Universal Injustice: Gods Among Us (by Warner Bros)

Discussion in 'iPhone and iPad Games' started by killercow, Apr 3, 2013.

  1. G-Man11

    G-Man11 Well-Known Member

    Apr 4, 2014
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    Yea but RSB even at E7 ain't gonna replace any of my core Red Son team. RSB is going to be on my "Red Son B-Team". Mind you, that doesn't take away from the awesomeness of his furry hat.
     
  2. CauseIMBatman

    CauseIMBatman Well-Known Member

    Oct 25, 2013
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    Quick question, do I buy the killing joker with the alliance credits or do I buy those other support cards that give health / power etc ?
     
  3. G-Man11

    G-Man11 Well-Known Member

    Apr 4, 2014
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    Personally I would get the health/damage boosters.
     
  4. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
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    Then it sounds like you've made up your mind already. ;)
    RSB will probably replace RSSG on my A team and SG will head the B team.
    Red Son Batman E3 38 is more powerful than Superman E3 47.
     
  5. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
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    I agree with G unless your just card collecting. He's going to be near impossible to upgrade.
     
  6. Briscoe88

    Briscoe88 Well-Known Member

    Nov 9, 2013
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    #2986 Briscoe88, Sep 23, 2014
    Last edited: Sep 23, 2014
    It really depends on the strength of your anchors and your style of play... and how many FB Friends you have who are willing to put up with the hassle.

    The Alliance Credit Support cards ONLY boost health and damage... Power is boosted by standard Support Cards.

    I rely solely upon the daily rewards so it takes FOREVER to accrue enough Alliance Credits to buy something useful. Personally, I bought MOST of the damage boosters first... then a single KJJ... Then MOST of the health boosters.

    KJJ is not one of my most played cards; however, his passive can make him a game changer (even with no promotions). I have used him with my highest damage dealing anchor cards to beat some pretty hard battles... KJJ is ESPECIALLY useful in those tricky Countdown battles.

    KJJ will only carry you so far as his energy allows... The Alliance Credit Support cards are permanent benefit to your entire team.

    Watch a few KJJ vids on YouTube. It may give you a better idea. For those of you who dont respect KJJ, just watch out for this team combo: E-VII/LVL-50 AOB, KJJ (E-Nothing), and an E-VII/LVL-50 Darkseid!!! Let AOB eat a some basics to get off a Super, tag in KJJ for the sacrifice, let AOB deal ANOTHER Super, followed up by Darkseid's Super... VICTORY!!!

    Hope it helped... Good Luck :D
     
  7. G-Man11

    G-Man11 Well-Known Member

    Apr 4, 2014
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    I'm going to save like hell and try to E7 AOB (currently E4) and then get as many RSB's as I can before the sale ends:)
     
  8. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
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    I'm doing the same thing backwards. It's on!
     
  9. Briscoe88

    Briscoe88 Well-Known Member

    Nov 9, 2013
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    Good call...

    IMO AOB is one of, if not the, BEST OP anchor cards in the entire deck. Since winning a battle is really about getting off more Supers & Specials than your opponents, his passive, his stats, and his crazy powerful Special 2 makes him a game changer. Give him some power generating gear and/or some health boosters... WOW.

    There are dozens of team combos that make him better:

    AOB, Batman Prime, Batgirl
    AOB, KJJ, any other Gold anchor card
    AOB, KLex, Animated HQ or Arkham HQ

    The possibilities go on and on...
     
  10. Briscoe88

    Briscoe88 Well-Known Member

    Nov 9, 2013
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    #2990 Briscoe88, Sep 24, 2014
    Last edited: Sep 24, 2014
    Red Sons

    The Red Sons are the original OP cards of the deck... and they're priced as such.

    RSS, RSSW, & RSSG are the A-Team anchors of many of our decks.

    RSDS was the first Red Son Challenge Card... and while his passive doesn't seem like much, his OP Special 2 is AWESOME.

    RSB, in his glorious fuzzy hat, adds a new dimension to the Red Son Special 1s... making him a great addition to the Red Son Family.

    I CAN'T wait for RSGL... If his passive has been boosted to 20% damage reduction for all other Red Sons (as the on-line pics suggest) then he will be the next great thing to happen to the Red Son Combo.

    Just to mix things up a bit... I'm gonna try RSSD, RSB, & RSGL (when I get him!!!).

    What is YOUR Red Son B-Team going to be (and why)?
     
  11. Morolord

    Morolord Well-Known Member

    Jun 8, 2013
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    As someone who is just starting to get into the game, is there anything I should know, any tips?
     
  12. G-Man11

    G-Man11 Well-Known Member

    Apr 4, 2014
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    My B-team will be RSB (E1), RSDS (E0), and RSGL. I just can't separate the original Red Son team because the damage/health/power boosts are just irreplaceable. My problem is I don't have RSDS unlocked in the store, so to bring him to a competitive level I will need a lot of luck in challenge packs. In the mean time I may substitute RSDS with a non Red Son member to round out my B team. I'm thinking outside the box at MoS Zod. Reason being I have Zod at E4 already, plus have his special gear which for him only does team damage on SP1. RSB would give this a chance for unblockable SP1. Zod wouldn't get the benefit of the RSGL passive since he's not a Red Son, but his own passive is identical for himself. Let me know if you guys think that is crazy or maybe the answer is MoS Superman and I can just keep firing SP1s with him and hoping his passive kicks in. Other suggestions?
     
