iPad Internal Force

Discussion in 'iPhone and iPad Games' started by RM imagery, Jan 28, 2009.

  1. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
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    Photographer (interiors, architecture, abstract ar
    Long Island, NY
    #1 RM imagery, Jan 28, 2009
    Last edited by a moderator: Jan 28, 2009
  2. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
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    sounds dirty...

    looks sweet though
     
  3. WOW_GEE

    WOW_GEE Well-Known Member

    Jan 2, 2009
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    Just use the link on the main article. It'll take you right to it.
    Its actually pretty good, but difficult.
    I don't think the screen size is an issue, its just that there are so many bullets on screen its next to impossible not to die.
     
  4. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    Rhode Island
    Looks interesting, a Japanese Shooter.

    They've taken a fantastic liking to Blue Attack!, I wonder how this one will be taken in.

    Japanese Shooters are generally known for their insane difficulty.
     
  5. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Nice find! I'm really looking forward to playing this later.

    BTW, RM, I edited your post, to include the link.
     
  6. WOW_GEE

    WOW_GEE Well-Known Member

    Jan 2, 2009
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    No joke. It is rather fun but later on it gets borderline impossible.
     
  7. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    When is this coming out in europe? :confused:
     
  8. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    Its similar to rRootage, but I think I prefer rRootage over this.
     
  9. Ph4ntom4

    Ph4ntom4 Well-Known Member

    Jan 10, 2009
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    Godamnit I want it in the UK!
     
  10. illucius

    illucius Well-Known Member

    Dec 14, 2008
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    I gotta say... this game is friggin hard lol. There are other control schemes as well, accelerometer and flick, for those who don't like the much publicized control scheme where half the screen is reserved. For a free game though, I can't really complain.
     
  11. Ph4ntom4

    Ph4ntom4 Well-Known Member

    Jan 10, 2009
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  12. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
    1,866
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    ColdFusion Web Developer
    Rhode Island
  13. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    What's the farthest stage you guys have been on? Mine is the 3rd part of 1-3 :/
     
  14. Master Shake

    Master Shake Well-Known Member

    Dec 24, 2008
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    I got there on my second try. I doubt I'll get much further.
     
  15. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
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    Photographer (interiors, architecture, abstract ar
    Long Island, NY
    This game is ok and for free it's worth a shot.

    I just don't understand why it doesn't go to full screen vertical when in tilt mode. Wouldn't that make perfect sense?
     
  16. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    This game is craptacular, there are better free shmups out there namely Rrootage, Space Deadbeef and Dragon Force light.
     
  17. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    Can't speak for Rrootage, but those other two have nowhere near the same difficulty level as Internal Force. I've also only gotten to 1-3, but that alone is pretty much at my limit. I've only tried twice so far though. :D
     
  18. tsunami0ne

    tsunami0ne Well-Known Member

    Nov 30, 2008
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    I don't think the game's that bad, especially for a free game. The problem is that these kinds of shooters are hard to do on the iPhone. The controls are a little too sensitive to dodge the trickier patterns.
     
  19. sam the lion

    sam the lion Well-Known Member

    Jan 12, 2009
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    got it and made through 1-1, 1-2, 1-3 and finally died at 2-1.
    2-1 has the same enemy of 1-1 but stronger, like in space deadbeef.
     
  20. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
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    Indeed, this is actually a well made shooter, with regards to bullet patterns. Unfortunately the ipod cannot do justice to pixel sharp control, even when the players hitbox is rather generous as it is here. The best scheme offered here is flick but even that cannot offer the exact control an actual tactile D-pad and analog stick can provide.

    I need to feel in full control with these games, especially with a curtain shooter such as this, but I never feel like that when an ipod touch game requires exact controlling of the players avatar.

    In addition, why can't I skip back to the main menu once I've played? I have to hit the home button and boot the game up again just to access it. Also, what is the point of having the Go, single shot and rapid fire buttons? In these games you want to constantly shoot so why not just implement auto-fire, and use double-tap in place of 'GO'? That way you rid the screen of those buttons making a vertical setup more feasible, just use about 20% of the bottom part of the screen for controlling movement.

    Hopefully such inclusions will be considered if an update is ever taken upon.
     

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