iPhone SDK on Windows?

Discussion in 'Public Game Developers Forum' started by Monopoly, Mar 15, 2009.

  1. TheOZ

    TheOZ Well-Known Member

    Dec 21, 2008
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    Unity 2.5 for Windows is not iPhone supported if that makes it simpler to understand.

    I assume since the Unity 2.5 is adding windows to the gang maybe later, a Unity 3.0 update will add windows+iphone to the gang too, but who knows.
     
  2. Little White Bear Studios

    Little White Bear Studios Well-Known Member
    Patreon Silver

    Aug 27, 2008
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    You cannot create an executable without XCode and valid developer/distribution certificates, all of which requires a Mac. From Unity's site:

    "Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches."

    It makes an XCode project, and automates XCode's build process. It's just running XCode for you, and compiling the resulting SDK friendly Unity code. No magic there.
     
  3. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    is it possible to strip windows XP on my computer and but in OS X?
     
  4. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    Cali-forn-i-a
    Danny proven wrong again. Nice one LWBS.
     
  5. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    Cali-forn-i-a
    @ Monopoly

    I would just go ahead and get a new iMac. Im gonna get one (the one i have now is old) and if you really prefer Windows, just install Parallels and run Windows, then switch over to Mac for developing.
     
  6. SSquared

    SSquared Well-Known Member

    Jan 27, 2009
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    Software Developer
    Pacific Northwest
    Wow! Pretty neat. I will definitely look into this. I do have a Mac, just not OS 10.5. :( But I know others who just bought MacMini's to do iPhone work.

    Actually you can develop in .NET on a Mac using Mono. Unity uses C# and Mono.
     
  7. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Actually, I wrote an email to Unity a couple of weeks ago asking about this, and they said you will still need a Mac to compile the iPhone version of your application.
     
  8. SSquared

    SSquared Well-Known Member

    Jan 27, 2009
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    Just wanted to say I downloaded the Visual Studio project and installed OpenAL and it works GREAT! This is fantastic! I'm very impressed.

    If you plan on doing this, keep in mind you will need to be sure you have your Include and Linker input directories correct.

    I only got as far as compiling and looking over the code a little bit. It looks like there is code to handle menus, but this example does not use it.
     

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