But it is a device that plays games. May not be the same but its close enough. Especially when it has the biggest library of games out of all consoles
...more goofball/backwards/ignorant thinking. According to this logic, people should not listen to music on their xbox 360, because that's a gaming device, not a stereo. According to this logic, people should not browse the web on their mobile phone, because that's a phone and not a computer. According to this logic, people should not watch movies/tv shows on their iPod because that's a music player, not a television. Period.
People need to stop trying so hard to make the idevice a traditional gaming platform. It shouldn't have buttons. People should take advantage of the capabilities the system has, and make games accordingly. Stop making first person shooters with two analog sticks. It shouldn't be that way. Make games like zen bound, eliss, touchgrind, sway, rolando, etc. Use the advantages of the platform to make your game, not the disadvantages.
Oh yeah, absolutely. If there's profit to be made they will most definitely do it. I'll practically guarantee an EA or Activision is working right now on how to make a music peripheral for the iPhone. Or if they don't develop SPECIFICALLY for the peripheral some will include it at least as an option. Just like on the DS, some games allow you do everything with your stylus or you have the option to use the buttons.
I brought my 2g touch as a gaming device shocking, no? I also gave my DS to my young brother because I hardly play it, but the app store has many more things to my taste and i'm in love with it all.
That's because the iPod Touch IS. They both just happen to use the same apps. Anyways, I think the barrier of entry is where the whole debate lies. If you've played a lot of games the traditional way (i.e. control pad, arcade stick), then you will be more comfortable with a traditional interface. If you've started gaming with the iPhone, then the touch based interface makes a gamepad a non-issue.
I'd assume that that means that the iPhone is a multimedia device that shouldn't be turned into a hardcore buttons game console in which case, I agree. I do however believe that the iPhone is a great platform for games, It just shouldn't get all of these add-ons. If it was meant to be a game system, it'd have come with buttons in the first place and be called iGame or something.
Yeah I would love to carry something the size of a old xbox controller around and play a game for only two hours till the battery dies on me yes it is a great gaming device, for about a couple of minutes, then you get bored
2 Steps Forward, 3 Steps Back I find it uncanny how such a revolutionary device as the iPhone now have ppl trying to take it back to the stone age of electronics. I mean, a XBox/PSP-like controller now??? Even NINTENDO made the Wiimote to move forward, not backward. I should go get my 1/8 inch headphone jack and attach it to my bluetooth earpiece.
To those who say that it's not a gaming device: There's a site dedicated to the giving out of information about games for the iPhone/Touch. It brings tons of people together to help improve games, promote games, announce games, test them, whatever. Now I'm not one who has a great memory of things, but I do happen to remember the name of that site. Touch Arcade.
And so it beggins http://www.pocketgamer.co.uk/r/iPhone/Zeemote+JS1+working+on+the+iPhone/news.asp?c=13890 The zeemote is already popular in other mobile platforms...should be perfect to use on the iphone
do u have a link for it??? Sounds cool. If I was on the site I bet I would have a few hundred posts after a few months.
the biggest thing it has to be Is portable. If you can't carry it in a pocket, don't bother making it!
alhough i do like the tilt/touch controls having a good controller like this could expand the gameplay greatly....with this kind of device the possibilities of a halo/COD game for the iphone could significantly increase