Universal Into the Dim - Dungeon Crawler (by Happymagenta)

Discussion in 'iPhone and iPad Games' started by YuliYuli, Dec 15, 2015.

  1. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Way ahead of you, I've told anyone that would listen how great your game truly is
     
  2. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
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    one gripe I have is with the movement. The arrows being hard-switched off. It's obvious I can't go say up or bottom if I'm in a side to side area. But the buttons hard-switching off is just a bit irritating. As well as confusing the issue of when its the mob's turn to move.
     
  3. YuliYuli

    YuliYuli Well-Known Member

    Jan 16, 2015
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    sorry about that :( we will think this over!
     
  4. YuliYuli

    YuliYuli Well-Known Member

    Jan 16, 2015
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    Many-many thanks!!!
     
  5. touchy85

    touchy85 Well-Known Member

    Jan 21, 2015
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    The ending is adorable :)
     
  6. YuliYuli

    YuliYuli Well-Known Member

    Jan 16, 2015
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    totally agree :)
     
  7. ShinHadoukin

    ShinHadoukin Well-Known Member

    Feb 20, 2015
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    Yes, the word is out!!!! This games is great & im telling everybody!!!!
     
  8. YuliYuli

    YuliYuli Well-Known Member

    Jan 16, 2015
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    Thank you soooo much!!!

    You guys are the best! :)
     
  9. Anniqa

    Anniqa Member

    Jun 10, 2013
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    If the arrows were always on, how would you know when you've found a secret door?
     
  10. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    This is a true gem. I really hope many many people see how amazing it is and support the devs as much as they can.
     
  11. Tonk Montana

    Tonk Montana Well-Known Member

    Oct 28, 2010
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    Loved the game. A bit on the easy side but so fun all the way through. I hope you have plans to add new levels. ;)

    Well done. Highly recommended.
     
  12. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    I just finished this interesting active-turn-based game (as I call it) and it was quite enjoyable, though i'm by far not sure what i did right to beat the boss, lol.
    I had a good experience and although i'm not interested in playing again (Nightmare mode), i definitely would like to see a sequel. My two bucks might help to develope a few pixels ;)
     
  13. Powerik

    Powerik New Member

    Jul 5, 2015
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    Nice

    Hi, very cool! I'll try
     
  14. Drizzt79

    Drizzt79 Member

    Sep 19, 2012
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    Is there a hint for the last boss? Seriously stumped!
     
  15. colinkloecker

    colinkloecker Member

    May 8, 2012
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    I'd also love some tips for the final boss. To the devs, thanks for the great game!
     
  16. touchy85

    touchy85 Well-Known Member

    Jan 21, 2015
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    Make sure your back is to the wall and then shoot at all 3 directions, this is a way to detect the boss. You have to be a bit lucky, but I got him at my first try.
     
  17. YuliYuli

    YuliYuli Well-Known Member

    Jan 16, 2015
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    #197 YuliYuli, Dec 21, 2015
    Last edited: Dec 21, 2015
    touchy85 explained it right, practically you need to shoot through the dungeon to detect the vampire.

    But I have one more tip: there'a a secret room with a medkit, so go and get it. Might be of great help :)
     
  18. icoker

    icoker Well-Known Member

    Mar 26, 2013
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    I feel like the self-monologue can be eliminated altogether after a few tries at a level. There is no point in repeating the same set of expressions in a level, considering you can always start a new game to start fresh.
     
  19. YuliYuli

    YuliYuli Well-Known Member

    Jan 16, 2015
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    yeah, agree
    thanks for sharing your thoughts!
     
  20. frisbee10461

    frisbee10461 Well-Known Member

    Feb 16, 2012
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    Nice Little "GameBoy" Game

    Hello, all! frisbee10461 here!

    What a nice little game we have here. It reminds me of my original black-and-white GameBoy. I am up to the level where you have a certain amount of time to be completed before the spikes get you.

    One thing I like about this game is the fact that there are secret rooms and puzzles. Far too often, we want to be told what to do, how to do it, and how to solve things. The art of discovery is nice to have in this game.

    To the devs, keep up the great work. I'll be ping ponging between this game and Land Sliders [when Santa finally arrives].

    Merry Christmas,
    frisbee10461
     

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