Universal Infinity Blade III - (by Chair Entertainment Group, LLC)

Discussion in 'iPhone and iPad Games' started by Ausar, Sep 18, 2013.

  1. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
    509
    0
    16
    Well, at list in NG+ this should be added.
     
  2. Max0809

    Max0809 Well-Known Member

    Jan 10, 2013
    136
    0
    0
    In terms of gameplay in general, which is better : IB2 or IB3 ??

    And overall, which game is better ??
     
  3. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    For me, IB3.

    IB2 has the edge of having only 1 currency, and no annoying timers though. It also has a more fleshed out branching paths sytem, which may also be added into IB3 in later updates. IB3 doesnt have the clashmobs yet (there was only 1, but that's it so far), while IB2 has it in full bloom.

    IB3's story is a bit inferior to what IB2 reveals in the meat of the story.

    Galath is sometimes in glitchy colors in IB3. :D

    Everything else, IB3 looks better.
     
  4. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    I48apps.com has an interesting review up for this.
    3.5 stars and not fans of the dual currency and timers.
    Looks like they may have spent a lot more time with it than most.
    It's an interesting perspective on it.

    http://www.148apps.com/reviews/infinity-blade-iii-review/
     
  5. EvilArev

    EvilArev Well-Known Member

    Mar 24, 2011
    122
    0
    0
    I don't quite get the complains about mastered weapon not giving experience to players. It's there from the start, I don't know why the reviewer uses it for substantiation that IB3 is worse than the previous games. I also think it is, but not for that particular reason. This thing sucked from the beginning ;]

    No, it didn't and that's my point. I'd rather have no ending than IB3 ending.
     
  6. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,801
    85
    48
    Spain
    I've always seen him in glitchy colours since half the battle until the end. A mixture of purple and black, since the very first time I finished the game. What I don't understand is how come this happen when they have supposedly beta tested the game. Didn't any of the beta testers even finish the game once?!?!?
     
  7. squashy

    squashy Well-Known Member

    Jan 21, 2013
    1,997
    1
    38
    *burp*
    The Garden of Sinners
    After the game-breaking Torren/Iron Hunter bug in IB2, I don't believe ChAIR has a testing department.
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    You started to believe that Chair doesn't have a testing department with that update? I started to believe that after losing 2 "high" level characters in the first version of IB2 :p
     
  9. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    In IBIII's defense, IB II had plenty of glitches at launch. I had to wait for a fix to play it at all. and IB II didn't launch with clashmobs. Additionally, with the dual currencies and timers, the upgrade system allows you to remaster items, something previously unheard of that lets you keep playing with your favorite weapons. If a semi-generous secondary currency is the price we pay to speed that process up, then so be it.

    Also, I expect that currency to become a lot easier to come by once multiplayer has been added, as well as that some rebalancing of the game will happen to make it more plentiful in the late-game.
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    I foresee as much as well, hence my choice going to IB3.
     
  11. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    I lost 2 Lv200+ characters as well. iCloud didnt function well, created a new game, and slapped it onto the icloud backup. TWICE.

    Happened in IB2.
     
  12. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    In IBII's defense, IBIII is their third entry in the IB franchise. Chair should have known by now how to avoid and fix bugs, yet there were things like Isa not moving for some devices, iCloud is not fully implemented, ClashMobs is not fully implemented, Galath with strange colors... The game's as buggy as IBII, just without the losing-all-your-damn-progress bug.
    Also, the remastering weapons thing isn't new at all. They just merged OG with NG in one single mode. And speed up the process? In IB2 it should take like half an hour or something like that to rush through a NG (probably less, I've never tried to do a speedrun) and remaster EVERY weapon. Just to master a single weapon in IB3 (I repeat, A SINGLE WEAPON) it takes 5 hours or ~2 rebirths, and that's for level 1 to 2. Timers and dual currencies in IBIII suck.
     
  13. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    I'm genuinely curious what sort of road blocks you guys are hitting that the timers or secondary currency are at all an issue. All of those sub-systems give very powerful bonuses that'd basically be game breaking if every time you went back to the hideout you were able to leave with a full pack of ultra-potions, mega-weapons, and super-gems.

    I mean, don't get me wrong, I'm game for getting mad at things on the internet for the sake of getting mad but I've dumped about 40 hours in to Infinity Blade III (More than GTA V, oddly enough) so far, and haven't had a single issue with any of the extra systems. Am I playing the game incorrectly?
     
  14. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    #754 Rip73, Sep 25, 2013
    Last edited: Sep 25, 2013
    Sorry, but I think you're forgetting about new game + in the previous ones.
    That had remastering weapons built in without dual currency and timers.

