Another person here not registered with gamecenter, willing to be their profits are a fair bit higher. I personally have no idea how good these sales are however.
I was wondering that too, myself I just never used it because my privacy isn't guaranty. So risk pirate a game and register here seems quite risky and complicated, you need an anonymous idevice, with a false itunes account and never use a right itunes account with that device. That's a lot of trouble, better never use GC. No not my reason, no jailbreak and for me it's just because of privacy and unclear Apples conduct rules about it, and badly managed privacy anyway.
This is well.....AWESOME. Why? Because, MONEY further encourages good developers to make MORE games for us! Plain and simple. If it's not broken, you dont break it. With that in mind, we are almost guaranteed to see excellent games like Epic Citadel and a backlog of all kinds of A-List type games on the Iphone. Not too mention countless downloadable content and add-ins for the Infinity Blade game itself!
It would be interesting to know what were the production costs for this game, as a comparison with these earnings.
Hey dood! This is a great point. If the game costed around 1.1 Million to make (as an example guys, maybe it did maybe it didn't) then in comparison this is not all that impressive, however, if it only took 200k to make this game, then your looking at an astonishing achievement.
Yea, exactly, console game-looking games like these normally cost in the millions to make, that's why they sell for $60 on the consoles. They should specify how much this game cost them, since if developers have to look for 1 millions to make a game like this, they'd probably be developing for the consoles instead.
This game is not even close to console quality or length. Only the graphics and engine is. Epic admitted that it only took them 4 months to make and look how linear and short it is. Some console games like Ico took 4 yrs to make.
Yes but I can't take my console with me in rush hour traffic. I slew the god-king in the back of a bus. Now I am become him!!! Proud to Be one of teh 270'000!!!
I wonder why it isnt listed on http://vgchartz.com/ they have listings of games for every system and portable as well as the systems themselves (sales). Whats funny is the people commenting on the listings and articles. The site is filled with totsl fanboys and so called experts on what system will get what or what system will be supported etc.
http://gamrconnect.vgchartz.com/thread.php?id=121392&page=1# http://gamrconnect.vgchartz.com/thread.php?id=121371&page=1#
Read this news piece from a real gamers site: http://kotaku.com/5714071/the-iphones-prettiest-game-was-meant-for-kinect "Phew. People are willing to overlook Infinity Blade's "simplistic" gameplay on a phone when it's got relatively amazing graphics; had it been on Xbox 360, where those graphics would have been expected, its otherwise shallow experience just would have bummed people out." And read some of the comments underneath.
We can estimate the profits all day (hint: WAY higher than GC registers. Not just "a little" higher, but CONSIDERABLY higher), but what is really interesting is the dev cost. As mentioned previously, it took 4 months to make. The Chair Infinity Blade team is 12 people. According to the Game Developer 9th Annual Salary Survey, the AVERAGE Video Game Programmer Salary is around 80k. But let's lowball it and pretend that every member of the Chair team is a newbie, so 54k (GD's low-end salary point). Divide 54k by 12 to get the average monthly salary: 4.5k Then multiply...by 12... (lol) for each member of the Chair team: meaning it "cost" 54k per month just to pay them, assuming lowball numbers. Now multiply by the 4 months it took to make the game: 216 So, assuming every member of the CHAIR team is getting paid on the lower end of the spectrum, the MINIMUM labor cost on this was $216,000. That is before you add in testing, QA, and all the other intricate facets that are involved. Assuming the "average" industry salary, the labor cost goes up to 320k in a 4-month period. I'm thinking of comparing team size + development duration on some other epic games to come up with a profit per time ratio for both Console / PC / iOS. I wonder what comes out on top...
Please, do compare them, with let's say the dev costs for popular games in the appstore too. One possible problem with your costs is that you're saying that all of the Chair members were programmers. Do you know what's the average 3d modeler/texturer and such salary? But in general I get the result. Epic could brag about bringing GoW III to the iphone, but that's not a good way to promote their own tech, unless everyone had a team to make GoW III on the iphone.
I just hope they add all the nice sparkly graphics to the iPad. PS3 level graphics on a tiny handheld but none on the iPad which was so meant for gaming??? Yes it does look good on the iPad, but nowhere was gorgeous as the screenshots. Only slightly better than Gameloft's latest 3D games. Does this have something to do with iPad's graphics hardware constraints? If it does, it's hard to imagine a tiny phone has better graphics than an iPad.
Ladies ladies. . . it's just a week in. Even assuming the costs as represented above are accurate - people are going to be discovering this game for many years to come. At least that's the assumption sites like facebook bank upon. New maroons gaining access to teh internet for teh first time. . . Users outgrow their fixed consoles the second they gotta start commuting to work and such. . . .buy themselves iOs devices and happen upon me - the God-King . .. . . sitting idly on my throne. . . .waiting to do them in . . . surfing the toucharcade forums on my blinged out iPad. ad infinitum. . . . .
The iphone iw apples baby though. They dont really care about anything else thse days except the iphone and make sure it is always number one in specs no matter what else they release or make hence why they made it better in specs.