Universal Interloper (by Anchorite)

Discussion in 'iPhone and iPad Games' started by physicalpariah, Jul 29, 2020.

  1. TieDyeFriday

    TieDyeFriday New Member

    Mar 25, 2022
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    New player here. At least, I'm trying to be. I can't get past the first stage of the tutorial. It says, "let's start with flight controls", but the only interaction that does anything is tapping on the settings button.

    On a 13 pro max, and the latest (not beta) OS. Happy to provide any additional info.
     
  2. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    #442 VirtualBoyFreak, Mar 25, 2022
    Last edited: Mar 26, 2022
    Me too, I can't get past the tutorial. I'll try to skip it, but the messages appear very slowly and it seems that sensitivity is sky high. I'm on iPhone 12, latest ios non-beta (15.4) and Spanish language settings. EDIT: nothing, I haven't been able to begin the game. The controls seem broken, I guess that in a similar way as how they broke several months ago, but this time around both in portrait and landscape.

    EDIT 2: changing my phone language settings to "English (Australia)" makes the texts appear at normal speed instead of the slowdown version of the Spanish phone language settings, but I still can't make it through the tutorial.

    EDIT 3: I've just connected an MFI gamepad, but it doesn't work either. The game is fully broken. I hope the dev sees this, because as of today, I've thrown 7 bucks to the rubbish bin, and it isn't nice...
     
  3. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Oh no! I’ll get on this tomorrow. I’m so sorry for the issues!
     
    sebgo likes this.
  4. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Yeah just confirmed he issue on my side. Damnit I’m so sorry.
     
  5. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Scratch the tomorrow timeline, I’m working on it now. Sorry about this everyone.
     
    sebgo, decript and VirtualBoyFreak like this.
  6. TieDyeFriday

    TieDyeFriday New Member

    Mar 25, 2022
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    Hehe. All good. We've all been there. "surely *this* bug fix can't affect anything else, right? RIGHT?!"
     
  7. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Nah this one is 100% a failure on my part lol. The tutorial has always been fragile (see the whole history of this thread) and while I did test it, I tested it in the editor only, which I know isn’t the best practice.
    Fortunately I’ve already fixed that issue. Turns out though that a couple others crept in alongside it, so I’m gonna patch them now too.

    *sigh*
     
  8. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Ok new iOS and tvOS builds are going up now. Mac build is being a little stubborn so will have to wait until Monday (AEST). Will have to wait for approval before they hit the stores, so ~24-48hrs before the patch is live.

    Sorry again for the issues folks!
     
    decript likes this.
  9. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Hi all, patch 1.501 is out for iOS and is coming for tvOS mostly fixing the tutorial experience again. There's still an issue with devices set to languages other than english in the tutorial, but it shouldn't be a total blocker. I'll be working on that (and a host of other bugs) today.

    macOS update will come when all of the above is done.
     
    VirtualBoyFreak likes this.
  10. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    I had the tutorial issue with slow messages, but I guess that entering the settings and resuming game got it working. Anyway, you only play tutorials once, so once that slow initial message appeared, I was able to get everything going.
     
  11. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Ok so as usual whenever I rush out a build to fix critical stuff, something else crops up. Looks like there's a couple bugs with Assault and Transport runs right now, and potentially a couple others throughout various runs. I've got another build up and running and being tested right now to fix any of the new issues. Hopefully it'll be submitted tonight or tomorrow.

    Thanks so much for your patience everyone!
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Np, nice to see you're actively working to fix everything.
     
  13. physicalpariah

    physicalpariah Well-Known Member

    Jul 8, 2016
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    Update 1.501
    Uh whoops
    One issue leads to another and rushing out to get the tutorial fixed meant I accidentally also sent an update live that wasn't quite ready for prime time, leading to a host of new bugs introduced.
    Annnyyyywayyy. They're all updated and live and in theory... long term stability should be better.
    Sorry for the issues! Hopefully this long list of bug fixes helps.

    New Features
    • Under the hood improvements to performance for this one.

    Updated Features
    • Bullets now hit asteroids and other terrain elements instead of.... passing... through... them

    Bugs Squashed:
    • Missile explosions only worked after the first missile fired.
    • Fixed a ui issue where editing load outs after viewing a combat trial would make it impossible to go back to combat trials
    • Fixed an issue that displayed combat trial results after taking a normal run after dying in a combat trial
    • Death screen now properly shows "wounds remaining" again.
    • Fixed a bug that showed ship ability buttons during warp in
    • Fixed a bug where it was possible to get a soft lock on the game when resetting tutorial.
    • Fixed a bug where pressing remap controls button in settings would break the game.
    • Fixed a bug where resetting load out in settings would break the game
    • Fixed a bug that stopped enemies ships from moving or doing anything at all
    • Fixed a bug where capital ships and stations component displays would all show up as "ENGINE"
    • Fixed a bug during transport runs where the game could crash after killing the second transport
    • Fixed a thing where the transport's direction line wouldn't go away after killing the transport.
    • Sometimes when an interdictor died the player would still be locked in combat.
    • There was a bug that stopped the player from inspecting an items details from the manage inventory screen.
    • Portrait layouts of the Raid Complete could be messed up in certain scenarios, and are now not.
    • Didn't completely fix, but definitely worked on the bug with music not quite being zeroed out in settings.
    • Fixed a bug where transports would take a hike way beyond the bounds of the game area.
    • Several issues with Run complete screen sorted out.
    • Some perks were functioning despite not actually being activated.
    • Should have reduced the lag spike on the very first shot after opening the game
    • Fixed a bunch of UI layout issues in a variety of configurations
    • Fixed some non working screen transitions.
     
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