iPad "iPhone as powerful as a PSP"... Hmmm I'm begining to wonder...

Discussion in 'iPhone and iPad Games' started by Gregz0r, Dec 7, 2008.

  1. Gregz0r

    Gregz0r Well-Known Member

    All the talk a few months ago, was of how powerful the iPhone/iPod Touch really is, especially after John Carmack's comments.
    I've seen a lot of the games to come out so far, and I have to say, that even though it has a slightly greater resolution, I've seen no game that even approaches true PSP standard.
    Now, this could be down to the fact that the really big game developers have yet to really embrace the device. Spore Origins and Super Monkey ball, hardly push the envelope, IMO.

    So far, I think that the iPhone has proved to be somewhere between a PS1 and N64 in terms of true gaming prowess, regardless of what the tech specs say, but I think that NFS: Undercover will be the final verdict on that score.
    Racing is a genre that really pushes any system to it's limits, due to the fast pace and high graphical demands. I'm awaiting videos and reviews of NFS eagerly.
    If EA cannot achieve true PSP quality with this title, then I guess that no-one can.
     
  2. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
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    High end psp games can take 2+ years to develop, why should we expect them in a handful of months? We just need to give devs time and see where they take the iPhone and touch in a year or two
     
  3. No Hero

    No Hero Well-Known Member

    Oct 20, 2008
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    #3 No Hero, Dec 7, 2008
    Last edited: Dec 7, 2008
    There lies the problem. Two or so years working on an iPhone game would require a lot of resources, and since the expected "highest" price is 9.99, there would be more opportunity costs than profits.

    Also note: Nintendo DS 67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor as the original iPods) 4MB RAM 256KB Flash + cartridge storage Dual, 256×192 3" displays; one is stylus touch sensitive No accelerometers No camera No mobile radio WiFi 802.11b/g No Bluetooth

    Sony PSP 333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz 32 MB main RAM (new models expanded to 64MB), and 4 MB embedded DRAM. MemoryStick storage, UMD media 480×272 (368×207 usable for video); no touch screen features No accelerometers No camera No mobile radio WiFi 802.11b No Bluetooth

    Apple iPhone
    Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
    128MB RAM
    8 or 16GB Flash storage
    320×480 3.5" display with finger multitouch input
    Accelerometers for direct physical control
    2 Megapixel camera
    Quad band GSM + EDGE
    WiFi 802.11 b/g
    BlueTooth 2.0 EDR

    In other words, it's got the juice of a PSP with the novelty factor of the DS (and then some thanks to its tilt abilities). And it's already sold a gagillion units. Those are the kind of things that are very appealing to developers and publishers alike, you know. Or raving mad stats fans. Either or.

    http://kotaku.com/372687/handheld-wars-ds-vs-psp-vs-iphone
     
  4. iago

    iago Well-Known Member

    Oct 24, 2008
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    The other thing to take into account, though, is that for the price of two of my PSP games, I can own 10, 20, 30 or more paid games on my phone. I am more then willing to compromise some quality for the variety and convenience offered to me on the phone.

    These games on these versions of the touch or phone might not reach the same depth as a PSP game, but given the fact that you can almost guarantee an updated phone every 12-18 months, I don't expect it will be too long before the same level of depth arrives. My kids already prefer the 100+ games that are available to them on my 1st generation 8GB phone then the games on the PSP and DS. My old phone is the only device that they want to bring with them when we are heading out some where.
     
  5. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
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    I definately think we will see high end iPhone games that cost $20, because if they really are worth it, people will (hopefully) buy it, and it will start a new wave of iPhone gaming. I believe it's just a matter of time
     
  6. Wegmans

    Wegmans Well-Known Member

    Oct 31, 2008
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    There is no way iPhone games are going to match up with the PSP as far as graphics are concerned.. and keep in mind the PSP has hard buttons! That being said, there is nothing to prevent people from creating applications of higher quality... people go back and play the classics on old platforms all the time

    Look at the Wii.. pretty mediocre graphics, but the games are tons of fun (and appeal to a larger audience usually)

    Where else can you buy a game for $.99? China? Whatevs..

