Hello All, I am new to this forum and look forward to being part of the community I hope as I get more xp & knowledge, I can then help out future noobs like myself now I have a question in regards to Scaling an iOS game, from iPhone -> iPad (or vice versa) Q: What is the best method to have a 2D game scale well on both iPhone & iPad platforms? * Should I create a game on the iPad first, then scale to iPhone? * Or should i create an iPhone game then add borders etc to scale it to iPads. Any tips or advice would be deeply appreciated
I've got my own engine design for multi-platform, so not just iPhone/iPad but also android with tons of different res. The way I am doing it is too design my games for 960x640, and I scale this to whatever is available on the device. It's works pretty well. Also, I've got a technique so the images isn't stretching but that would be too long for this post. JC