Savior (Formerly Into The Rift) - pixel art metroidvania

Discussion in 'Upcoming iOS Games' started by Weston100, Aug 5, 2016.

  1. Weston100

    Weston100 Active Member

    Thanks! We built a 3D frame for the dragon, animated it in 3D, rendered it, then painted pixels over it.
     
  2. opneon

    opneon Well-Known Member
    Patreon Bronze

    Jan 31, 2017
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    Awesome, that takes great effort. Thanks for sharing it!
     
  3. 7lilwhitewolf7

    7lilwhitewolf7 Well-Known Member

    Feb 1, 2012
    3,129
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    Male
    Not hear on earth
    Georgia,Cleveland Ohio,Texas,New York

    WOW
    Flashback‼️Prince of Persia‼️Metroid‼️Zelda‼️

    4realz, i'm dreaming here
     
  4. sebgo

    sebgo Well-Known Member

    Make me part of the people who thought that!

    That game looks really polished and fun. I'm a sucker for pixel art, I can't stop saying it. Hopefully it'll be a premium title or lite version with full-unlock IAP.

    Looks awesome, will have to give it a try.
     
  5. WildHunt

    WildHunt Member

    Feb 16, 2017
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    One of the best pixel art I have ever seen! Really excited for this game, day one download for sure!!
     
  6. Oneironaut3

    Oneironaut3 Member

    Aug 30, 2012
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    ...speechless.
     
  7. Oneironaut3

    Oneironaut3 Member

    Aug 30, 2012
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    gotta ask... which zelda?

    cuz the ol' underdog, "Adventure of..." will always have soft spot in this heart.

    i'll fight anyone who says different! #
     
  8. Misguided

    Misguided Well-Known Member

    Jan 27, 2009
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    So this is also coming to PC then?
     
  9. dbagga84

    dbagga84 Well-Known Member

    May 22, 2013
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    Is there even an update on a possible release?
     
  10. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    Good lord. This looks like it will be exceptional.
     
  11. Weston100

    Weston100 Active Member

    Hey Oneironaut! Sorry for the late reply!
    We'll be doing our inventory management much like Zelda, but the action will be like Link (upthrust, downthrust etc. I'm a fan, too! There's no shield, but your staff doubles as a shield. No magic, but you'll pick up tech that requires charge. We've also got a boomerang. But the big similarities end there. The game will be quest driven, with 3-4 villages to explore and pick up quests...so there's a bit of Link/Simon's Quest similarity there.

    Also, we have a new banner!

    [​IMG]

    Thanks so much for all the kind words, I really hope you love the mechanics when we finally get them done.
    More to come, stay tuned!
     
  12. dbagga84

    dbagga84 Well-Known Member

    May 22, 2013
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    What about a release window?
     
  13. katastrophic88

    katastrophic88 Active Member

    Nov 7, 2017
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    This looks awesome!!
     
  14. Weston100

    Weston100 Active Member

    The next steps are a Kickstarter, in the next 6-8 months. Then a demo, then alpha, beta, then a PC/Console release. Then we'll have a much better idea of when we can port to iOS/Android.
     
  15. Weston100

    Weston100 Active Member

    Thanks so much!
     
  16. JackDerp

    JackDerp Well-Known Member

    Dec 15, 2015
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    Will mobile be part of the base of the kickstarter or will it be a stretch goal?
     
  17. Weston100

    Weston100 Active Member

    In my mind, mobile will happen regardless of the Kickstarter outcome. It's just a matter of time; the more funding we can get, the faster we can get to an iOS/Android release.
     
  18. Weston100

    Weston100 Active Member

    [​IMG]

    Another fun thing you can do with your bo staff is throw it at things! Throw it at your foes for even more fun!
    Here's our first super simple puzzle, too. There will be many drop-down bridges, ladders and platforms that you can use to access new areas, shorten your path, or retract to stop pursuers!
     
  19. TheSig

    TheSig New Member

    Looking awesome!


    Inviato dal mio iPhone utilizzando Tapatalk
     
  20. danielwestwest

    danielwestwest New Member

    Jan 21, 2018
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    hell yeah

    hell yeah you gotta love pixel art more games should be pixel art
     

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