iPhone Developing - Is it hard?

Discussion in 'Public Game Developers Forum' started by Kyle, Apr 19, 2009.

?

Is developing Complicated?

  1. Yes, very.

    14 vote(s)
    60.9%
  2. Sorta, not really.

    6 vote(s)
    26.1%
  3. No, not at all.

    3 vote(s)
    13.0%
  1. Kyle

    Kyle Well-Known Member

    Apr 14, 2009
    448
    0
    0
    Student
    The US
    Is it complicated? Because I don't wanna waste $99. Complicated by means of coding, visuals, ect.
     
  2. Sparks

    Sparks Well-Known Member

    Download the Free SDK to try it out.
     
  3. Kyle

    Kyle Well-Known Member

    Apr 14, 2009
    448
    0
    0
    Student
    The US
    #3 Kyle, Apr 19, 2009
    Last edited: Apr 19, 2009
    Free? Where?

    Also, will I need a Mac? Or is it PC compatible?
     
  4. Sparks

    Sparks Well-Known Member

    Need a mac.

    There is a free version on Developer.apple.com , but you cannot submit to App Store or run the apps on your device
     
  5. Kyle

    Kyle Well-Known Member

    Apr 14, 2009
    448
    0
    0
    Student
    The US
    Oh, well scratch that. Do MacBooks work?
     
  6. Sparks

    Sparks Well-Known Member

    Yes,

    It needs to be an intel based Mac and running Mac OS 10.5.5 or later
     
  7. Kyle

    Kyle Well-Known Member

    Apr 14, 2009
    448
    0
    0
    Student
    The US
    Ok. Well, I was saving up for a Mac anyways.
     
  8. InsertWittyName

    InsertWittyName Well-Known Member

    Nov 26, 2008
    202
    1
    0
    If you need to ask, then yes you would probably find it difficult.
     
  9. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
    1,363
    6
    0
    iPhone programmer
    App Tech Studios, USA
    Yes, you may find it difficult, but I, for one, will do all that I can to help you! So many people have helped me (namely Andrew Schenk of Schenk Studios And Arkanigon), so there are many people that will lend you a hand, thats for sure.


    Good luck!
     
  10. arkanigon

    arkanigon Well-Known Member

    Dec 24, 2008
    439
    0
    0
    #10 arkanigon, Apr 20, 2009
    Last edited: Apr 20, 2009
    It does take time and effort. But overall I don't think it is that hard... You will be frustrated at times, so you need to have patience... The beginning is the hardest... but after some time you'll get used to it.

    And there are plenty of resources... videos, tutorials...
     
  11. looman9635

    looman9635 Well-Known Member

    Apr 5, 2009
    136
    1
    0
    are this years macbook whites compatable with the sdk
     
  12. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
    1,978
    68
    0
    The Emerald Isle
    Well I've starting developing and I'm finding it easy enough. And I'm only thirteen.
    There are certain elements to it that you will have to wrap your head around, like the code but there are plenty of good books and screen casts to walk you through it. Interface Builder ( Where you design your UI ) is a breeze, though it's somewhat limited.
    Take WastedYuthe par example, on his blog he's announced his first game called Fist Of Justice. [see thread] He's only been programming for about 3 months and that is the kind of stuff he's kicking out!
     
  13. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
    1,978
    68
    0
    The Emerald Isle
    Anything from 2006 onwards is an intel based mac. So yes, they will run the sdk. If you have a ppc mac, you technically can run the sdk using a little something called Pacifist if you really want to.
     
  14. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
    5
    38
    Freelance interactive design and programming
    Ohio
    I'd say very--but worth the effort--if you're going in cold with no programming and game design experience.

    NOT very in my case with some ECMAscript experience (and using the Unity engine--best purchase I ever made). My game's only alpha but it has come a lot farther than I'd have thought for the time I've put in (about 2 weeks pre-iPhone, then a day of work with the iPhone tools--and it's rough but playable).
     

Share This Page