Hi, Just sharing some promo codes in exchange for you feedback! Please try the game and let me know what you think Trailer: https://youtu.be/uhfmGiW6Yns Gameplay: https://youtu.be/GjENjFgQwQI Game: https://itunes.apple.com/us/app/stealin-hd/id1015247658 Promo codes: http://codehookup.com/d3c7e7a2 Thread about Stealin: http://forums.toucharcade.com/showthread.php?t=277850 Some screenshots: Thanks, Binary Banana team http://binarybanana.com @BinaryBanana www.facebook.com/BinaryBanana
More codes! Here are five new promo codes: XLA7F3XJNNPJ 79A6696WRTM4 FNNM49TNL9YP HAM97J6X9AMJ J7XT6R7K9TEP Please share your feedback after playing the game. Only then I can improve it for you!
I took FNNM49TNL9YP. Thanks alot! WOW JUST WOW. I got a good feeling since I saw the pictures of your game. I'm on the first levels, but on all the details of your game it seems all the time and love you've put on it. Really liked the whole theme, the music. Damn, I'll post my imps for sure later.
Please remember to share your feedback, the worse the better! Anything that you like and dislike. How is controlling with touch?
New promo codes! Five new codes for Stealin! Enjoy J33PX9ERFF34 KTK7K6T6LX76 R4Y3949RPJX7 M74H7MTJXN6F WLLHF7H79LT9
No more promo codes?! Guess what! We made the game free until December 26th! Enjoy and Happy Holidays! // Please share your feedback!
Thank you! Nice to see a modern Qix game for iOS instead another match-3 game. It looks nice and is quite fun. But I don't like the difference in way the controls work inside and outside conquered areas. I understand why you did it, but it doesn't feel natural to me. I think I've played a similar game where they used tap to pause moving. As I remember correctly, in that game you couldn't change direction while conquering an area. So the way you implemented the controls is probably the best way for your game, I don't know. You've probably thought long and hard about this. Maybe it works for other players, but it took me quite a few levels to get used to and I still get it wrong in the heat of the game. Was your company name inspired by the game "Banana Bugs?"
Thank you for the great feedback! Agree game control is challenging on touch, would be much easier on WSAD/arrow keys. I just hope the three first tutorial levels are enough to figure it out. Maybe showing a different mode (shaking the map) when drawing on the enemy land would be an improvement? // I've never heard of Banana Bugs game before. Nice coincident. The company name was before Stealin game and it's not our first game, so no inspiration from there.
Yes, the tutorial is clear. That's not the problem. I've never been very good in fast paced games. I don't think a different mode is necessary. Not for me at least, but I can imagine some people will find it useful to have a option for a view with more contrast. One where the line of the tank and the fences and areas are more distinct. I mentioned Banana Bugs, not only because it is also a Qix game, but also because my dad likes to play that game. And older players like him would have trouble with the relatively low contrast in your game. Happy holidays and I hope your games does well in the charts.