Into The Circle Gameblyr, LLC Genres: Games Arcade Action Entertainment GAME CENTER ENABLED Free Supported Devices: iPhone4S iPadThirdGen4G iPhone5c iPadMini4G iPad2Wifi iPadFourthGen4G iPadFourthGen iPhone6 iPadThirdGen iPhone4 iPadMini iPad23G iPhone6Plus iPodTouchFifthGen iPhone5s iPhone5 Minimum iOS Version: iOS 7.0 Download Size: 40.6MB Into The Circle DENALI GAMES LLC "This free-to-play game is pretty simple, but it's remarkably well made." - 148app.com Inspired by the sport of curling… TouchArcade Rating: Free Buy Now Watch Media Details"This free-to-play game is pretty simple, but it's remarkably well made." - 148app.com Inspired by the sport of curling, this physics game gives a lot of challenge with a relaxing experience Shoot the ball in the right direction with the right amount of force into the next circle. Aiming from one circle to the other and achieve a perfect score! How far can you go? FEATURES ● Relaxing experience. ● Original physics based game which is simple to play but challenging to master. ● 4 outstanding visual styles. ● 150 missions to complete. ● 30 balls to unlock. ● Multiplayer! Complete against other players on the worldwide leaderboards every day for high rewards! ● Earn bonuses for playing daily to help you achieve your goals! ● Ultimate Edition includes custom designed skins to change up your gaming experience ● This is a tough game to put down - you have been warned! FOLLOW US ● on Facebook: http://www.facebook.com/zipzapgames ● on Youtube: https://www.youtube.com/c/ZipZapGames PLEASE NOTE! This game is completely free to play, but you can also purchase some items within the game for real money. Just disable in app purchases on your device if you don't want to use this feature. ------------------------------------------------------------------------------------------------------------------- Into The Circle is an original product of ZIPZAP Games. ------------------------------------------------------------------------------------------------------------------- Please give it a rating to support additional updates. ------------------------------------------------------------------------------------------------------------------- ZIPZAP Games wants to thank Marco Mereu for an awesome one year partnership at Gameblyr. Information Seller:DENALI GAMES LLC Genre:Action, Arcade Release:May 07, 2015 Updated:Jun 15, 2017 Version:1.4.1 Size:91.9 MB TouchArcade Rating: User Rating: (1) Your Rating:unrated Compatibility:HD Universal ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #2 ROGER-NL, May 7, 2015 Last edited: May 7, 2015 Fun game, you need precision timing to do it. An easy recommendation since it's free to try. One let down is, it's pay to win, for 5 stars you can continue, the game would be better without it, maybe a separate leaderboard can fix that. But on the other hand you can win or earn stars in this game, so if anybody uses them it would be fair again IMO. Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #3 Qwertz555, May 7, 2015 As said in the description: hard to put down. Totally agree, it's so up my alley getting a zen-like focus with this spherical soundtrack. A slick presentation rounds this gem up. Unfortunately, it's hard to put down my four bucks on this only pay-to-win leaderboard, as well. Sorry, my dear Devs, not with endless continues. It's simply against my pure and conservative fun for a highscore chase, very pity. sink_or_swim Well-Known Member Feb 4, 2012 3,504 5 38 Germany #4 sink_or_swim, May 7, 2015 I totally agree with the above comments. The Game is highly addictive but unlimited continues are not acceptable, they destroy the leaderboards. Gameblyr New Member May 10, 2015 2 0 0 #5 Gameblyr, May 10, 2015 Hi All - This is Marco from Gameblyr chiming in here on this discussion of our new title Into the Circle. First off thanks for being interested enough to discuss it in these forums. We appreciate you playing the game. I have noticed the topic of the use of stars in Into the Circle in a few places online and I thought this would be as good a place as any to explain our approach to the mechanic and what we are trying to achieve. Explaining