Hey! I'm new to the forums here at Touch Arcade, and I'm looking for some help building an iPhone game. I'm looking for somebody to show me the ropes and help me learn how to program, while working on my game at the same time. I, by nature, am an artist, having worked on an animated series and some motion graphics for commercials and tv shows, as well as have 6+ years in web design. I do have some programming knowledge (mainly html, css, php) and I've already fiddled with the iPhone SDK for a little while, but I need some help bringing my skills up to the next level. You can be involved as much or as little as you want (ie, providing a lot of the coding while commenting it to show me what you are doing, or providing me guidance and helping me do the coding myself). I have already begun working on a game; laying down some ground work on the coding and have prepared some initial artwork for it. Anybody interested in helping me out? If things work out, I may be interested in contracting you for future games. Thanks!
iPhone Dev Looking for Programmer Hi Tim thanks for that I have Iono but dont understand how to tie it in with my script, the same would go for phpaudit, is there a file i need to include or something?
I don't want to discourage you, but you might have trouble finding any devs who would be willing to work/tutor you on a project. Most are frantically trying to get their own work done and have little time to mentor. I will see if I can point you in the right direction, though. If you've messed with the SDK you know that objectiveC is quirky version of C++. The iphone side of it makes it even weirder. But there are some good objc programming books out there that also cover some iphone development... worth looking into. If you want to get a game up and running, look into pre-existing tools like Unity and Torque. They cost money but will get you going quickly. If you're really interested in learning the coding side, look into a library called cocos2d. Should be some nice sample code out there and there are a lot of devs who use it as a basis for their games. Mess around with the sample code enough... and you'll start to pick it up. Hope this helps. :thumsup:
I agree with checking out cocos2d, though there is a bit of a learning curve involved (still much easier than learning pure OpenGL). The lead developer of the project is very active on the google groups discussion page ( http://groups.google.com/group/cocos2d-iphone-discuss ), and other developers are good about solving problems and responding to questions. Cocos2d even comes with two different sound engines: an experimental one written by the main cocos2d author, and CocosDenshion for playing multiple sound effects simultaneously (written by Steve Oldmeadow, but integrated into the main source repository).
Thanks for the suggestions. I've already begun playing around in cocos2D, and have already completed some of the menus, etc though getting to the programming of the actual gameplay is a little tougher I'll keep plugging away and I'll be sure to ask for some help from the community..