  13. G-Man11

    G-Man11 Well-Known Member

    Apr 4, 2014
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    Interestingly I just played a MP match against a team of: E7 Cassandra Cain Batgirl L50 300 gear, E7 Ares L50 300 gear, E7 Darkseid L50 300 gear. I took some screenshots in case anybody wants to see them later.

    My observations:
    -Batgirl is hard to see against a dark background!
    -Ares came in I had my E7 RSSG at FULL HEALTH and his one hit SP2 took out Grundy as if he were a bronze card AND IT WAS A BLOCK BREAKER!!! One hit knockout!!!
    -Batgirl came back in and I suffered the substantial damage from her tag-in passive.
    -As if it were in doubt I kicked all their @sses anyway.
    -Ares went down with one Red Son Superman SP2.
    -I took a screenshot of Superman flying punch SP1 on Batgirl for the victory in style.
    -New most satisfying MP win.
     
  14. Briscoe88

    Briscoe88 Well-Known Member

    Nov 9, 2013
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    ARRRGH!!! I believe you... No screenshot necessary. It just twists my chain six way from Sunday that some hacker (LOSER) douche-bag will play E-VII/LVL-50 UNRELEASED CARDS in MuliPlayer... I'm glad you won... but it doesn't make me feel much better.
     
  15. G-Man11

    G-Man11 Well-Known Member

    Apr 4, 2014
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    The good news is I was excited to get to face unreleased cards that I hadn't seen before, that was kind of cool. I get your frustration though as it obviously was not a team put together through legitimate means! Exciting characters though.
     
  16. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Sort of disagree with supers/specials being the way. I think AOB and AODS are two great examples of cards that thrive off basic attacks. AODS does insane damage if you proc the crit, which is quite likely if you give him two dmg/crit gears. AOB also has the crit buff, with relatively good speed for his heavy. Knockdown makes his basic attacks somewhat chainable. Give him a heal on spc 1 like knife or spikes for longetivity, then you can just beat people to the ground with basics.

    Superman, which makes up like 60% of legit teams, has one of the easiest to juggle heavy attacks. The Flash too. Shazam if you have him has a easy to time heavy.

    However, the "fastest" way to rush through MP from what I've found is to use specials, namely purely specials. Aka KJJ and Shazam. Although my Shazam's only EV, combined with a EV0 Joker and an EVII AOB, I tend to not matchup against most EVII/50/300 hackers, which do make the battles easier. Start off AOB, use spc 2, switch to joker, die (usually to enemy AOB), shazam spc 2 4 times, then batman finish. All battles tend to be under a minute, some under 30 seconds, with shazam sometimes doing 250k+ in 20 seconds.
     
  17. Briscoe88

    Briscoe88 Well-Known Member

    Nov 9, 2013
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    #2997 Briscoe88, Sep 25, 2014
    Last edited: Sep 25, 2014
    Don't misunderstand... The basic/heavy attack combo strings ARE great, but not for all cards. You can juggle two to four with MOST cards except the really slow tanks like Doomsday, Grundy, or Darkseid. In order for basic attacks to be as effective as Supers & Specials you need to invest heavily in evolving gear and stack your teams passives appropriately. RSS can deal about/over 5K of damage per heavy punch when he's tricked out with gear... If you've got your timing down you never have to use a Special. Don't forget RSDS... with his gear stacked for crits his basics are lightning fast and devastating (but not as DEVASTATING as his OP Special 2).

    You gotta admit... There's nothing like interrupting your opponents basics for an unblocked Special (especially if it's buffed with the right gear).

    My new favorite MP team is Martian Manhunter, KLex, and either Arkham or Animated Harley... The tactic there is to keep your opponents drained. Sometimes it's about FUN.
     
  18. CauseIMBatman

    CauseIMBatman Well-Known Member

    Oct 25, 2013
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    So the health / attack increase percent cards that one can buy from the store with alliance credits, do they also increase your stats while playing multiplayer ?
     
  19. Briscoe88

    Briscoe88 Well-Known Member

    Nov 9, 2013
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    Good Question... I don't see why they wouldn't, but I've never actually checked my damage in MP. I'm too worried about getting off an interrupt or unblocked Special.
     
  20. kdrieu

    kdrieu Active Member

    Apr 16, 2009
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    Don't count out Doomsday. Hiis heavy attack combo is an eternal mashing machine. The second hit in his heavy combo is the second highest basic hit in the game to Shazam's second heavy hit (and maybe AODS with his 8% bonus per promo). Shazam and Doomsday each do 50% bonus damage when they connect with the second hit of their heavy combos. Both can get well over 10k when their second hit crits when boosted with gear, support cards and teammates. Doomsday can solo any battle that doesn't take it away his passive, and most of them (including BB6) without using a special or blocking.
     

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