Iphone/ipod vs psp vs ds.What do you think?

Discussion in 'General Game Discussion and Questions' started by sa66o6, Sep 22, 2009.

  1. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
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    Except judging simply by the visuals is not a good indication.

    GT PSP runs at 60fps and as we know with the GT series it has a lot going on under the hood. RR wouldn't even compare to the subtle inner-workings of the physics models used in GT, especially since these different physics models are running at once at 60fps. Calculating all of that takes up a large amount of resources, something RR doesn't bother with. It should be known that PD will sacrifice any graphical power if it means delivering a near-perfect driving model.

    In any case, if you want to gauge the PSP's capabilities there is the recently released MotorStorm Arctic Edge. Eight racers, all can be made up of completely different vehicles from bikes to buggies (so multiple physics models to handle at once), all vehicles are destructible, sandbox tracks, and completely deformable landscape (so even where you have ridden on the track that spot is deformed, along with the physics for that spot). All at 60fps. It retains the physics-heavy gameplay of its big brother on the PS3, whilst still looking rather sharp.

    It's been known for a long time now that merely judging by the visuals or the amount of assets on-screen does not always give indication to the capabilities of the system, rather it is what is going on underneath the visuals that gives indication.
     
  2. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Very true. This is why I'm so picky with accelerometer controls... in a lot of cases I require a very precise sensitivity setup to truly feel immersed, too low or too high and I'm struggling... Super Monkey Ball being the perfect example.
     
  3. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Y'know...I've never really understood the "childish" comments as concerns the DS library or any other library on any other platform.

    I mean, honestly now...if you're concerned about "kiddie" then you're actually acting like a "kiddie".

    Nothing says it better than:

    New Super Mario Bros. may be cartoony and "kiddie" to some, but it's also a damned fine platformer. Same deal with something like DoodleJump on this platform. If you deny yourself the pleasure of playing these games because of your own misguided sense of "reputation" then it is your loss and, IMHO, a mark of childishness in and of itself.
     
  4. New England Gamer

    New England Gamer Moderator
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    Mr McGee I seem to recall you got a wee bit out of hand on the last thread on this very same topic and actually got people so upset the thread was closed.

    Personally I don't know why people have such strong opinions on this subject since its very personal and subjective to all. Compare games and capabilities all you want but I think someone else best summed it up that the best system is the one you have the most fun with! I agree as well that the retro games such as Mega Man can not be duplicated - are those graphics up to the latest and greatest? NO! But they are so fun. No matter the system. So ratings and feelings are all going to be different for each person depending on what features are most important to you and what you can compromise on - since there is NOT the perfect system no matter how much one might want to believe.

    What is so compelling that this topic must be hashed out over and over? New threads formed when old ones are closed? There IS NO RIGHT answer to this question!
     
  5. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Ahh, the NES controllers of yore...
     
  6. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    I won't get into an amusing dispute about a "near-perfect driving model" in a game in which the best way to take a corner is often to barrel into someone's passenger door at 120mph, but the point here would be that GT PSP has been in development for FIVE YEARS. If Firemint had spent that long on Real Racing, who knows what the hardware could or couldn't do?
     
  7. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    #127 SpungoMcGee, Sep 23, 2009
    Last edited: Sep 23, 2009
    People here have a fainting fit if you say "bum".

    (NB American viewers: in the UK, "bum" means "ass". I didn't want to say "ass" in case it gave any of you a heart attack, but I've kinda blown that now by saying it twice. I apologise if any of you die of shock.)
     
  8. New England Gamer

    New England Gamer Moderator
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    I seem to recall it was much worse than that.
     
  9. Omega-F

    Omega-F Well-Known Member

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    #129 Omega-F, Sep 23, 2009
    Last edited: Sep 23, 2009
    Come to think about it, I finally realized what demographic honestly thinks that iPhone is "omgz way better" than Nintendo DS, or even the PSP; the kids who play those shitty text based MMOs and expend all their day behind their computer, desperately clicking the F5 in the forum to see if there's new episode for Pocket God, and if there isn't, they go and leave bad reviews on iTunes.
     
  10. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
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    Fair enough, but I don't see how a non self-centering device could be better at replicating a self-centering mechanism.


