lol Well, nowadays...maybe. But back when the markets were forming, not so much. And that extends down to the present, as all past history does. But...if you really think of it, even when the PC and home consoles are more evenly matched in terms of power and some game genre preferences (and I do think that genre preference shifts markets from time to time, as has happened to FPS and adventure games, which have respectively found homes on home consoles and portables like DS), there still exist the interface difference and some consumer taste difference as well. RTS, for example, is mainly built around the keyboard/mouse combo. Oh, sure, you'll find RTS on some consoles...but show me an RTS fanatic and you'll also most likely be showing me a PC gamer. The end user experience is still pretty distinct, and as such, typically so too is the end user themselves. There's overlap, moreso than in the past even, but there still exist PC centric gamers and console centric gamers.
Yeah, as an RTS gamer, I play my PC moreso than my console. Halo Wars didn't feel right but Company of Heroes did.
Puzzle Quest, which appeared on both...and also appeared on iTouch/Phone. And XBox 360. Probably a PC version as well. Again...overlap in markets does exist. Specific exclusive games? Well...off the top of my head, Patapon (PSP) and Drawn to Life (DS). I know I sure as heck will remember those two.
Um, the psp is $169 not $400, but you can't change the fact that the psp and ds games are better quality, and can you please show me innovation in iPhone titles? Here's a game that will be named on the psp. locoroco that was copied as the form of rolando on the iphone except with worse controls and graphics, and the DS of course has zelda and mario True but the iphone has no buttons at all The only reason I have a console is because of the exclusives like halo 3, little big planet, etc
You're a casual gamer, then. Nothing wrong with that, you're just easily amused Your library of games is more like a library of mini-games. None of them satisfy for more than 10 minutes. There are the few sports games, RPGs, puzzlers, and platformers that do, but these are simply attempts at porting concepts from games with tactile controls to one that doesn't at all, and that works out mediocrely. The "extra features" you have are the point of the device. You're viewing the games as the main feature, but it's just something extra. $400? The DSi is a third of the price. The PSP around 2/3 Sure, you may spend $40 for a game, but do the same thing you do here, read the damn reviews. If you're going to go into gaming blind, you're gonna pick up doozies. Pick out a good game and you'll most likely get a good 3 weeks of gameplay out of it, maybe more. And really, it's not just marketing. If it were, the DSi wouldn't have gotten so many sales the first week of its release. The momentum from the DS carried over. People actually like the device. I haven't played for a while, so I really don't know which are the most memorable games, but when I had the original one, I was never bored. PSP, I don't even play it, and I've heard of God of War, Patapon, that... hunting one everyone mentions but I've forgotten
Lol so true, the biggest point here is that iphone games are for 10 minute quick plays (because of the crappy battery life and the frustrating controls), where as the psp and ds are for long periods of play (Oh yeah God of War is a amazing game btw) the single reason I bought a DS was for mario kart! it's so much fun!
Well...$249 if you buy the Go. But if you buy the Go over a 2000 or 3000..I'll sell you a bridge in Brooklyn. Give you a good price, too. :wink: Jeez. Does Sony set out to fail at things nowadays? Eh...that's subjective at best. The portable game systems and mobile platforms have different expectations, and as such quality is viewed through that prism. Eliss' mulitouch controls that couldn't be done on PSP or DS. The youtube link up in some of the games (posting vids of saved games). There is innovation there...but there is also innovation in PSP and DS games. Different types of innovation. He was disparaging DS and PSP, and he was wrong. But you need not disparage iTouch/Phone gaming to point that out.
I for one am not a casual gamer And I also won't remember patapon. I'm not going to go into my whole gaming history here but lets just say I'm at the point in my life where I'm ready for games to be simple again, get back to the point like they were back in the arcades so long ago. I'm tired of 60$ games I'm tired of PSP's and DS's I want hardcore arcade gameplay that lasts time. People will ALWAYS remember donkey kong, but patapon? Not likely. I think the iPhone is heading in this direction slowly, bringing the arcade back and let you carry it around with you.
Um the iphone doesn't have hardcore arcade gameplay that lasts a long time (the short battery life will assure that lol), and if you really want arcade type games than get the DS which has mario which people will always remember, and Donkey Kong is on the DS too lol so what are you talking about? New Super Mario is a really simple game that is basically super mario bros (the arcade version that you like) with updated graphics and levels The iphone is great for casual gamers but if you want a harcore gaming device that has arcade games that last a long time then get the DS And if you are willing too you can hack the psp and put emulators for any console you want and use rom backups of games you own on them, old arcade games like donkey kong too
Donkey Kong? The game before Jumpman became Mario? It's remembered because it sparked gaming. I honestly can't stand playing it now. Maybe if I'm with a friend or something, but I don't just think to myself, "I'd like to climb ladders and jump barrels with 8-bit graphics." Patapon was innovative, you can't deny that, and believe me, it will be remembered. And the iPhone is already there. It didn't move from full-fledged games to arcade games. It's always been about arcade games, short games, games to play while waiting for the bus. Games that are over in the time it takes you to sneeze.
im actually trying to develop a library to easily add sony ps3 control functionality to iphone games. ill know in a few weeks if its gonna happen, if so ill make a demo video.
You should start your own thread about that it will surely spark some interest But still I doubt alot of people would buy a ps3 control to play an iphone game
Its like I'm arguing with a wall or something. Maybe you feel guilty you wasted money like I did on DS's and PSP's but at least I can admit I made the mistake instead of forcing myself to try and like a device that plain sucks.
ok I don't think I wasted money on my DS or PSP but in that post I was just telling you about all the arcade games you can play with tactile feedback on the PSP and DS so what are you talking about, maybe you should go out and buy one of these psp or ds games and actually play them for more than 5 minutes unlike iPhone games and then you will realize that the psp and ds are better for gaming. So go do that instead of arguing with "a wall."
Relax guys! Just rest easy before all hell busts loose. It's okay if you both have differing opinions. It's clear you both have different views, and that's okay because this discussion can be subjective, so let's let it go okay?
I just checked with my wife and she said you were all wrong So I guess we gotta kiss and make up now? Seriously, interesting argument but in the end I stick by my opinions. Needless to say, that doesn't mean you can't have yours and we can't respect each other
wow, your experience defines the future of handheld gaming does it? The PSP is better than the iPhone for games The DS is better than the iPhone for games there are no really innovative games but look at scribblenauts on the DS, Drawn To Life, or some games with huge amounts of content like Zelda, Pokemon and the IPhone doesn't touch them, face it.
We should really rename this thread to "beat up dogmeat because he has a difference of opinion thread". Who's with me?