    I think that they were mistaken as far as comparing the graphics capabilities, but not for comparing the quality and depth of games...

    Keep in mind people with iTouch and iPhone are using it in between commitments.. you get home and play your PSP or you're a kid and you have nothing better to do between classes, on the bus, weekends etc...

    There are so many factors I don't think it's fair to compare the two back to back. /rant
     
  7. henr1kk

    henr1kk Well-Known Member

    Nov 4, 2008
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    Porto, Portugal
    The iPhone games will get better and better as time goes by.
    Like a previous poster said, PSP games take 1 or 2 years to be developed. Some of them even longer.
    You can't expect an iPhone game that was developed in 4 months to match up to the production values of a 2 year, high budget PSP game.

    When devs start seeing the iPhone as a viable platform, they will start spending more time and money on iPhone games (id's been working on an iPhone game since the release of the SDK and it will be, according to Carmack, a "graphical tour de force") and we will start seeing Dreamcast-quality games.

    The iPhone can't push as many polygons per second as the PSP but it can outperform a Dreamcast and seeing games with those graphics on a does-it-all platform is really something to look forward to.
     
  8. Wegmans

    Wegmans Well-Known Member

    Oct 31, 2008
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    Just to add something to your quality post here, I feel like developers should consider, but not commit to making a port of their past games.. It's way to easy for them just to port a crappy game over, but the best games in the app store seem to have been developed from scratch. That ingenuity is what will make a game successful, not just buying it because you recognize the Star Wars franchise or whatever..
     
  9. henr1kk

    henr1kk Well-Known Member

    Nov 4, 2008
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    I agree.

    The problem is that devs see the iPhone as a gaming platform for the "10minute gamer", a person that plays a game for 10 minutes and then goes on to do other stuff.
    They don't realise that there are some serious gamers that also happen to own iPhones or Touches.
    So they do these casual games or these easy ports and, seeing as they sell a lot, they don't even make an effort to make something original.
    When people stop seeing the iPhone as a mobile phone that can play games and start seeing it as a portable console, we will be able to play some real games.

    That being said, I think Hero of Sparta and BiA are some of the best examples of the evolution of iPhone gaming. Gameloft is really pushing the envelope here and I hope other devs start doing it soon.
     
  10. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    I beg to differ.

    I don't see casual gaming is hindering the full exploit of iPhone/iTouch potential as a gaming platform. We see a quite a number of high quality and creative titles on the platform (e.g. Trace). Many of them do not have the total game times in terms of minutes, not hours.

    For anyone paying attention to the contrast between DS and PSP, one would find that PSP titles are more confined to the "mainstream" genre, and DS are more leaned to be both creative and short. One may argue that this is the reason why DS beats PSP, in terms of sales, everywhere the units are sold. Proof? One of the best sellers of all time "Mario Cart DS" is basically light-hearted racer. This still holds true in the year*2008, when we see abundant amount of mainstream titles on DS. AFAIK, one of the best sellers, apart from Pokemon, is a rhythm game ("Heaven of Rhythm"? Sorry the ame escapes me) developed in-house and currently in Japanese only. It is essentially a collection of rhythm themed mini-games.

    IMHO, I don't mind seeing ports of some "hardcore" series on the platform (DQ? FF? UT?), cause the "juice" is here. At the same time, I personally don't see a reason why a game cannot be original, "casual" and "pushing the envelope" at the same time. Allow me to quote "Touch Sports Tennis '09", it may not be the best tennis game available, let alone the most fun and the most original, but still, it serves a pretty good example where the platform can be.
     
  11. Wegmans

    Wegmans Well-Known Member

    Oct 31, 2008
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    I think you have a completely valid point, but i'd just like to add one small amendment...

    I need two games currently,
    1) One that keeps me busy for 1-5 minutes (at work, while i'm waiting, etc)
    2) One that keeps me busy for 5+ minutes, for when I can actually commit to a game

    I can find time at home after work or on weekends to spend some time with a quality game with depth, but I also need a small time waster! This is why I love the $0.99 games so much because I don't feel like i'm wasting money ( you earn that in minutes at work or buy a Burger and water instead of Soda)

    Does that make sense? Don't we all have a small game we play to kill time, but a bigger one we come back to when we can commit? I spent all day trying to get through a BIA level because every time I got to a checkpoint or whatever I was interrupted!

