iPhone to iPad - scaling

Discussion in 'Developer Services and Trade' started by s0ckman, Dec 4, 2013.

  1. s0ckman

    s0ckman Member

    Dec 4, 2013
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    Game Developer
    Australia
    Hello All,

    I am new to this forum and look forward to being part of the community :)

    I hope as I get more xp & knowledge, I can then help out future noobs like myself now :confused:

    I have a question in regards to Scaling an iOS game, from iPhone -> iPad (or vice versa)

    Q: What is the best method to have a 2D game scale well on both iPhone & iPad platforms?

    * Should I create a game on the iPad first, then scale to iPhone?
    * Or should i create an iPhone game then add borders etc to scale it to iPads.

    Any tips or advice would be deeply appreciated :eek:
     
  2. s0ckman

    s0ckman Member

    Dec 4, 2013
    20
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    0
    Game Developer
    Australia
    Tips/Advice from a programmers &/OR graphic designers point of view would be appreciated :)
     
  3. Ovogame

    Ovogame Well-Known Member

    Sep 25, 2010
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    Game Developer
    Morestel, France
    I've got my own engine design for multi-platform, so not just iPhone/iPad but also android with tons of different res. The way I am doing it is too design my games for 960x640, and I scale this to whatever is available on the device. It's works pretty well. Also, I've got a technique so the images isn't stretching but that would be too long for this post.

    JC
     
  4. ossdigital

    ossdigital New Member

    Dec 6, 2013
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    #4 ossdigital, Dec 6, 2013
    Last edited: Dec 13, 2013

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