Thanks man. Follow our Twitter to keep up with the release, so you don't miss Polyroll again http://twitter.com/spicygyrogames
Just watched that level 1 gameplay video again. Totally loving this, great retro graphics, amazing retro tune, and i bet the filesize wont be 700 mb ! Cant wait till this is out, Clash Force i still really love, one of my favourite games and this should be just as good perhaps better. Following you on twitter, cant wait to get this one !
I have a question for those of you that will be purchasing. What devices will you be using to play? Will anyone be using one of apple's new 16:9 devices? Either ipod touch or iphone? The multiple aspect ratios really throw a wrench in for pixel-art games, which are built much more rigidly around a set resolution, then say, a 3D game where a wider field of view simply lets you see more of your surroundings.
Just found out about this game and am excited about it. There's too few platformers, IMO, that have the longer-level format. As much as I love speedplatformers, I'm anxious to get my hands on another platformer that doesn't take 10 second per level.
Hey, sorry, I wasn't keeping tabs on this topic. Usually once it enters 2nd page limbo, it's done until I have an update Still waiting on review from apple. Off the top of my head, I don't recall how their dates are set up. I'm only about an hour in to thursday where I'm at, but yeah, still waiting.
Ahhhhh okay thanks for letting me know, shame as i thought it was coming out but i know its not your fault. The second it hits the app store please let me know ! Cheers
Well let's not go crazy here. My average approval time in the past has been 7 days, and I submitted 6 days before my scheduled release. I also missed my September 20th launch and was working til the last minute. I had recently heard about faster approval times (5 days, 4 days) so I thought I'd be safe. Still, based on past experience, it should be "In Review" by now. Maybe this is just payback because I tried to rush them