Innovative multitouch games

Discussion in 'General Game Discussion and Questions' started by different, Jun 28, 2009.

  1. different

    different Well-Known Member

    Aug 8, 2008
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    #21 different, Jun 29, 2009
    Last edited: Jun 29, 2009
    You know what, as soon as I shut down the computer I had that thought. Pinch 'n Pop is very innovative - not the deepest game in the world but I feel you still did a great job with it.

    edit: Just had a look at your blog Frank, it's great to know you're still working on iPhone gaming. Let us know when the secret project is unveiled. :)

    I would have mentioned Labyrinth as I feel that it too has natural controls, like Dizzy Bee in a way - but these both are accelerometer controlled games, and I wanted to focus on multitouch, and specifically gestures not touch buttons, here. Rolando is part tilt so I'm not going to count it here either - but innovative? Definitely.

    Tap Tap I never really played (I know it's free, just never got around to it) but I can see why that would be innovative. The controls never clicked with me in Edge, although that in itself is a great experience. And Enigmo I didn't much like really, wouldn't call it innovative - yes it does pinch but apart from that it's selecting objects and placing them at specific points.

    And damn, I might just have to buy Eliss this week. :)
     

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