out shortly.
Yeah, I'm sure it'll be there in the next 48 hours but I think ID could have done a better job announcing this. Releasing Wolf3D and the source has caused a LOT of confusion in the community. Looking forward to Doom though!
This game that was released really IS not for the general public like the person posted before so I am really going to wait for the official release. Hopefully it will be out in a few days
ipa files are zip files (just normal apple obscurification) just rename the file from zip to ipa, double click - see what happens ! can't try it myself, ftp down (blocked?)
it wont work......... the zip is just the source code! not the final compiled game, just wait for it to appear on the appstore. there will be NO legit way of getting the source to run on your iphone/touch.
Guys... don't bother trying to figure out how to install it. The zip file is all the source code, graphics and audio as an xcode project. I downloaded it earlier today, had to modify the source in 2 places to even get it to compile... I did play it for about 5 or 10 minutes on my iPhone this afternoon while taking a break! It needs better controls, If I tried to play a full game on it with the defaults I would go nuts. Neat as a test anyway, and they will let you use bits of the engine in your own games so big props to id software and John Carmack Edit- I just played it again for a few more minutes. Some of the alternate control schemes Carmack came up with are not so bad... you can mix/match accelerometer with on screen directional control. That helps quite a bit. I may just have to play the whole thing now
I'm really sorry but it doesn't work that way. When I develop or compile something for testing it's locked to my device with my private dev key. Apple put in those safeguards to prevent anyone from selling or sharing apps outside the store. I can say it'll be worth a download when ID finally releases it. I may try to do a video later to show you all how it works (if I get enough time tonight)!