mobile gameplay concepts can be tough at times as these things don't ship with a manual and it's harder to engage player concerns than if you are publishing a game to something like Steam. I'll try to do my best here for the sake of discussion. I did want to first point out that you don't ever need to buy stars if you don't want to. Just by logging in and playing a single daily will get you free stars for use and quite a few if you play on consecutive days. Since the game is so new its not a concept alot of early players have seen yet but you will see the daily rewards are pretty decent - you can of course also win stars with precision gameplay as well and of course it's entirely possible to post high scores without ever continuing. This is because high scores are generally a result of multiple perfects and not necessarily the highest zone. When we sat down to talk about how we wanted players to play Into the Circle we really looked at two different gameplay cycles. One is the simple fun from playing the game, trying to get your own personal high score, executing skilled shots, earning achievements, etc. The best thing about Into the Circle is the gameplay is really fun (or so we hope). That being said we wanted to add an additional layer of meta gameplay over the top and that was to introduce a fun and competitive nature to a skill based game where you could compete weekly for a top score and to win something of value. Here is our approach - we expect players to use stars to continue and post really high scores when they are trying to win their weekly challenge. The top of the leaderboard should be hard to reach. The meta game is when you choose to use all of the stars you earn. Do you use them casually or do you save them up for a big run at the top of the leaderboard. I would kind of compare this in a weird way to - ahem - Bloodborne. When you are taking on a boss for the first time do you blow all your blood vials or do you practice a couple runs knowing you are not going to down them on the first try. If you are having a good round and think its worth to continue maybe you pop one or two to see if *this* is the time you take them down. It's kind of the same in Into the Circle - if you really want to make a run at the top of the leaderboard (which is a random weekly cohort of 500 players) and take the competitive side that seriously then save them and go for a big run. Also keep in mind as with any free game the vast majority of people are not spending any money. In a cohort of 500 maybe only a few tops are buying anything and you can't buy precision shots no matter how many stars you have. What I suggest is play the game for a week, log in for your free stars and see how much you get for just playing and then go for a big run to top the leaderboard. Always welcome feedback from players and we will continue to work on the game to improve it. Thanks again for playing. fabianb Well-Known Member Nov 1, 2014 1,009 0 36 #6 fabianb, May 11, 2015 I love this game! Really smooth and addictive Carlos-Sz Well-Known Member Nov 5, 2008 2,712 11 38 #7 Carlos-Sz, May 11, 2015 Great game! It is perfect for a quick session. The dark(er) theme is one of the best. Just one note: sometimes the leaderboard is not updated with your greatest score or it does not display anything. Congratulations for the release. Anotherkellydown Moderator Staff Member Patreon Bronze Feb 10, 2014 4,574 1,131 113 Male CAD Technician I Upstate NY https://youtube.com/channel/UCcvu9xhE7xT-mZrXUZQJr5g #8 Anotherkellydown, May 13, 2015 [thread=261125][/thread] [thread=261131][/thread] [thread=261022][/thread] [thread=261068][/thread] [thread=261159][/thread][thread=261062][/thread] Into The Circle Is one of the nominees for Touch Arcade Forums' Game Of The Week May 7th, 2015 VOTE HERE ***PLEASE NOTE*** 1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it. 2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong. 3) Suspect votes may be void. Credit to AndyC83 for GotW logo Gameblyr New Member May 10, 2015 2 0 0 #9 Gameblyr, May 13, 2015 Hi Everyone - just wanted to say we appreciate you all playing the game and the support TouchArcade