recently picked up the first CoI since (a) it was $1 and (b) a sequel was coming soon. first once sucked - played for a couple hours and dropped it. this "sequel" is on a completely different scale. way better. i started with a thief and my first merc is a templar. i think it'll be a good mix. my biggest gripe: AUTOSAVE ON EXIT...or at least make it an option. jesus. can't stand iphone games that don't. does com2us post on here? if so, they need to comment on why they didn't add this. manual saves are very quick, so an autosave on exit wouldn't be bad for speed at all.
I think a good suggestion would be to add something to speed up movement speed (for free). Maybe it's because I had been playing Zenonia previously, but I kept double tapping the d-pad to do a dash, which there isn't. Walking from one place to another can take a bit long in comparison.
No! - don't ask them to add autosave. Get used to the game and understand why it's not included. I actually recommend getting used to saving frequently. AUTOSAVE on exit sucks A LOT and would ruin this game since I have to do a lot of traveling, so I save at the beginning of each zone and run to the next zone. If I die because I get stuck, then I just exit and try running again. Autosave on exit would suck soooo bad.
What about when you get a call and it forces you out of the game? There needs to be a choice to continue from last autosave or from the manual save when you start up the game. It does need to autosave though. Thankfully I don't use my iPhone for actually calling people
I would like some kind of endless dungeon or more free DLC quests for the endgame. (No I haven't beaten the game yet, but it was something I enjoyed a lot in Dungeon & Hero).
Yes - if they add autosave, then it should give you the option to load either the autosave or the last manual save.
I have been playing every chance i get and i have to agree, this game is amazing and definetly is one of the best RPG's on the IDevice. Everything is really fluid. I'm currently using the touch screen controls and they work great. There are a couple things that i would like to see added. One of the things that comes to mind is (unless im missing something) a level indicator, or just something that says this monster is dangerous. I know there are colors of the monster level in relation to yours, but there have been a few times now where i have seen a what i now assume are rare mobs and i just get one shotted by them before i can see a name and color. I also wouldnt mind seeing item sets, as i havn't seen any yet if they exist. I have a few named items which i assume are unique, but im a sucker for sets like in Diablo 2 and Untold Legends and what not. Also (cliche i know) but some multiplayer dungeons or something would be pretty neat too. Im not trying to say make this game like WoW, it would just be fun to plunder some dungeons with a group of friends. Anyway all in all this game is amazing and well worth the 8 bucks US.
Im stuck in the part with the fairies and the rock, the guy in the map tell me "here you have the fairy powder" but he doesnt give me anything!
you can only have 5 allys in the inn... if u get one more you have to kick them forever... i got 8-9 warrior seals ... 4 knights 1 magician 1 priest 2 templar 1 rogue