I did some rebalancing with the latest update.. might’ve made the early game a little too hard by mistake, will look into this for the next patch. And oh yeah each enemy ship does actually have a unique icon! I guess I need to make it more clear though?
I’m enjoying the update. I think I like the overall look. Combat seems a little more clear. Who is shooting at me is more straightforward, and so more tactical. On the medium survival run mission I can barely kill enemies without getting my shields and hull hammered, so I end up getting whisked away to the next wave with only a couple kills. I like the upped difficulty in this update but something about the medium mission feels overly punishing. Weirdly I’m having an easier time playing through the 12 wave hard transport run without dying. Does afterburner into a dodge barrel roll immediately change your velocity to sideways? Playing around with a combination of maneuvers seem a little funky especially around space debris. I find myself getting trapped “inside” structures without really realizing it. As I said before, I’d love for close combat and maneuvering to feel more effortless. For me it can hinder the majority feelings of high speed space bad-assery. This game validates the fun+fun= FUN formula!
Hmm yeah I was a little worried about rebalancing autocannons, as they’re kinda the base point I work from for balance for all other gameplay, but I really felt they were just too powerful at their base level. (mainly reflected in reports of a lack of dogfighting.) I’ll need to do a careful rebalance of most of the missions now, I figured dropping fighter counts across the board would’ve more or less solved that, but apparently not. As for dodge + afterburner, yes it does! And yes it can put you in awkward positions. I’ll set it up as a bug, but also a task to refine the dodge controls a little more. The next update might introduce a change to the core movement mechanics to make it feel a little more elegant, but I’ll go into more detail on that closer to release. Also fun+fun=FUN is gonna be the name of my next three piece tuba band.
Hola everyone! Quick update on this weeks patch: I’ve got a fair bit of life stuff going on (including a 1500km round trip drive) but in the meantime I’m working on updates to the games Terrain handler, and to core movement of the ships. These two updates should (in theory) make combat a little more interesting, allowing you to dodge and weave around terrain, making fights less of an open pitched battle. Beyond those two changes I’ll also try to spend more time addressing a couple long-standing bugs, including the infamous capital ship physics glitch. The goal will be to get a (fairly raw) beta build up either today or tomorrow, and with the possibility of a store submission later in the week. Provided there’s no major issues with this release the plan is to begin work on the first big chunk of new content for the game for the next release.
I didn't take into account the fact that rural internet in Australia is.. not great.. But the beta build for iOS is going up now. (might take a day or so to process before it's live though..)
Are you on a trip for the hunt for red crabs? I find Australia interesting for its unique wildlife among the world.
I have been to Sydney twice only. I have read about some "interesting" visitors hanging out (in the literal sense) at one's doors. I know the internet is less than stellar in Down Under so I will have patience...
Oh the internet is perfectly fine back home in Sydney, where I pay an extortionate amount for 100MB down / 30MB up. Out here? I’m lucky to get 4MB down and 0.05MB up. Given the app store size for interloper is like... 200mb? Yeah it took a *long time* to upload today.
Aww man Rural internet in Canada can be pretty painful some days too so I know your pain. Just wondering if anyone else noticed this after upgrading to 14.0 all the sounds not just in this game but in some other games and music got vet clippy and scratchy noises and the game started to lurch way more then I had observed before twice maybe 3 times a capital boss ship Has literally log rolled and slide into me after I had launched a nuke and ended up eating my own firepower but I had that happen before in iOS 13.7 too. But it’s definitely the update to iOS 14. I also did a fresh install of 14 and still same issue , different speakers and headphones and other apps exhibited the same problem but I just rolled it back to 13.7 and it seems to be back to sounding like a space adventure not a shrieking clipping banshee. Last thing i have observed the missiles in hard mode during survival even with what I’ve come to assume is the highest tier violet magenta coloured missile blocker still got me shredded to space dust. aside from that I love this game. It’s great for quick breaks or when I get mad I lost certain loot and I have to burn though a few systems and rebuild till I can move on to kill another day Edit. Sorry for all the horrendous typos, surprised anyone could make sense of what I was saying I wrote it on my iphone when I was half awake which tends to end badly when it comes to spelling and grammar. I think I fixed them all now though.
New beta build is up (or at least, went up while I was out today) @Darth_Prada yeah something is a bit funky (well funkier than before...) with the audio systems as of iOS 14, will see if I can look into that for this build. Epic AMS should give you invulnerability to missiles whilst active, will fix that!
I’m getting no sound in the game. System sound is up and other apps work fine. in the settings both sliders are at 0, but dragging them up does nothing and when I leave and return to the audio screen they are back at 0. ios 14
:/ I’ll be working on the iOS 14 sound issues as priority for the next build (hopefully submitted to store Monday Sydney time, so released maybe wednesday?) Thanks for the report!
Grab bag of stuff This release is mostly a tidy-up and follow up from the last release, but includes two major changes to some of the game's underlying systems. The first is Drift Flight Mode. It's off by default as it requires an additional layer of awareness, but effectively it means that you will not slow down in your current trajectory when turning. Instead, you can rotate around, and slowly begin applying force in a new direction. It's closer to a proper newtonian model of space-flight (though not accurate by any means) The main advantage is that it feels a lot more fluid, once you get the hang of it. You can turn on Drift Flight Mode from Settings. The second is a rework of enemy spawn points and terrain generation. I've added a system to introduce set pieces to the terrain system. These are large, imposing terrain pieces that should provide significant cover to you, and properly introduces the ability to break from combat. The same applies also to enemy AI. In theory this should make combat a little more interesting, and provide you with more tactical choices outside of "kill everything" I've also rebalanced the game a little bit to be not so brutally difficult in Easy and Medium runs, made some changes to the way Survive runs work, and nerfed friendly AI Lancers. Beyond that there's been a significant focus on optimising the game's assets in this patch, including a focus on particle systems, transparent objects (which are brutal for mobile graphics) and more aggressive LOD systems. Full Update List: Graphics: Improved Boost effect particles Graphics: optimised particle effects across the board. Graphics: Optimisation of terrain across the board Graphics: More LOD setups. Gameplay: Survival runs now only spawn new enemies when there are no more enemies on the field. This will make them generally a bit easier than Transport runs for the time being. Gameplay: Epic weapons now have equal drop rates Gameplay: Nerfed friendly lance fighters. Gameplay: Transport health buffed. Gameplay: Terrain massively overhauled Gameplay: Drift Flight mode added. Bugs Fixed Throttle no longer zeroes when pausing the game. Haptics toggle now works properly. Volume no longer clips at max Volume sliders now properly save and load. Trash sound effect only plays when you actually trash an item now. Controllers now work on macOS properly. Exit Run and Allies no longer overlap in landscape on iPhone. Lance fighters are now properly named.
I don't know if its just me and bad RNG butin. 3 days i have not gotten one repair drone in probably 10 runs a day to replace thw ones i lost in hard mode which again couldjust be me but i used to be able to white knuckleit through hardmodes now i have died at least 20 times in a row did they get harder? also today there was a glitch in the survival run medium difficulty twice now its exited out after 3 waves when the description says 6 and en the progression map that shows you as you warp in how far into a run you are has 6 nodes to complete.
Definitely bad RNG in regards to repair drones. They should drop pretty frequently.. Do you remember the name of the survival run? Strike on Uxbridge? It really shouldn’t be warping you out early..
Big problem but whenever I evade forever. Doesn’t matter if the throttle is zero, I keep drifting to the side, but if I evade the other way, it’ll keep drifting that way