Yes it's seems suspicious that premature five stars! Please let us know the installed size and the gameplay satisfaction thank you
Okay ill be the one stating the obvious that should be on everyones lips: How the fck can anyone beat superman by kicking/hitting/throwing him, question-mark! Like... How in Gods name does the mere mortal bruce wayne stand a chance up against the man of steel? How does the superman character actually react when he gets kicked? Does he say "uuuuaaaahhh" and gets pushed back and moves his face backwards like the rest of the maggots?!?!? Makes sense. NOT!
Not too sure but I think the game takes place in a different dimension where they are all a little more vulnerable. Not 100% on this though. Iv'e had a couple battles but I need to do some work now It seems like it has a few layers of strategy to be uncovered but this is no real fighter. You are unable to manage the distance between the characters and input is limited. I'll probably play a bit more as there seems like there is some fun progression (leveling up characters and unlocking others). Graphics are pretty good and the specials are impressive. If you have the room then you owe it to yourself to give it a shot. If you are a DC fan then there is alot to like here. I'll have another crack later
I'm downloading it now US store https://itunes.apple.com/us/app/injustice-gods-among-us/id575658129?mt=8 stay frosty
As above - Can we have no more Infinty Blade clones? Getting a little over this. How hard would it be to create a little pixelated hand crafted movie tie in... Similar to the game by Paul Veer for Hunger Games.. I don't care for AAA graphics and terrible gameplay... planck
Well one is titled to their opinion. I think the Infinity Blade controls suit touch screen well to a certain extent. I myself would like more control and what not, but you can't have everything. If only this could finish downloading D:
It's good, but i see an energy system, required for battling. It has a bit of Charcter Development to it, and the battles are decent. I have never ever used block effectively yet though.
LOL... Could be. It actually feels like a pokemon game to me. Battle... get new character... Level him up, rinse repeat.
But here you buy the pokemons (take a look at the prices in the in-game shop). I completed 3 levels before deleting the game and giving it 1 star in iTunes and a long review. EVERY battle was the same. I mean, attack, block, keep blocking, enemy's attack blocked, rinse repeat. And then some specials. I'm sure that high levels will only throw enemies with high attack, speed and such at you, but with the same AI over and over again, because with this "tap/double tap" mechanics creating a smart AI is impossible, unless it reads your inputs instead of random actions. I think that the only IB-like games I enjoyed were IB and IB2. Their gameplay was deep enough to keep playing even after finishing the game for the first time.
I hate it but I have to agree. There are tons of characters, but each one only has two combos each, plus special moves completed by filling up the meter. And the first few of these, with the exception of cat woman's, have involved building power by screen mashing, which I hate, especially since these are used a lot. Seems like there are a ton of characters to unlock, as well as upgrades for the characters, but when the gameplays so one dimensional I don't know if there's really a point. Except to unlock level 3 supers. Soooo cool.
I've played this a bit more and agree with you and the others here. This is bogus. I thought more moves and variation would open up but there is nudda. If this is the level of gamepaly we are to expect from the new WB studio then they wont be getting too much critical success