Inside PikPok: Game Design

Discussion in 'Public Game Developers Forum' started by PikPok, Aug 7, 2012.

  1. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
    938
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    Wellington
    We get a lot of inquiries about our game design process at PikPok, so we wrote up a little article to expose our thoughts and process around the game design role within the studio. More at the link

    http://pikpok.com/news/inside-pikpok-game-design/

    Interested to hear any feedback or alternate philosophies or approaches either here or via comments on the article.



    Former "Inside PikPok" articles below:

    Technical Art
    http://pikpok.com/news/inside-pikpok-technical-art/

    Usability
    http://pikpok.com/news/insidepikpok-usability/

    Quality Assurance Testing
    http://pikpok.com/news/inside-pikpok-quality-assurance-testing/
     
  2. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    Fantastic read.

    The short paragraph on controls (largely breezed over) was the most meaningful to me. Our puzzler's only complaint was that the controls weren't perfect.

    I think I need to learn to make controls more invisible.
     
  3. SylvainDragon

    SylvainDragon Member

    Jul 8, 2012
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    how that's really interesting.
    thanks a lot
     
  4. antony.thai

    antony.thai Well-Known Member

    Great share! Thank you a lot! :)
     
  5. Edwardo

    Edwardo Member

    Jul 8, 2012
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    Great share!
     
  6. Greyskull

    Greyskull Well-Known Member

    Dec 13, 2009
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    Photographer/Social Sciences adjunct/sweet sweet l
    Fort Lauderdale
    After playing Monsters Ate My Condo, I just assumed that your design process was fueled by absinthe, after which you locked the coders in an opium den until they had a finished product to release.
     
  7. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
    982
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    Game Designer for Ludia
    Canada
    The apron in the photo is quite telling. And fetching. Any link to order that on line?
     
  8. wilflare

    wilflare Well-Known Member

    Jul 2, 2011
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    Singapore
    thanks for the link! I'm not a developer myself but reading it makes me rethink my approach as I test games, etc :D
     
  9. Mooflet

    Mooflet Member

    Jul 31, 2012
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    Does PikPok do contract work? I'm guessing not? Thought I'd ask anyways. I'm just having trouble finding a game studio that does contract work? Any suggestions?
     
  10. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
    938
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    Wellington
    No.

    Try these guys

    http://www.pixelthismobile.com/
     
  11. wilflare

    wilflare Well-Known Member

    Jul 2, 2011
    929
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    Singapore
    I really like the part of how users interpret and make their own rules for the games they play (like Monopoly).

    I think with Video Games that's becoming less and less of a possibility.. but hope more customization options can be allowed so the gaming experience becomes very personalized to each gamer
     
  12. zigah

    zigah Well-Known Member

    Jan 15, 2011
    48
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    Game designer and developer
    Slovenia
    playtest playtest playtest

    Good read!

    And a very good point on "live and breathe games" - I'll add that besides making games it's most important to show them around and get feedback - playtest. Quite obvious really, but I like to exaggerate with this point. :)
     

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