    In university we studied this once with the local university-collaborated engineers of a VR unit. Feedback through tactile input is more immersive than motion controls because any sort of tactile feedback, especially one that emulates a mechanism (self-centering in this case); is naturally and almost instantly fed into your brain. Actually feeling a base to derive from is quicker than formulating a base to derive from in your thoughts. With motion, there is a need to estimate because there is no resistance at all, no tactile base point in which to derive from. Your brain needs to process more information for the same function. It might feel slight to some people, but when you're dealing with high reflex-demanding software, it just doesn't compare.

    With regards to a flight game, pulling back on a self-centering stick as you do a loop at top speed will feel more natural than tilting a baseless device down.


    I disagree. Even mainstream titles like Professor Layton last many, many hours, with content galore (PL4 will have a full RPG game in it, as a counterpart to the main game). Also, let us not forget that one of the prominent genres on the DS is RPG. Indeed since the early years of both devices, they have kept their pick up and play nature but more and more have shunned the short content / game structure.



    I would say many of those are pick up and play, but not short on content titles.

    In any case, the gulf between the content on consoles to handhelds is far less than that of handhelds to mobile phones. Especially since many console games this gen lean more and more to shorter play times.



    Yeah, and you would say otherwise as well. What was the point of that?
     
  11. New England Gamer

    New England Gamer Moderator
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    OMG so funny! I can see what you mean! I guess its those same people that believe that denigration will actually win you votes and friends and do not believe anyone has a right to their own opinion unless they say PG RULES!
     
  12. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Weird thing is, while I wouldn't call the iPhone "better" than either of the other two... I still spend way more time with it. In fact, I haven't played a PSP since I sold my original about 3 years ago, and the last time I played my DS was in 2008. As for my iPod Touch... I've downloaded and played apps almost every day since I got it back in June.

    For me it's really about how accessible the content is... it's there at my fingertips 24/7 and if I get bored of a game it doesn't take much work to get another one. There are some game genres I prefer on other handhelds, and there are some awesome DS games I don't think would work on the iPhone, but they're much harder to get hold of and I'm a lazy bastard.
     
  13. Omega-F

    Omega-F Well-Known Member

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    Seems like you are the kind of people who would prefer to eat a bunch of cheap french fries (sure, you get a lot for few) instead of eating a delicious steak.
     
  14. GDSage

    GDSage Well-Known Member

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    Ah, but that is where you are mistaken. GT PSP has not been in development for five years. Its troubled development cycle is known.

    It was announced (just announced, not announced as actually fully in production) in 2004. From then until... 2006/2007 there was next to nothing on said title. In 2008 it was already going around that the title was cancelled. After all, PD's (the devs) focus for the past five years has been on GT5 for PS3 (as it would, when just one car takes six months to produce). Then, all of a sudden it makes its apperance again.

    GT PSP has been a backburning, almost dead project for the majority of those five years. Even though it is out now it is suspected the title was only picked up again not last year and rushed for the launch of PSP Go, because most of the content that what makes and has made GT "GT" is completely missing (no career mode, basic presentation, no online functionality at all).
     
  15. New England Gamer

    New England Gamer Moderator
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    I agree with your other comments about the immersive studies. I just don't know how to splice answers within a quote. Movement DOES enhance the experience and anyone who says differently just doesn't care or is ignorant.

    As for the quote I left - I think you also hit the nail on the head because the ones that claim the mobile phones are superior to the others are from a younger generation with a shorter attention span. So I guess for them it suits them to own the shortest content!

    And then recently a game came out that had huge content and playtime but those same people knocked it for not having I dunno graphics or something up to their standards, among other things.

    Looks like this thread is bordering on the flinging insults only stage.

    Oh yeah??? Yeah. I am going to take my iTouch and go home.
     
  16. GDSage

    GDSage Well-Known Member

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    Yeah, why that is.... there's just no need for it. Ho hum.
     
  17. Trotgar

    Trotgar Well-Known Member

    May 9, 2009
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    I like the DS and PSP more than the iDevices in gaming, but iDevices are still closer to them than "ordinary" cellphone games (And IMO, Nokia's snake 2 is the one of the best cellphone games ever. It doesn't try too much :))
     
  18. GDSage

    GDSage Well-Known Member

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    Indeed, the platform has come far.
     
  19. New England Gamer

    New England Gamer Moderator
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    Yeah I said that from the start. But somehow feel compelled to follow the decline. I guess its like rubbernecking on a road - you can't help but want to see the remnants of an accident.
     
  20. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Cheap fries still taste nice. You can't have steak every night of the week and we've got expenses to think about. I play plenty of high quality games on 360, Wii, PC, PS3... I don't have to worry about lack of steak.
     

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