Scaling issues. So far have tried RR3 and strike team both were affected. Apps work but I think they recognise it as an iPhone 5s and the app isn't scaled for iPad and is only taking up a quarter of the screen. Waiting for suggestions of app that are not affected by this issue.
Oh, good lord, grow up. Not all games are incompatible with the Air; right now there are definitely a handful that aren't playing nice, but they're in the minority. The same thing happened with new devices the past couple of years as well, and like then players will just have to wait for the developers to address the issue. Given the high-profile nature of the device and some of the games involved, though, that probably shouldn't take too long. There'll likely be teething pains for a couple of weeks while developers sort out issues in their games (and get their hands on Airs if necessary for testing), but I'd think most of the problems would be sorted well before the end of the month. Given the matching hardware of the Retina iPad mini, that device shouldn't cause any additional trouble later down the track.
Nice one, your edit of the quote pretty much summed up what you then replied with. Pot, kettle and all that. I can't help it you choose to make arguments where none exist.
Interesting. This sounds exactly like what happened when the iPad 3rd gen first came out. A bunch of apps there had scaling problems exactly as you described. Most eventually got fixed. I ended up with refunds with the few that did not. Sad, as I liked a couple of them very much, but the devs just abandoned them in that case, so no hope.
And just to address the signal to noise ratio, more on-topic stuff for those trying to decide on a device and thinking about the physical aspects. Comparison of an iPad mini on an iPad Air: Taken from Anandtech, from top to bottom – iPad mini, iPad Air, iPad 2, 4th-gen iPad:
Great images. I just noticed the border on the air is different than my ipad2, with my 2 it has the same width borders all around, the air seems to have a thinner frame on the sides than it does top and bottom. Strange I'd not noticed it before.
You mean the narrower bezel around the screen? Yep, the reduction to help produce a smaller, lighter iPad while keeping the same large screen is actually one of the central selling points of the Air; I'm actually really surprised you bought one without being aware of that. ^_^ As you can see, the Air is very much like the mini in design, with most of the surface taken up by the screen, and the border reduced as much as possible without becoming impractical.
The ipad air edge is also alot different. I wonder if some might not like the new edge cause it's edgy (sharper) and sticks into your hands. But it may not slip as much. And also, the back aluminum feels different, it is less slippery than before.
The Air basically follows the more squared-off design of the mini, rather than the shallower scoop the previous full-sized iPads used. The noticeably reduced weight and blunter edges mean that the Air is actually less likely to dig in after prolonged periods of use when compared to its predecessor. You can see below that the 2nd and 4th-gen iPads come to a point in an almost blade-like profile, whereas the Air is a lot flatter.
Are the new speakers louder? I find it tough to hear some Youtube videos on my iPad 2 even with its volume at the maximum...
You are talking about a different edge than what I am talking about. It's hard to explain, but I am talking about the rim. Like on a knife, the sharpest edge. The rim where the ipad hits your hands and digs in. That design is different. It is harsher on the hands, the rim on the ipad 3/4 is more round, and less sharp.
I don't recall there being a great deal of difference between the speakers on the Air and the one on my 4th-gen (other than the stereo, naturally), but I didn't have my iPad on me when I got to play with the Air and new mini, so I couldn't do a direct comparison. It's worth noting though that on my current iPad I pretty much have to keep the volume permanently set at half, as it is almost too loud at anything higher, let alone when set to full. Based on that, I don't think you'd have an issue with the speakers on the Air. I honestly don't know what you mean, in that case. When I hold an iPad, the only parts that could dig into my palms are the edges I was referring to where the aluminium meets the glass, and I found that to be basically eliminated as an issue with the Air.
Must... resist... Another 19 days till... retina iPad Mini... iPadMustNotBuy2iPadsAgainThisTimeRound...
If you see this picture, you will see what I mean by the rim edge. The older ipads have it rounded. (On bottom) The ipad air has a more sharp edge. Like a knife blade with sharp angles. So maybe some people may be irritated cause of that because it feels sharper at the rim. But as I mentioned earlier, it may grip better that way.
I just checked out the iPad Air in an electronics store. The weight was noticeably lighter, the screen was beautiful as expected, but I was shocked by the graphics pop-in on (of all games) Temple Run 2. It may be that that Temple Run 2 just isn't very graphics-optimized, and it's possible that devs can do some iPad Air specific optimizations, but still, Temple Run 2 is old, and if that doesn't run perfectly out of the box, that doesn't give me a lot of confidence for really graphics intensive games. I compared it with the iPad 2 that was next to it, and I think the Air had worse pop-in than the 2. I couldn't compare it with an iPad 4, so it's possible that this is still better than the 4, but it's definitely not as great as I expected it to be.
That's rather worrying, also reports of some games not scaling correctly. A lot of my favourite games are old and might not be updated, I'm starting to think my purchase was a mistake. Thankfully I can return it unopened and not pay for it. I'll do some research now and try to find out more. Thanks