    And just to give an example, I've 12 top items right now between the two characters that are mastered and can be levelled up.
    At 1.4 million each.
    And roughly 20 hours. Even with two rank 65's.

    And that's not to mention gems. I've one that has a time of 34 hours to forge.

    To narrow those timers I'd have to let raidrar kill isa about, I don't know, 50 odd times.

    Or I just spend all my chips with no prospect of getting more except in challenges at 5 or 10 a go. Or when clashmobs appear.

    That's not to say the games not good, as obviously it is enjoyable if I've got to that stage.
    But I'm kinda at a stage where I have to stop, repeat the same level for hours and hours on end or buy iap.
    Its kinda my first time hitting a wall like this in a premium. And its a little bit uncomfortable.

    I dunno really. I hate being negative about it because IB series is one of my all time favourites ever and just perfect for the platform but I think its crossed a line that even some noteworthy now freemium games didn't.

    Some even minor rebalancing would do it justice and hopefully clashmobs and challenges will be rewarding enough.

    And just in case, to be clear, I'm not mad or angry about it. I'm just a little bit surprised and disappointed.
    I do get and understand the systems and mechanics they have in place and if it were a brand new ip, I'd probably even be in support of it if it were the same game, but the balancing is just off, not by too much, but enough to hit at some stage.

    And again, I love the franchise, respect Chair and their work very much so, it's just a surprise at the balancing is suppose.
    I'm confident it'll be sorted but it has left a slightly off feeling about the game.
     
  15. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    It makes you wonder why game developers (or even Apple) haven't come up with a good way to manage/backup save game files via the iTunes document junk. I've always wanted to have a cool game save repository on TouchArcade like those that have existed back in the day when the PC-writeable Action Replay memory cards were a thing... But, you'd need widespread developer support to make that happen.

    I'm always reluctant to get super-invested in "big" games because you never know when a botched update or iCloud weirdness will just eat all that progress.
     
  16. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
    27
    48


    Define issue. Because the solution to that may be is that you're a lot more patient than many people on this thread (no offense, it bothers me a bit too). You are making some good points, also because a lot of the work arounds to this second currency would probably be higher prices with the normal currency, which would still lead to people feeling like the game wants them to buy things. I do stand by the fact that it balances it out, but it still is a bit of a nuisance to me.
     
  17. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    In my case, im close to mastering all items at their default levels, and i've increased one weapon up to lv9. In IB2 i got 2 Lv200+ characters that got icloud-wiped, and 1 still left save file at level 360+, which was possible there because it didnt have timers to be able to master items again, nor chips to skip those timers.

    And for quite some time now, i am only mastering items one at a time, coz i dont have the resources to level up items quickly so that i have a full set of unmastered items equipped, even if i have 2 XP+ gems equipped.

    With the current system in IB3 in how you can level through levelling and mastering items, it's a bit limiting. Im just hoping this is their move so that players dont get too overpowered when the next content updates hit.

    The pots are too OP i agree, and so are the gems if you get to craft something top tier.
     
  18. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    Well, I guess that's a personal thing for everyone then. Another thing to consider, is if you've completed the story mode and are level a million and waiting for these top-tier items to craft... You've sort of already beaten the game by most people's definition. It's another one of those weird App Store value proposition issues. For $7, Chair is basically expected to make a game that you can play until the polar icecaps melt and Kevin Costner discovers your iPad, still playing the game, on the ocean floor.

    I feel it's a super-complete experience, and maybe the flaw in the game is on their end for not including a super-hard cutoff "This is the end of the game," roll credits, "More coming soon!" Angry Birds style thing instead of letting you go on forever with increasingly brutal enemies, timers, and secondary currency costs.

    The App Store is weird.
     
  19. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    Wasn't the infinite replayability of the first game the main feature that was also present in IBII and now's still present in IBIII? The whole franchise is pretty much about finishing the game over and over again. Otherwise you wouldn't just start a new game without the game even asking you if you want to start a new game while keeping all your stats (and also weapons for NG).

    Playing this game till the "end" is like, IDK, playing only the main quests in Black Rock Shooter or Gods Eater Burst and say, "yeah, I've finished the game!", while that's only like, what, 30% of the total game?
     
  20. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    Well, that may well have basis in the majority of games.

    But when I completed the campaign, I had about 5% (which is a high estimate based on a distant memory) of the required currency to buy the Infinity Blade. So completing the campaign just won't do it.

    And they did also build in acquiring items and gems and mastering and forging and upgrading as a very integral part of the concept of completion of the game so does completion of story mode really apply?
    Completing story is the quickest and easiest thing to actually do in the game.
    But it's not the only element of it.

    Again I'm not angry with the game or the developer but they certainly did build in a wall or just got the balancing wrong.
     

Share This Page