    Something to think about!
     
  12. henr1kk

    henr1kk Well-Known Member

    Nov 4, 2008
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    Porto, Portugal
    Exactly!
    I too need those games! Currently my favourite little time wasters are SPiN, Flick Fishing and Bowling, Jelly Car, Trism and Tap Tap.
    I love those games.
    But, IMO, the problem is that 99% of the games on the App Store are these little "5 minute at a time" games. I need the time wasters and I couldn't live without them :)P) but I think there's a shortage of long, character-driven games.
    Hopefully, it won't be long until those two kinds of games coexist on the App Store.
     
  13. Paulio

    Paulio Well-Known Member

    Dec 3, 2008
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    Ok so we need the quick games for short time periods, and longer games for a longer airport mode game. We have enough of the quick games to last us a good year, so now it's time to have some serious devs create some proper console like full fledged games. What we need is a varient of a massively popular game that's been changed to fit the console. These games can then lead to having a 'mascot' for the iDevice's game side which will then kick start the development of 'real' games. Large scale devs will see the mascot and think "hey, this can actually play stuff, let's create some serious games to feed their needs and make us some more money". And thus a new era in gaming will be born.
     
  14. mgondek

    mgondek Well-Known Member

    Oct 20, 2008
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    Completely agree. Spin is my quick game and BIA is my longer game. It's always been like that for me and I think it's funny that other people do it too.
     
  15. vicviper42

    vicviper42 Member

    Nov 26, 2008
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    I just downloaded Hero of Sparta. So far, while I do find it impressive that this sort of game was executed so well on this platform, I just sort of think this isn't what devs should be making. I see the iPhone as a platform with a lot of unique capabilities that the other handhelds don't have. My favorite games for iPhone (or in my case iTouch) are the ones that use the interface to the fullest. If I wanted traditional games, I would just play my PSP. Because if i'm going to play a traditional game, I'd rather use a traditional interface. I'm hoping that future "premium" iPhone games are more like Rolando, which is built in a way that it just wouldn't work on any other platform. I hope this made sense. End Rant.
     
  16. synagence

    synagence Well-Known Member

    Dec 4, 2008
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    The other thing to consider is that the PSP has been out for a number of years and only had token hardware mods ... its horse-power hasn't fundamentally changed.

    We're already seeing the spec's increasing on the iPod Touch and surely the next iPhone generation will have further power....

    Also, the phone is on a 1 year update cycle with a 2 year user update cycle ... the hand-held console market doesn't work like that...

    I think we'll see a very powerful gaming device in the form of a new iPhone in the next 2 years which will certainly overtake in raw power the likes of the current PSP etc ....

    Plus as others have said.... dev's take a while to learn the tweaks and tricks of the platform .... others have said that the low selling price of an iphone app would hurt the dev's .... i would argue otherwise ... how much from a $30 retail PSP game do the dev's actually get ?? i bet its not 75% ...... therefore ... 75% of $9.99 is probabily better than 10-20% of $30!
     
  17. Frand

    Frand Well-Known Member

    And with the above you ignore the point that most of the games that lack a big name are sold at $0.99, not $9.99 :)
     
  18. synagence

    synagence Well-Known Member

    Dec 4, 2008
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    I was more referring to getting the likes of EA etc onboard to the iphone ...

    The iphone does at least represent a platform for the smaller developer that would never get the resource to get published on the PSP/DS to get their work into the wild
     
  19. PoV

    PoV Well-Known Member

    Oct 10, 2008
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    Yep. As it's been mentioned it's not, but it doesn't have to be. The iPhone is an excellent piece of hardware that can do much, in a fantastically portable form factor. As a developer, by playing to a system's strengths, and you can do some really great things on it.
     
  20. synagence

    synagence Well-Known Member

    Dec 4, 2008
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    Besides.... hasn't the Wii proved to the world that Graphics and technical superiority are not what sells necessarily.

    Galcon is a perfect example of simple, clean but compelling gameplay
     

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