users are giving us. Please continue to share your scores and post feedback positive or negative so we can continue to improve the game. PS - we are working on a big content update to add more fun things to do in the game and you heard it first here on TA! wristtattoo Member Sep 8, 2009 15 0 0 Designer / Developer Lincolnshire, UK #10 wristtattoo, May 14, 2015 Lovely game. Perfect balance of ux and ui. How do you turn the music off?! L0ck Well-Known Member Jan 29, 2015 212 2 0 #11 L0ck, May 16, 2015 Neat game, but yeah, would like a way to turn off the music without killing the sound effects too. triggywiggy Well-Known Member Jan 24, 2010 4,353 2 0 Freelance writer, Student, Casually employed in re Perth, Western Australia #12 triggywiggy, May 22, 2015 So I gave this game a go after seeing it on the top new games in the Australian App Store. I like: - The gameplay. It reminds me of curling and is simple but incredibly addictive. - The sound effects. They works well with the game and after time help you judge the distance. - Controls. They are so simple to use and work really well with this type of game. - Style. It's simple and easy to view. There is no overcrowding with things that don't need to be there. I don't like - How it is Pay to Win. I understand the need for iAPs to make a profit from the app. But feel that the current way this is done you have to pay to get a good score. After 10 or so goes you are bound to stuff up, but those that have lots of $ to waste can just carry on. Maybe make different themes, balls etc available as iAPs instead? - Bugs with the achievements. I had the same achievements pop up multiple times constantly for about 3 minutes until I restarted the app. You have a good game here and you should be proud triggywiggy Well-Known Member Jan 24, 2010 4,353 2 0 Freelance writer, Student, Casually employed in re Perth, Western Australia #13 triggywiggy, May 22, 2015 Last edited: May 22, 2015 Also I have some tips to add on. When going for a throw/push put more power on it then you feel you need, this really helped me. The ball slows down quite fast so make sure you put that into account. Your aim is also quite important, the better the aim the more circle you have to land in. Don't bother trying to get perfects on the smaller targets, just try to land it on them and try to get perfects on the bigger ones. triggywiggy Well-Known Member Jan 24, 2010 4,353 2 0 Freelance writer, Student, Casually employed in re Perth, Western Australia #14 triggywiggy, May 23, 2015 Recorded some gameplay for the game where I managed to get a good score. This game is great fun and I am surprised that there isn't a good amount of talk about it. Subscribe to the TouchArcade YouTube channel Lavender Well-Known Member Dec 31, 2013 2,966 0 36 United States #15 Lavender, May 23, 2015 By turning down or muting your devices volume. LOL SORRY! Couldn't resist. Stustaff Well-Known Member Oct 28, 2010 101 0 0 #16 Stustaff, Jun 6, 2015 Last edited: Jun 6, 2015 This is a GREAT game! Super addictive and pay to win?? Not in my opinion! I've been in too 5 of leaderboard and am currently top On 3399 without paying anything so far! (You must log in or sign up to post here.) 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Fun game, you need precision timing to do it. An easy recommendation since it's free to try. One let down is, it's pay to win, for 5 stars you can continue, the game would be better without it, maybe a separate leaderboard can fix that. But on the other hand you can win or earn stars in this game, so if anybody uses them it would be fair again IMO.
As said in the description: hard to put down. Totally agree, it's so up my alley getting a zen-like focus with this spherical soundtrack. A slick presentation rounds this gem up. Unfortunately, it's hard to put down my four bucks on this only pay-to-win leaderboard, as well. Sorry, my dear Devs, not with endless continues. It's simply against my pure and conservative fun for a highscore chase, very pity.
I totally agree with the above comments. The Game is highly addictive but unlimited continues are not acceptable, they destroy the leaderboards.
Hi All - This is Marco from Gameblyr chiming in here on this discussion of our new title Into the Circle. First off thanks for being interested enough to discuss it in these forums. We appreciate you playing the game. I have noticed the topic of the use of stars in Into the Circle in a few places online and I thought this would be as good a place as any to explain our approach to the mechanic and what we are trying to achieve. Explaining mobile gameplay concepts can be tough at times as these things don't ship with a manual and it's harder to engage player concerns than if you are publishing a game to something like Steam. I'll try to do my best here for the sake of discussion. I did want to first point out that you don't ever need to buy stars if you don't want to. Just by logging in and playing a single daily will get you free stars for use and quite a few if you play on consecutive days. Since the game is so new its not a concept alot of early players have seen yet but you will see the daily rewards are pretty decent - you can of course also win stars with precision gameplay as well and of course it's entirely possible to post high scores without ever continuing. This is because high scores are generally a result of multiple perfects and not necessarily the highest zone. When we sat down to talk about how we wanted players to play Into the Circle we really looked at two different gameplay cycles. One is the simple fun from playing the game, trying to get your own personal high score, executing skilled shots, earning achievements, etc. The best thing about Into the Circle is the gameplay is really fun (or so we hope). That being said we wanted to add an additional layer of meta gameplay over the top and that was to introduce a fun and competitive nature to a skill based game where you could compete weekly for a top score and to win something of value. Here is our approach - we expect players to use stars to continue and post really high scores when they are trying to win their weekly challenge. The top of the leaderboard should be hard to reach. The meta game is when you choose to use all of the stars you earn. Do you use them casually or do you save them up for a big run at the top of the leaderboard. I would kind of compare this in a weird way to - ahem - Bloodborne. When you are taking on a boss for the first time do you blow all your blood vials or do you practice a couple runs knowing you are not going to down them on the first try. If you are having a good round and think its worth to continue maybe you pop one or two to see if *this* is the time you take them down. It's kind of the same in Into the Circle - if you really want to make a run at the top of the leaderboard (which is a random weekly cohort of 500 players) and take the competitive side that seriously then save them and go for a big run. Also keep in mind as with any free game the vast majority of people are not spending any money. In a cohort of 500 maybe only a few tops are buying anything and you can't buy precision shots no matter how many stars you have. What I suggest is play the game for a week, log in for your free stars and see how much you get for just playing and then go for a big run to top the leaderboard. Always welcome feedback from players and we will continue to work on the game to improve it. Thanks again for playing.
Great game! It is perfect for a quick session. The dark(er) theme is one of the best. Just one note: sometimes the leaderboard is not updated with your greatest score or it does not display anything. Congratulations for the release.
[thread=261125][/thread] [thread=261131][/thread] [thread=261022][/thread] [thread=261068][/thread] [thread=261159][/thread][thread=261062][/thread] Into The Circle Is one of the nominees for Touch Arcade Forums' Game Of The Week May 7th, 2015 VOTE HERE ***PLEASE NOTE*** 1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it. 2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong. 3) Suspect votes may be void. Credit to AndyC83 for GotW logo
Hi Everyone - just wanted to say we appreciate you all playing the game and the support TouchArcade users are giving us. Please continue to share your scores and post feedback positive or negative so we can continue to improve the game. PS - we are working on a big content update to add more fun things to do in the game and you heard it first here on TA!
So I gave this game a go after seeing it on the top new games in the Australian App Store. I like: - The gameplay. It reminds me of curling and is simple but incredibly addictive. - The sound effects. They works well with the game and after time help you judge the distance. - Controls. They are so simple to use and work really well with this type of game. - Style. It's simple and easy to view. There is no overcrowding with things that don't need to be there. I don't like - How it is Pay to Win. I understand the need for iAPs to make a profit from the app. But feel that the current way this is done you have to pay to get a good score. After 10 or so goes you are bound to stuff up, but those that have lots of $ to waste can just carry on. Maybe make different themes, balls etc available as iAPs instead? - Bugs with the achievements. I had the same achievements pop up multiple times constantly for about 3 minutes until I restarted the app. You have a good game here and you should be proud
Also I have some tips to add on. When going for a throw/push put more power on it then you feel you need, this really helped me. The ball slows down quite fast so make sure you put that into account. Your aim is also quite important, the better the aim the more circle you have to land in. Don't bother trying to get perfects on the smaller targets, just try to land it on them and try to get perfects on the bigger ones.
Recorded some gameplay for the game where I managed to get a good score. This game is great fun and I am surprised that there isn't a good amount of talk about it. Subscribe to the TouchArcade YouTube channel
This is a GREAT game! Super addictive and pay to win?? Not in my opinion! I've been in too 5 of leaderboard and am currently top On 3399 without paying anything so far!